Points:
8
Points:
12
Sec. Points:
29
Sec. Points:
42
Primary codex:
T'au Empire
Primary codex:
Drukhari
Sec. codex:
Secondary codex:
Armylist:
Armylist:
Adrian Władyka
Bring it Down - 5 VP
No prisoners - 5 VP


+++ New Roster (Warhammer 40,000 9th Edition) [80 PL, 12CP, 1,496pts] +++

++ Patrol Detachment 0CP (Aeldari - Drukhari) [47 PL, 12CP, 816pts] ++
Rules: Poisoned Weapon

+ Configuration [12CP] +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

Detachment Command Cost

Obsession: Kabal of the Obsidian Rose: Flawless Workmanship
. Abilities: Kabal of the Obsidian Rose: Flawless Workmanship
Profiles:
. Kabal of the Obsidian Rose: Flawless Workmanship: Description:Add 6" to the Range characteristics of all Assault, Rapid Fire and Heavy weapons (excluding Relics) models with this Obsession are equipped with.
Each time a unit with this Obsession is selected to shoot or fight, you can re-roll one wound roll when making that unit's attacks.

Raiding Forces - CP Refund
. Rules: Raiding Forces - CP Refund

+ HQ [8 PL, 145pts] +

Drazhar [8 PL, 145pts]
. Rules: Blade Artists, Power From Pain
. Abilities: Ancient Warrior, Eternal Warrior, Master of Blades (Aura), Murderous Assault, Tormentors, Unit: Drazhar, Weapon: Dual blades, Single blade
Profiles:
. Ancient Warrior: Description:Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).
. Eternal Warrior: Description:This model has a 4+ invulnerable save.
. Master of Blades (Aura): Description:While a friendly INCUBI unit is within 6" of this model, each time a model in that unit makes a melee attack, add 1 to that attack's wound roll.
. Murderous Assault: Description:This model can be selected to fight one additional time in each Fight phase. It must be eligible to fight each time it is selected to do so.
. Tormentors: Description:At the start of the Fight phase, select one enemy unit within Engagement Range of this unit and roll 2D6: if the result is greater than the enemy unit's Leadership characteristic, until the end of the phase, that unit is not eligible to fight until after all eligible units from your army have done so.
. Drazhar: M:7"|WS:2+|BS:2+|S:4|T:4|W:6|A:5|Ld:9|Save:2+
. Dual blades: Range:Melee|Type:Melee|S:+1|AP:-3|D:2|Abilities:Each time the bearer fights, if this weapon profile is selected, it makes 2 additional attacks with this weapon.
. Single blade: Range:Melee|Type:Melee|S:+2|AP:-3|D:3|Abilities:-

+ Troops [6 PL, 80pts] +

Kabalite Warriors [3 PL, 40pts]
. Rules: Blade Artists, Objective Secured, Power From Pain
. 4x Kabalite Warrior [32pts]: 4x Splinter Rifle
. . Unit: Kabalite Warrior, Weapon: Splinter Rifle
. Sybarite [8pts]: Splinter Rifle
. . Unit: Sybarite, Weapon: Splinter Rifle
Profiles:
. Kabalite Warrior: M:7"|WS:3+|BS:3+|S:3|T:3|W:1|A:2|Ld:7|Save:4+
. Sybarite: M:7"|WS:3+|BS:3+|S:3|T:3|W:1|A:3|Ld:8|Save:4+
. Splinter Rifle: Range:24"|Type:Rapid Fire 1|S:2|AP:0|D:1|Abilities:Poisoned Weapon (4+)

Kabalite Warriors [3 PL, 40pts]
. Rules: Blade Artists, Objective Secured, Power From Pain
. 4x Kabalite Warrior [32pts]: 4x Splinter Rifle
. . Unit: Kabalite Warrior, Weapon: Splinter Rifle
. Sybarite [8pts]: Splinter Rifle
. . Unit: Sybarite, Weapon: Splinter Rifle
Profiles:
. Kabalite Warrior: M:7"|WS:3+|BS:3+|S:3|T:3|W:1|A:2|Ld:7|Save:4+
. Sybarite: M:7"|WS:3+|BS:3+|S:3|T:3|W:1|A:3|Ld:8|Save:4+
. Splinter Rifle: Range:24"|Type:Rapid Fire 1|S:2|AP:0|D:1|Abilities:Poisoned Weapon (4+)

+ Elites [8 PL, 96pts] +

Incubi [8 PL, 96pts]
. Rules: Blade Artists, Power From Pain
. Abilities: Lethal Precision, Tormentors
. 5x Incubi [80pts]: 5x Klaive
. . Unit: Incubi, Weapon: Klaive
. Klaivex [16pts]: Demiklaives
. . Unit: Klaivex, Weapon: Demiklaives - Dual blades, Demiklaives - Single blade
Profiles:
. Lethal Precision: Description:While this unit contains a Klaivex, each time a melee attack is made by a model in this unit, an unmodified wound roll of 6 adds 1 to the Damage characteristic of that attack.
. Tormentors: Description:At the start of the Fight phase, select one enemy unit within Engagement Range of this unit and roll 2D6: if the result is greater than the enemy unit's Leadership characteristic, until the end of the phase, that unit is not eligible to fight until after all eligible units from your army have done so.
. Incubi: M:7"|WS:2+|BS:3+|S:3|T:3|W:1|A:3|Ld:8|Save:3+
. Klaivex: M:7"|WS:2+|BS:3+|S:3|T:3|W:2|A:4|Ld:9|Save:3+
. Demiklaives - Dual blades: Range:Melee|Type:Melee|S:+1|AP:-2|D:2|Abilities:Each time the bearer fights, if this weapon profile is selected, it makes 2 additional attacks with this weapon.
. Demiklaives - Single blade: Range:Melee|Type:Melee|S:+2|AP:-3|D:2|Abilities:-
. Klaive: Range:Melee|Type:Melee|S:+2|AP:-3|D:2|Abilities:-

+ Fast Attack [5 PL, 95pts] +

Scourges [5 PL, 95pts]
. Rules: Blade Artists, Power From Pain
. Abilities: Ghostplate Armour, Winged Strike
. Scourge with Special / Heavy weapon [22pts]: Blaster [10pts]
. . Weapon: Blaster, Plasma Grenades
. Scourge with Special / Heavy weapon [22pts]: Blaster [10pts]
. . Weapon: Blaster, Plasma Grenades
. Scourge with Special / Heavy weapon [22pts]: Blaster [10pts]
. . Weapon: Blaster, Plasma Grenades
. Scourge with Special / Heavy weapon [17pts]: Shredder [5pts]
. . Weapon: Plasma Grenades, Shredder
. Solarite [12pts]: Shardcarbine
. . Unit: Solarite, Weapon: Plasma Grenades, Shardcarbine
Profiles:
. Ghostplate Armour: Description:Models in this unit have a 5+ invulnerable save.
. Winged Strike: Description:During deployment, you can set up this unit high in the skies instead of setting it up on the battlefield. if you do so, then in the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.
. Solarite: M:14"|WS:3+|BS:3+|S:3|T:3|W:1|A:3|Ld:8|Save:4+
. Blaster: Range:18"|Type:Assault 1|S:8|AP:-4|D:D6|Abilities:-
. Plasma Grenades: Range:6"|Type:Grenade D6|S:4|AP:-1|D:1|Abilities:Blast
. Shardcarbine: Range:18"|Type:Assault 3|S:2|AP:0|D:1|Abilities:Poisoned Weapon (4+)
. Shredder: Range:18"|Type:Assault D6|S:6|AP:-1|D:1|Abilities:Blast

+ Heavy Support [8 PL, 140pts] +

Ravager [8 PL, 140pts]: 3x Dark Lance
. Rules: Blade Artists, Power From Pain
. Abilities: Explodes, Hovering, Night Shield, Unit: Ravager 1 (6+ wounds remaining), Ravager 2 (3-5 wounds remaining), Ravager 3 (1-2 wounds remaining), Weapon: Bladevanes, Dark Lance
Profiles:
. Explodes: Description:When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
. Hovering: Description:Distances are always measured to and from this model's hull.
. Night Shield: Description:This model has a 5+ invulnerable save against ranged weapons.
. Ravager 1 (6+ wounds remaining): M:14"|WS:4+|BS:3+|S:6|T:6|W:11|A:3|Ld:7|Save:4+
. Ravager 2 (3-5 wounds remaining): M:10"|WS:4+|BS:4+|S:6|T:6|W:N/A|A:D3|Ld:7|Save:4+
. Ravager 3 (1-2 wounds remaining): M:6"|WS:4+|BS:5+|S:6|T:6|W:N/A|A:1|Ld:7|Save:4+
. Bladevanes: Range:Melee|Type:Melee|S:+1|AP:-1|D:1|Abilities:-
. Dark Lance: Range:36"|Type:Heavy 1|S:8|AP:-4|D:D3+3|Abilities:-

+ Flyer [8 PL, 175pts] +

Razorwing Jetfighter [8 PL, 175pts]: Kabal, Splinter Cannon [5pts]
. Rules: Power From Pain
. Abilities: Airborne, Explodes, Hard to Hit, Night Shield, Razorwing missile, Supersonic, Unit: Razorwing Jetfighter 1 (6+ wounds remaining), Razorwing Jetfighter 2 (3-5 wounds remaining), Razorwing Jetfighter 3 (1-2 wounds remaining), Weapon: Razorwing missile - Monoscythe missile, Razorwing missile - Necrotoxin missile, Razorwing missile - Shatterfield missile, Splinter Cannon
. 2 Disintegrator Cannons [10pts]: 2x Disintegrator Cannon [10pts]
. . Weapon: Disintegrator Cannon
Profiles:
. Airborne: Description:You cannot declare a charge with this model, and it can only be chosen as the target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement range of any enemy models that can FLY, and this model can only make attacks against units that can FLY. Enenmy units can only make melee attacks against this model if they can FLY.
. Explodes: Description:When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
. Hard to Hit: Description:Each time a ranged attack is made against this model, subtract 1 from that attack's hit roll.
. Night Shield: Description:This model has a 5+ invulnerable save against ranged weapons.
. Razorwing missile: Description:When attacking with this weapon, choose one of these profiles: Monoscythe missile, Necrotoxin missile, Shatterfield missile.
. Supersonic: Description:Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90 degrees (this does not contribute to how far the model moves), then move the model straight forwards. it cannot pivot again after the initial pivot.
. Razorwing Jetfighter 1 (6+ wounds remaining): M:20-72"|WS:6+|BS:3+|S:6|T:6|W:10|A:3|Ld:7|Save:4+
. Razorwing Jetfighter 2 (3-5 wounds remaining): M:20-48"|WS:6+|BS:4+|S:6|T:6|W:N/A|A:D3|Ld:7|Save:4+
. Razorwing Jetfighter 3 (1-2 wounds remaining): M:20-32"|WS:6+|BS:5+|S:6|T:6|W:N/A|A:1|Ld:7|Save:4+
. Disintegrator Cannon: Range:36"|Type:Heavy 3|S:5|AP:-3|D:2|Abilities:-
. Razorwing missile - Monoscythe missile: Range:48"|Type:Assault D6|S:6|AP:0|D:2|Abilities:Blast
. Razorwing missile - Necrotoxin missile: Range:48"|Type:Assault 3D3|S:2|AP:0|D:1|Abilities:Blast. Poisoned Weapon (2+).
. Razorwing missile - Shatterfield missile: Range:48"|Type:Assault D6|S:7|AP:-2|D:1|Abilities:Blast
. Splinter Cannon: Range:36"|Type:Heavy 3|S:3|AP:-1|D:2|Abilities:Poisoned Weapon (4+)

+ Dedicated Transport [4 PL, 85pts] +

Venom [4 PL, 85pts]: Kabal, Splinter Cannon [10pts], Splinter Cannon [10pts]
. Rules: Blade Artists, Power From Pain
. Abilities: Explodes, Flickerfield, Hovering, Open-topped, Transport: Venom, Unit: Venom, Weapon: Bladevanes, Splinter Cannon
Profiles:
. Explodes: Description:When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound.
. Flickerfield: Description:Each time a ranged attack is made against this model, subtract 1 from that attack's hit roll. This model has a 5+ invulnerable save against ranged attacks.
. Hovering: Description:Distances are always measured to and from this model's hull.
. Open-topped: Description:In your Shooting phase, models embarked on this model can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. If this transport made a Normal Move, Advanced or Fell Back this turn, embarked models are considered to have done the same. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols.
. Venom: Capacity:This model has a transport capacity of 6 DRUKHARI INFANTRY models. This model cannot transport GROTESQUES, SCOURGES or SKYBOARD models.
. Venom: M:16"|WS:4+|BS:3+|S:5|T:5|W:6|A:3|Ld:7|Save:4+
. Bladevanes: Range:Melee|Type:Melee|S:+1|AP:-1|D:1|Abilities:-
. Splinter Cannon: Range:36"|Type:Heavy 3|S:3|AP:-1|D:2|Abilities:Poisoned Weapon (4+)

++ Patrol Detachment 0CP (Aeldari - Drukhari) [33 PL, 680pts] ++
Rules: Poisoned Weapon

+ Configuration +

Detachment Command Cost

Obsession: Cult of the Red Grief: The Speed of The Kill
. Abilities: Cult of the Red Grief: The Speed of The Kill
Profiles:
. Cult of the Red Grief: The Speed of The Kill: Description:You can re-roll charge rolls made for units with this Obsession.
Add 2 to Advance rolls made for units with this Obsession.

Raiding Forces - CP Refund
. Rules: Raiding Forces - CP Refund

+ HQ [3 PL, 60pts] +

Succubus [3 PL, 60pts]: *Random x 2* (Combat Drug), Hyper-swift Reflexes, The Blood Glaive, Warlord
. Rules: Blade Artists, Combat Drugs, Power From Pain
. Abilities: Brides of Death (Aura), Hyper-swift Reflexes, Lightning Dodge, No Escape, Unit: Succubus, Weapon: The Blood Glaive
. Splinter Pistol & Archite Glaive
. . Weapon: Archite Glaive, Splinter Pistol
Profiles:
. Brides of Death (Aura): Description:While a friendly <WYCH CULT> CORE unit is within 6" of this model, each time a model in that unit makes a melee attack, re-roll a wound roll of 1.
. Hyper-swift Reflexes: Description:Each time a melee attack is made against this WARLORD an unmodified hit roll of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have.
. Lightning Dodge: Description:This model has a 4+ invulnerable save.
. No Escape: Description:Each time an enemy unit (excluding TITANIC units) that is within Engagement Range of this unit is selected to Fall Back, roll off with your opponent, subtracting 1 from your opponent's roll for each model this unit contains equipped with a Shardnet and Impaler, if you win, that unit cannot Fall Back this turn.
. Succubus: M:8"|WS:2+|BS:2+|S:3|T:3|W:5|A:6|Ld:8|Save:6+
. Archite Glaive: Range:Melee|Type:Melee|S:+2|AP:-3|D:1|Abilities:-
. Splinter Pistol: Range:12"|Type:Pistol 1|S:2|AP:0|D:1|Abilities:Poisoned Weapon (4+)
. The Blood Glaive: Range:Melee|Type:Melee|S:+2|AP:-3|D:3|Abilities:-

+ Troops [12 PL, 210pts] +

Wyches [12 PL, 210pts]: *Random x 2* (Combat Drug)
. Rules: Blade Artists, Combat Drugs, Objective Secured, Power From Pain
. Abilities: Dodge, No Escape
. Hekatrix [20pts]: Agoniser [5pts], Blast Pistol [5pts]
. . Unit: Hekatrix, Weapon: Agoniser, Blast Pistol, Plasma Grenades
. 19x Wych [190pts]: 19x Hekatarii Blade, 19x Plasma Grenades, 19x Splinter Pistol
. . Unit: Wych, Weapon: Hekatarii Blade, Plasma Grenades, Splinter Pistol
Profiles:
. Dodge: Description:Models in this unit have a 6+ invulnerable save. Models in this unit have a 4+ invulnerabe save against melee attacks.
. No Escape: Description:Each time an enemy unit (excluding TITANIC units) that is within Engagement Range of this unit is selected to Fall Back, roll off with your opponent, subtracting 1 from your opponent's roll for each model this unit contains equipped with a Shardnet and Impaler, if you win, that unit cannot Fall Back this turn.
. Hekatrix: M:8"|WS:3+|BS:3+|S:3|T:3|W:1|A:4|Ld:8|Save:6+
. Wych: M:8"|WS:3+|BS:3+|S:3|T:3|W:1|A:3|Ld:7|Save:6+
. Agoniser: Range:Melee|Type:Melee|S:User|AP:-3|D:1|Abilities:Poisoned Weapon (4+)
. Blast Pistol: Range:6"|Type:Pistol 1|S:8|AP:-4|D:D6|Abilities:-
. Hekatarii Blade: Range:Melee|Type:Melee|S:User|AP:-1|D:1|Abilities:Each time the bearer fights, it makes 1 additional attack with this weapon.
. Plasma Grenades: Range:6"|Type:Grenade D6|S:4|AP:-1|D:1|Abilities:Blast
. Splinter Pistol: Range:12"|Type:Pistol 1|S:2|AP:0|D:1|Abilities:Poisoned Weapon (4+)

+ Fast Attack [12 PL, 310pts] +

Reavers [6 PL, 155pts]: *Random x 2* (Combat Drug), 2x Grav-talon [10pts]
. Rules: Blade Artists, Combat Drugs, Power From Pain
. Abilities: Grav-talon, Matchless Swiftness
. Arena Champion [35pts]: Agoniser [5pts], Blaster [10pts]
. . Unit: Arena Champion, Weapon: Agoniser, Bladevanes, Blaster, Splinter Pistol
. 4x Reaver [80pts]: 4x Bladevanes, 4x Splinter Pistol, 4x Splinter Rifle
. . Unit: Reaver, Weapon: Bladevanes, Splinter Pistol, Splinter Rifle
. Reaver with special weapon (up to 1 for 3 models) [30pts]: Blaster [10pts]
. . Weapon: Bladevanes, Blaster, Splinter Pistol
Profiles:
. Grav-talon: Description:After the bearer makes a charge move, select one enemy unit within Engagement Range of them and roll one D6: on a 4+ that unit suffers 1 mortal wound. One a 6, that unit suffers D3 mortal wounds.
. Matchless Swiftness: Description:Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 8" to the Move characteristic of models in this unit.
. Arena Champion: M:18"|WS:3+|BS:3+|S:3|T:4|W:2|A:4|Ld:8|Save:4+
. Reaver: M:18"|WS:3+|BS:3+|S:3|T:4|W:2|A:3|Ld:7|Save:4+
. Agoniser: Range:Melee|Type:Melee|S:User|AP:-3|D:1|Abilities:Poisoned Weapon (4+)
. Bladevanes: Range:Melee|Type:Melee|S:+1|AP:-1|D:1|Abilities:-
. Blaster: Range:18"|Type:Assault 1|S:8|AP:-4|D:D6|Abilities:-
. Splinter Pistol: Range:12"|Type:Pistol 1|S:2|AP:0|D:1|Abilities:Poisoned Weapon (4+)
. Splinter Rifle: Range:24"|Type:Rapid Fire 1|S:2|AP:0|D:1|Abilities:Poisoned Weapon (4+)

Reavers [6 PL, 155pts]: *Random x 2* (Combat Drug), 2x Grav-talon [10pts]
. Rules: Blade Artists, Combat Drugs, Power From Pain
. Abilities: Grav-talon, Matchless Swiftness
. Arena Champion [35pts]: Agoniser [5pts], Blaster [10pts]
. . Unit: Arena Champion, Weapon: Agoniser, Bladevanes, Blaster, Splinter Pistol
. 4x Reaver [80pts]: 4x Bladevanes, 4x Splinter Pistol, 4x Splinter Rifle
. . Unit: Reaver, Weapon: Bladevanes, Splinter Pistol, Splinter Rifle
. Reaver with special weapon (up to 1 for 3 models) [30pts]: Blaster [10pts]
. . Weapon: Bladevanes, Blaster, Splinter Pistol
Profiles:
. Grav-talon: Description:After the bearer makes a charge move, select one enemy unit within Engagement Range of them and roll one D6: on a 4+ that unit suffers 1 mortal wound. One a 6, that unit suffers D3 mortal wounds.
. Matchless Swiftness: Description:Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 8" to the Move characteristic of models in this unit.
. Arena Champion: M:18"|WS:3+|BS:3+|S:3|T:4|W:2|A:4|Ld:8|Save:4+
. Reaver: M:18"|WS:3+|BS:3+|S:3|T:4|W:2|A:3|Ld:7|Save:4+
. Agoniser: Range:Melee|Type:Melee|S:User|AP:-3|D:1|Abilities:Poisoned Weapon (4+)
. Bladevanes: Range:Melee|Type:Melee|S:+1|AP:-1|D:1|Abilities:-
. Blaster: Range:18"|Type:Assault 1|S:8|AP:-4|D:D6|Abilities:-
. Splinter Pistol: Range:12"|Type:Pistol 1|S:2|AP:0|D:1|Abilities:Poisoned Weapon (4+)
. Splinter Rifle: Range:24"|Type:Rapid Fire 1|S:2|AP:0|D:1|Abilities:Poisoned Weapon (4+)

+ Dedicated Transport [6 PL, 100pts] +

Raider [6 PL, 100pts]: Dark Lance, Shock Prow [5pts], Wych Cult
. Rules: Blade Artists, Power From Pain
. Abilities: Explodes, Hovering, Night Shield, Open-topped, Shock Prow, Transport: Raider, Unit: Raider 1 (6+ wounds remaining), Raider 2 (3-5 wounds remaining), Raider 3 (1-2 wounds remaining), Weapon: Bladevanes, Dark Lance
Profiles:
. Explodes: Description:When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
. Hovering: Description:Distances are always measured to and from this model's hull.
. Night Shield: Description:This model has a 5+ invulnerable save against ranged weapons.
. Open-topped: Description:In your Shooting phase, models embarked on this model can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. If this transport made a Normal Move, Advanced or Fell Back this turn, embarked models are considered to have done the same. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols.
. Shock Prow: Description:The bearer has the SHOCK PROW keyword.
. Raider: Capacity:This model has a transport capacity of 11 DRUKHARI INFANTRY models. Each GROTESQUES model takes the space of two models. This model cannot transport SCOURGES or SKYBOARD models.
. Raider 1 (6+ wounds remaining): M:14"|WS:4+|BS:3+|S:6|T:6|W:10|A:3|Ld:7|Save:4+
. Raider 2 (3-5 wounds remaining): M:10"|WS:4+|BS:4+|S:6|T:6|W:N/A|A:D3|Ld:7|Save:4+
. Raider 3 (1-2 wounds remaining): M:6"|WS:4+|BS:5+|S:6|T:6|W:N/A|A:1|Ld:7|Save:4+
. Bladevanes: Range:Melee|Type:Melee|S:+1|AP:-1|D:1|Abilities:-
. Dark Lance: Range:36"|Type:Heavy 1|S:8|AP:-4|D:D3+3|Abilities:-

++ Roster Rules ++

. Poisoned Weapon: Many Drukhari weapons have the Poisoned Weapon ability. Such a weapon will have an ability that reads 'Poisoned Weapon' and then a value, such as (4+) or (2+). Each time an attack is made with a poisoned weapon against a unti (excluding VEHICLE or TITANIC units), an unmodified wound roll of this value is always successful.

++ Selection Rules ++

. Blade Artists: Each time a model in this unit makes an attack with a melee weapon, on an unmodified wound roll of 6, improve the Armour Penetration characteristic of that attack by 1.

. Combat Drugs:
D6
1 - Adrenalight: Each time this unit fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in that unit.
2 - Grave Lotus: Add 1 to the Strength characteristic of models in this unit.
3 - Hypex: Add 2" to the Move characteristic of models in this unit.
4 - Painbringer: Add 1 to the Toughness characteristic of models in this unit.
5 - Serpentin: Improve the Weapon Skill characteristic of models in this unit by 1.
6 - Splintermind: Improve the Ballistic Skill and Leadership of models in this unit by 1.


. Objective Secured: A player controls an objective marker if they have any models with this ability within range of that objective marker, even if there are more enemy models within range of that objective marker. If an enemy model within range of an objective marker also has this ability (or a similar ability), then the objective marker is controlled by the player who has the most models within range of that objective marker as normal.

. Power From Pain: Battle Round 1+ - Inured to Suffering: Models in this unit have a 6+ invulnerable save.
Battle Round 2+ - Eager to Flay: This unit is eligible to declare a charge in a turn in which they Advanced.
Battle Round 3+ - Flensing Fury: Each time a model in this unit makes a melee attack, add 1 to that attack's hit roll. If this unit has the VEHICLE or MONSTER keyword, it does not suffer the penalty incurred to its hit rolls for firing Heavy weapons at enemy units that are within Engagement Range of it.
Battle Round 4+ - Mantle of Agony: Models in this unit have a 5+ invulnerable save.
Battle Round 5+ - Emboldened by Bloodshed: Each time a Morale test is taken for this unit, it is automatically passed. If this unit's characteristics can change as it suffers damage, this unit is considered to have double the number of wounds remaining for the purposes of determining what those characteristics are.


. Raiding Forces - CP Refund: If every Detachment in your army is a DRUKHARI Patrol Detachment, change the Command Cost of those Detachments to 0CP.

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