Points:
12
Points:
8
Sec. Points:
68
Sec. Points:
55
Primary codex:
T'au Empire
Primary codex:
Harlequins
Sec. codex:
Secondary codex:
Aeldari
Armylist:
Armylist:
Player: Jan "Druzik" Zuber
Factions used: T'au Empire
Command Points: 6-3-3=0
Total cost: 1997 pts, 97 PL
Reinforcement Points: none
----------
No Prisoners: 10 (99 wounds)
Abhor: -
Bring it down: 4
Assasinate: 13
== Farsight Enclaves Patrol Detachment == 43 PL, -3 CP, 848pts

HQ1: Commander in Coldstar Battlesuit (High-output Burst Cannon, Burst Cannon, Burst Cannon, T'au Flamer (Thermoneutronic Projector))
Stratagem: Relic [-1CP]: Puretide Engram Neurochip
Stratagem: Promising Pupil WT [-1CP]: Precision of the Hunter [175 pts, 8 PL, -1 CP]
HQ2: Commander in Coldstar Battlesuit (High-output Burst Cannon, Burst Cannon (DW-02 Advanced Burst Cannon), Missile Pod, Missile Pod)
Stratagem: Promising Pupil WT [-1CP]: Exemplar of the Kauyon [175 pts, 8 PL, -1 CP]
TR1: Kroot Carnivores: 10xKroot [60 pts, 3 PL]
TR2: Kroot Carnivores: 10xKroot [60 pts, 3 PL]
FL1: Sun Shark Bomber: 2x Missile Pod [165 pts, 9PL]
FL2: Sun Shark Bomber: 2x Missile Pod [165 pts, 9PL]
NFO1: Kroot Hounds: 4x Kroot Hound [24 pts, 1 PL]
NFO2: Kroot Hounds: 4x Kroot Hound [24 pts, 1 PL]

== Farsight Enclaves Patrol Detachment == 54 PL, -3 CP, 1149pts

HQ3: Commander Farsight
Stratagem: Warlord Trait WT [-1CP]: Exemplar of the Mont'ka
[130 pts, 7 PL, -1 CP]
TR3: Kroot Carnivores: 10xKroot [60 pts, 3 PL]
EL1: Crisis Battlesuits: 3x Crisis Shas'ui (CIB, Plasma Rifle, Missile Pod, Shield Generator)
1x Crisis Shas'ui (CIB, Plasma Rifle, Missile Pod, Early Warning Override)
1x Crisis Shas'ui (CIB, Plasma Rifle, Missile Pod, Shield Generator, Iridium battlesuit, Stimm Injectors)
4x Shield Drone [455 pts, 21 PL]
EL2: Crisis Battlesuits: 3x Crisis Shas'ui (CIB, Plasma Rifle, Missile Pod, Shield Generator)
1x Crisis Shas'ui (CIB, Plasma Rifle, Missile Pod, Shield Generator, Iridium battlesuit)
1x Crisis Shas'vre (CIB, Plasma Rifle, Missile Pod, Early Warning Override)
4x Shield Drone
1x Marker Drone [455 pts, 21 PL]
FA1: Kroot Hounds: 4x Kroot Hound [24 pts, 1 PL]
NFO3: Kroot Shaper: Shaper Kroot Rifle, Kroot Pistol & Granade Belt [25 pts, 2 PL]


Shortsight Enclave is a small splinter group that once served under Commander Farsight.
Shortsighted Firecaste members have very weak eyesight, causing them to sometimes miss entire salvos.
This genetic defect is probably caused by living on a toxic wasteland where they are inhaling SMOG nearly all the time.
Currently deployed on a recon mission scouting world named Whitness-White, Shortsight Enclave fireteams will try to engage enemies on shortest of ranges.
Only then they have a chance of landing their shots...

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
* Player #: Krzysztof ZoZo Morzyc
* Team:
* Factions used: Aeldari - Harlequins, Aeldari - Craftworlds

* Army points: 2000
* Reinforcement Points: none pts
* Number of Units / Killpoints: 20

* Pre Game Stratagems: Stratagem: Relic, Stratagem: Warlord Trait
* Starting Command Points: 1

* Warlord: Troupe Master

* Army Trait: Light, Children of Prophecy, Masterful Shots

* Secondary Objectives Information
* Assassination: 16
* Bring it Down: 6
* No Prisoners: 7
* Abhor the Witch: 9
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

== Light: Blaze of Light Patrol Detachment = 0 CP, [33 PL, 740 pts] ==

HQ: Troupe Master [5 PL, 110 pts]:
- WARLORD: Stratagem: Warlord Trait, A Foot in the Future,
- Stratagem: Relic, Cegorach's Rose (Treasures of the Aeldari Relic), Harlequin's Kiss,
- Queen of Shards,

TR: 5 Troupe [4 PL, 85 pts]
- Lead Player (Harlequin's Blade, Neuro Disruptor),
- Player (Fusion Pistol, Harlequin's Blade),
- Player (Fusion Pistol, Harlequin's Blade),
- Player (Harlequin's Blade, Neuro Disruptor),
- Player (Harlequin's Blade, Shuriken Pistol)
TR: 5 Troupe [4 PL, 85 pts]
- Lead Player (Harlequin's Blade, Neuro Disruptor),
- Player (Fusion Pistol, Harlequin's Blade),
- Player (Fusion Pistol, Harlequin's Blade),
- Player (Harlequin's Blade, Neuro Disruptor),
- Player (Harlequin's Blade, Shuriken Pistol)
TR: 5 Troupe [4 PL, 85 pts]
- Lead Player (Harlequin's Blade, Neuro Disruptor),
- Player (Fusion Pistol, Harlequin's Blade),
- Player (Fusion Pistol, Harlequin's Blade),
- Player (Harlequin's Blade, Neuro Disruptor),
- Player (Harlequin's Blade, Shuriken Pistol)

EL: Death Jester [4 PL, 90 pts] Rift Ghoul

DT: Starweaver [4 PL, 95 pts]
DT: Starweaver [4 PL, 95 pts]
DT: Starweaver [4 PL, 95 pts]


== *Far-Flung Craftworld* (Children of Prophecy, Masterful Shots) Outrider Detachment = -3 CP, [67 PL, 1260 pts] ==

HQ: Baharroth [7 PL, 160 pts]
HQ: Farseer [5 PL, 95 pts] 1. Guide, 2. Doom, Smite, Witchblade

EL: 6 Striking Scorpions [9 PL, 128pts] 5xStriking Scorpion, Striking Scorpion Exarch (Biting Blade, Crushing Blows)
EL: Warlock Skyrunners [3 PL, 60 pts] 5. Quicken/Restrain

FA: 6 Warp Spiders [11 PL, 157 pts] Exarch with Web of Deceit 2x Death spinners and Powerblades
FA: 3 Shroud Runners [5 PL, 105 pts] 3xShroud Runner
FA: 3 Shroud Runners [5 PL, 105 pts] 3xShroud Runner
FA: 10 Swooping Hawks [8 PL, 215 pts] 9xSwooping Hawk, Swooping Hawk Exarch with suppresive fire
FA: Vypers [3 PL, 40 pts] Vyper w/ Scatter Laser (Scatter Laser, Twin Shuriken Catapult)
FA: Vypers [3 PL, 40 pts] Vyper w/ Scatter Laser (Scatter Laser, Twin Shuriken Catapult)

HS: Support Weapons [3 PL, 65 pts] Support Weapon w/ D-Cannon

NFO: Seer Council (Unit) [3 PL, 60 pts] Warlock Skyrunners 4. Protect/Jinx

END OF ROSTER

Przepowiednia była gotowa. Warlock drżącymi rękoma wziął ją od farseera
-"Szybko zanieś ją do Dowódcy, przypomnij mu żeby wziął na wyprawę tylko najszybsze jednostki, Winter Wars już niebawem, nie możemy się spóźnic!" powiedział.
-"Jeden outrider powinien wystarczyć, może ze sobą wziąć traveling playerów, w końcu to i tak będzie błazenada".
Przemieżając korytarze światostatku warlock nie mógł się oprzeć pokusie zerknięcia do przepowiedni. Co było w niej takiego że farseerzy wydali takie rozkazy? Czy warto było wydać aż DWA CP żeby ją otrzymac?! Wiedząc że postępuje przeciwnko wszystkim tradycjom, drżącymi rękoma delikatnie otworzył przepowiednie aby zajżeć do środka, czytając starożytne runy potakiwał głową zgadzając się z każdym słowem mądrych i potężnych Farseerów...
"na turniej 3 vs 3 weź dwóch lepszych graczy, a dla dobrego wyniku nie będziesz musiał nic robić" brzmiało proroctwo.