Points:
3
Points:
0
Sec. Points:
9
Sec. Points:
6
Primary codex:
Great Britain
Primary codex:
Great Britain
Sec. codex:
Secondary codex:
Armylist:
Armylist:
Total Points: 1000Order Dice: 19
PLATOON #1
Australian Reinforced Platoon
New Guinea book
OFFICER
Second Lieutenant (Armies of Great Britain page 20)35Inexperienced
Qty Weapons Range Shots Pen Special
1 Second Lieutenant
with Pistol Assault
with Submachine gun Assault
with Rifle
INFANTRY SQUADS
Jungle Engineer Section (Armies of Great Britain page 85)79Regular
Qty Weapons Range Shots Pen Special
1 Infantry with Rifle 24" 1 n/a
1 NCO with Submachine gun 12" 2 n/a Assault
2 Infantry with Submachine gun 12" 2 n/a Assault
1 Infantry with Flamethrower (requires assistant) 6" D6 +3 Flamethrower
Militia Infantry Section (Armies of Great Britain page 81)35Inexperienced
Qty Weapons Range Shots Pen Special
1 NCO with Rifle 24" 1 n/a
4 Infantry with Rifle 24" 1 n/a
Entire squad is Green Green
Platoon Scout Team (Armies of Great Britain page 82)42Regular
Qty Weapons Range Shots Pen Special
1 NCO with Submachine gun 12" 2 n/a Assault
2 Infantry with Submachine gun 12" 2 n/a Assault
Forward deployment Forward deployment
CHARACTERISTICS
Campaign Characteristic (Australian PDF page 5)0
Qty Weapons Range Shots Pen Special
Australia is Next Australia is Next, Aggressive Patrolling, Never Give Up, Stubborn
MORTAR
Medium Mortar team (Armies of Great Britain page 29)35Inexperienced
Qty Weapons Range Shots Pen Special
1 Medium Mortar team 12"-60" 1 HE Team (3 men), Fixed, Indirect fire, HE (2")
SNIPER
Sniper team (Armies of Great Britain page 28)50Regular
Qty Weapons Range Shots Pen Special
1 Sniper team 36" 1 n/a Team (2 men), Sniper (Sniper with rifle & pistol- Spotter with pistol)
ARTILLERY
QF 2-PDR (Armies of Great Britain page 32)50Regular
Qty Weapons Range Shots Pen Special
1 QF 2-pdr 48" 1 +4 Team (3 men), Gun shield, Fixed, HE (1")
TANKS AND SP GUNS
M3 Stuart Light Tank (Armies of Great Britain page 88)115Regular
Qty Vehicle
Weapons Type
Range Trans
Shots DV
Pen
Special
1 M3 Stuart I Tracked - 8+ Vulnerable
Turret-mounted light anti-tank gun 48" 1 +4 HE (1")
Co-axial MMG 36" 5 n/a
Forward facing hull-mounted MMG 36" 5 n/a Front arc
TRANSPORTS
30 CWT Truck (Armies of Great Britain page 59)50Regular
Qty Vehicle
Weapons Type
Range Trans
Shots DV
Pen
Special
1 30 CWT Truck Wheeled 10 6+
Tow: Light howitzer, light or medium anti-tank gun, light or heavy anti-aircraft gun
0 +0
Pintle-mounted MMG 36" 5 n/a Flak, 360 degree arc
PLATOON #2
Australian Reinforced Platoon
New Guinea book
OFFICER
Second Lieutenant (Armies of Great Britain page 20)35Inexperienced
Qty Weapons Range Shots Pen Special
1 Second Lieutenant
with Pistol Assault
with Submachine gun Assault
with Rifle
INFANTRY SQUADS
Papuan Infantry Battalion Section (Armies of Great Britain page 85)93Inexperienced
Qty Weapons Range Shots Pen Special
9 Infantry with Rifle 24" 1 n/a
Papuan Section Fieldcraft, Forward deployment, Jungle fighters, Behind enemy lines, Native troops
1 NCO with Submachine gun 12" 2 n/a Assault
Militia Infantry Section (Armies of Great Britain page 81)42Inexperienced
Qty Weapons Range Shots Pen Special
1 NCO with Rifle 24" 1 n/a
5 Infantry with Rifle 24" 1 n/a
Entire squad is Green Green
Platoon Scout Team (Armies of Great Britain page 82)42Regular
Qty Weapons Range Shots Pen Special
1 NCO with Submachine gun 12" 2 n/a Assault
2 Infantry with Submachine gun 12" 2 n/a Assault
Forward deployment Forward deployment
CHARACTERISTICS
Campaign Characteristic (Australian PDF page 5)0
Qty Weapons Range Shots Pen Special
Australia is Next Australia is Next, Aggressive Patrolling, Never Give Up, Stubborn
MORTAR
Medium Mortar team (Armies of Great Britain page 29)35Inexperienced
Qty Weapons Range Shots Pen Special
1 Medium Mortar team 12"-60" 1 HE Team (3 men), Fixed, Indirect fire, HE (2")
FLAMETHROWER
Flamethrower team (Armies of Great Britain page 29)50Regular
Qty Weapons Range Shots Pen Special
1 Flamethrower (infantry) team 6" D6 +3 Team (2 men), Flamethrower
ANTI-TANK
Boys anti-tank rifle team (Armies of Great Britain page 27)21Inexperienced
Qty Weapons Range Shots Pen Special
1 Boys anti-tank rifle team 36" 1 +2 Team (2 men)
ARTILLERY
Light Howitzer (Armies of Great Britain page 87)55Regular
Qty Weapons Range Shots Pen Special
1 Spotter Spotter
1 Light howitzer (Australian - no gun shield) 48"(24-60) 1 HE Team (3 men), Fixed, Howitzer, HE (2"), Jungle Gun, Limited logistical support
TANKS AND SP GUNS
M3 Stuart Light Tank (Armies of Great Britain page 88)115Regular
Qty Vehicle
Weapons Type
Range Trans
Shots DV
Pen
Special
1 M3 Stuart I Tracked - 8+ Vulnerable
Turret-mounted light anti-tank gun 48" 1 +4 HE (1")
Co-axial MMG 36" 5 n/a
Forward facing hull-mounted MMG 36" 5 n/a Front arc
TRANSPORTS
Jeep (Armies of Great Britain page 60)21Regular
Qty Vehicle
Weapons Type
Range Trans
Shots DV
Pen
Special
1 Jeep Wheeled 3 6+
Tow: Light anti-tank gun, light howitzer, light anti-aircraft gun
0 +0
Special Rules
Aggressive Patrolling
The Australian player may always choose to place all their ‘forward deployers’ (i.e. snipers, observers, spotters) first if he desires. In addition, no enemy forward deployers may set up within 18” of an Australian unit already deployed. Also, Australian infantry spot hidden enemies at a range of 12” rather than 6”.

Assault
(p66) This weapon suffers no penalty 'to hit' when moving and shooting. In addition, infantry models armed with an assault weapon count as tough fighters (page 91). When a tough fighter scores a casualty in close quarters against infantry or artillery, it can immediately make a second damage roll.

Australia is Next
All Australian Infantry units gain the Stubborn special rule.

Behind enemy lines
When Outflanking, ignore the -1 modifier to the Order test for coming onto the table

Fieldcraft
Units with Fieldcraft using Hidden Set-Up may start the game already in Ambush. In addition, in the first turn of the game, all Fieldcraft units treat all Rough Ground and Obstacles as Open ground for the purpose of movement.

Fixed
(p66) When given Advance order, fixed weapons can rotate on the spot suffering a -1 to-hit penalty. Non-artillery Fixed can move normal 12" when given Run order.

Flak
All enemy units not currently down automatically fire at the attacking aircraft if it is within their firing arc and range, regardless of whether they have already taken an action or not that turn. Flak fire does not require an action. Line of site ignored. Rolls to hit aircraft are always at a -2 penalty. Friendly flak units must test to hold their fire (page 67)

Flamethrower
(p67).Flamethrowers never suffer to-hit penalties for cover or Down. Hits multiplied into D6 (D6+1 for vehicle flamethrower). Always hits top armour. No -1 PEN for long range. Gun shield and extra protection rules do not apply. Units hit take D3+1 pins and must always check morale (if fail, then destroyed). Flamethrower rolls D6 - on 1 it runs out of fuel. When rolling to damage vehicle equipped with flamerthrower, add +1 to damage effects chart.

Forward deployment
Counts as Observers/Snipers for Set-Up purposes (see page 118 of the Bolt Action rulebook)

Green
(p90) Green units are inexperienced with morale rating of 8. The first time the unit suffers a casualty roll a die. On a roll of a 1 the unit suffers an additional D6 pin markers and goes Down. On a 2, 3, 4 the unit fights on. On a 5 or 6 the unit is immediately up rated to Regular with morale value 9 for the rest of the battle. There is no further effect.

Gun shield
(p95) The die roll an enemy requires to score damage from the front arc of the gun is increased by +1. The die roll is modified by the penetration value of the weapon in the usual way. Hits from HE (both direct and indirect), flame throwers, and close quarters attacks ignore the gun shield rule.

HE (1")
(p68) PEN: +1, PIN: D2 (D3 if in building) - Infantry and artillery can go down to halve the hits taken

HE (2")
(p68) PEN: +2, PIN: D3 (D6 if in building) - Infantry and artillery can go down to halve the hits taken

Howitzer
(p71) Can either shoot directly at a target drawing its line of fire 'over open sights' in the normal way, or it can shoot indirect fire. When using indirect fire, a howitzer has a minimum range; when firing over open sights it has no minimum range.

Indirect fire
(p71)

Jungle fighters
If set up using the Forward deployment rules then they may begin the game Hidden and on Ambush (remove an order die as per normal)

Jungle Gun
Crew may move the gun 3” in rough ground if given a Run order.

Native troops
This unit entry does not benefit from the 'Never give up' national rule.

Never Give Up
When defending in an assault, Australian infantry and artillery units count as having the Fanatic special rule.

Sniper (Sniper with rifle & pistol- Spotter with pistol)
(p91) When a sniper shoots using a Fire or Ambush order, the player can decide to use his scope. Rifle range changes to 36". If target is within 12" the shot misses automatically. Shot ignores negative to-hit modifiers except pinning markers and for missing assistant. Shot ignores gun shield and extra protection rules. If successful, always counts as exceptional damage and can pick any model in the unit. When not using scope, all members of team can fire any weapon they have and in assault can use the assault rule if pistol/submachine gun.

Spotter
Spotters rules on page 71. Inexperienced Spotters cannot spot for inexperienced indirect fire weapon. Errata: Note that spotters are always ignored for the purpose of victory conditions (e.g. they cannot capture/control/hold objectives and areas of the table, move out of the table to score points, etc).

Stubborn
(p91) If forced to take a morale check, they ignore negative morale modifiers from pin markers. Remember that order tests are not morale checks.

Team (2 men)
(p73) A Team weapon shoots at full effectiveness so long as there are at least two men to serve it. If only one man remains then the weapon suffers a -1 to hit penalty, and (p42) -1 penalty to its morale. For squad-based team weapons, loader must remain within 1" or weapon suffers the -1 to-hit penalty.

Team (3 men)
(p73) A Team weapon shoots at full effectiveness so long as there are at least two men to serve it. If only one man remains then the weapon suffers a -1 to hit penalty, and (p42) -1 penalty to its morale. For squad-based team weapons, loader must remain within 1" or weapon suffers the -1 to-hit penalty.

Vulnerable
Because of the riveted construction, all shots to the side and rear of the vehicle get an additional +1 penetration modifier

Pick List
British 30 CWT Truck 1
British Boys anti-tank rifle team 1
British Flamethrower (infantry) team 1
British Infantry with Flamethrower (requires assistant) 1
British Infantry with Rifle 19
British Infantry with Submachine gun 6
British Jeep 1
British Light howitzer (Australian - no gun shield) 1
British M3 Stuart I 2
British Medium Mortar team 2
British NCO with Rifle 2
British NCO with Submachine gun 4
British QF 2-pdr 1
British Second Lieutenant 2
British Sniper team 1
British Spotter 1