Points:
13
Points:
7
Sec. Points:
1451
Sec. Points:
950
Primary codex:
Wood Elves
Primary codex:
Orcs and Goblins
Sec. codex:
Wood Elves
Secondary codex:
Armylist:
Armylist:
LISTA 1:
===
Eagle Lord [1998 pts]
Warhammer: The Old World, Wood Elf Realms
===

++ Characters [689 pts] ++

Glade Lord [295 pts]
- Great weapon
- Light armour
- Arcane Bodkins
- Great Eagles
- Armour of Meteoric Iron
- Talisman of Protection
- Bow of Loren
Special Rules: The Arrow of Kurnous, Evasive, Fire & Flee, Ignores Cover, Move Through Cover, Rallying Cry, Strike First

Spellweaver [260 pts]
- Hand weapon
- Level 4 Wizard
- Unicorn
- Oaken Stave
- Elementalism
Special Rules: Elven Reflexes, Lore of Athel Loren, Magical Attacks, Move Through Cover

Waystalker [134 pts]
- Additional hand weapon
- No armour
- Arcane Bodkins
- Ruby Ring of Ruin
- A Resplendence Of Luminescents
Special Rules: Elven Reflexes, Evasive, Feigned Flight, Fire & Flee, Hawk-eyed Archer, Ignroes Cover, Move Through Cover, Scouts

++ Core Units [503 pts] ++

6 Glade Guard [84 pts]
- Hand weapon
- Asrai Longbows
- Swiftshiver Shards
- Lord's Bowmen
Special Rules: Elven Reflexes, Move Through Cover, Open Order

5 Glade Riders [106 pts]
- Hand weapon
- Cavalry spears
- Asrai Longbows
- Trueflight Arrows
- Reserve Move
- Glade Knight
Special Rules: Elven Reflexes, Fast Cavalry, Fire & Flee, Open Order, Skirmishers, Swiftstride

5 Glade Riders [106 pts]
- Hand weapon
- Cavalry spears
- Asrai Longbows
- Trueflight Arrows
- Reserve Move
- Glade Knight
Special Rules: Elven Reflexes, Fast Cavalry, Fire & Flee, Open Order, Skirmishers, Swiftstride

7 Deepwood Scouts [111 pts]
- Hand weapon
- Asrai Longbows
- Arcane Bodkins
- Lord's Bowmen
Special Rules: Elven Reflexes, Evasive, Fire & Flee, Move Through Cover, Scouts, Skirmishers

6 Deepwood Scouts [96 pts]
- Hand weapon
- Asrai Longbows
- Arcane Bodkins
- Lord's Bowmen
Special Rules: Elven Reflexes, Evasive, Fire & Flee, Move Through Cover, Scouts, Skirmishers

++ Special Units [560 pts] ++

5 Sisters of the Thorn [140 pts]
- Hand weapons
- Blackbriar Javelins
- Handmaiden of the Thorn
- Standard bearer
- Musician
Special Rules: Daughters of Eternity, Deepwood Coven, Elven Reflexes, Fast Cavalry, Fire & Flee, Move Through Cover, Open Order, Poisoned Attacks, Swiftstride

5 Sisters of the Thorn [140 pts]
- Hand weapons
- Blackbriar Javelins
- Handmaiden of the Thorn
- Standard bearer
- Musician
Special Rules: Daughters of Eternity, Deepwood Coven, Elven Reflexes, Fast Cavalry, Fire & Flee, Move Through Cover, Open Order, Poisoned Attacks, Swiftstride

5 Wild Riders [140 pts]
- Hand weapon
- Hunting Spear
- Light armour
- Shields
Special Rules: Counter Charge, Elven Reflexes, Fast Cavalry, Fear, Frenzy, Furious Charge (Wild Riders & Wild Hunter only), Move Through Cover, Open Order, Swiftstride, Talismanic Tattoos

5 Wild Riders [140 pts]
- Hand weapon
- Hunting Spear
- Light armour
- Shields
Special Rules: Counter Charge, Elven Reflexes, Fast Cavalry, Fear, Frenzy, Furious Charge (Wild Riders & Wild Hunter only), Move Through Cover, Open Order, Swiftstride, Talismanic Tattoos

++ Rare Units [246 pts] ++

Great Eagle [60 pts]
Special Rules: Close Order, Fear, Fly(10), Stomp Attacks (1), Swiftstride

10 Waywatchers [186 pts]
- Hand weapon
- Asrai Longbows
- Arcane Bodkins
- Sentinel
Special Rules: Elven Reflexes, Evasive, Feigned Flight, Fire & Flee, Ignores Cover, Move Through Cover, Scouts, Skirmishers
======================================================================================================================================================

LISTA 2:
++ Characters [944 pts] ++

Glade Lord [553 pts]
- Hand weapon
- Light armour
- Moonfire Shot
- Asrai Longbow
- Forest Dragon
- Ogre Blade
- Talisman of Protection
- An Annoyance Of Netlings
- A Befuddlement Of Mischiefs
Special Rules: The Arrow of Kurnous, Evasive, Fire & Flee, Ignores Cover, Move Through Cover, Rallying Cry, Strike First

Spellweaver [260 pts]
- Hand weapon
- Level 4 Wizard
- Unicorn
- Oaken Stave
- Elementalism
Special Rules: Elven Reflexes, Lore of Athel Loren, Magical Attacks, Move Through Cover

Waystalker [131 pts]
- Hand weapon
- Arcane Bodkins
- Ruby Ring of Ruin
- Asyendi's Bane
- Resplendence of Luminescents
Special Rules: Elven Reflexes, Evasive, Feigned Flight, Fire & Flee, Hawk-eyed Archer, Ignroes Cover, Move Through Cover, Scouts

++ Core Units [503 pts] ++

7 Deepwood Scouts [111 pts]
- Hand weapon
- Asrai Longbows
- Arcane Bodkins
- Lord's Bowmen
Special Rules: Elven Reflexes, Evasive, Fire & Flee, Move Through Cover, Scouts, Skirmishers

6 Glade Guard [90 pts]
- Hand weapon
- Asrai Longbows
- Swiftshiver Shards
- Fire & Flee
- Lord's Bowmen
Special Rules: Elven Reflexes, Move Through Cover, Open Order

6 Glade Guard [90 pts]
- Hand weapon
- Asrai Longbows
- Swiftshiver Shards
- Fire & Flee
- Lord's Bowmen
Special Rules: Elven Reflexes, Move Through Cover, Open Order

5 Glade Riders [106 pts]
- Hand weapon
- Cavalry spears
- Asrai Longbows
- Trueflight Arrows
- Reserve Move
- Glade Knight
Special Rules: Elven Reflexes, Fast Cavalry, Fire & Flee, Open Order, Skirmishers, Swiftstride

5 Glade Riders [106 pts]
- Hand weapon
- Cavalry spears
- Asrai Longbows
- Trueflight Arrows
- Reserve Move
- Glade Knight
Special Rules: Elven Reflexes, Fast Cavalry, Fire & Flee, Open Order, Skirmishers, Swiftstride

++ Special Units [420 pts] ++

5 Sisters of the Thorn [140 pts]
- Hand weapons
- Blackbriar Javelins
- Handmaiden of the Thorn
- Standard bearer
- Musician
Special Rules: Daughters of Eternity, Deepwood Coven, Elven Reflexes, Fast Cavalry, Fire & Flee, Move Through Cover, Open Order, Poisoned Attacks, Swiftstride

5 Sisters of the Thorn [140 pts]
- Hand weapons
- Blackbriar Javelins
- Handmaiden of the Thorn
- Standard bearer
- Musician
Special Rules: Daughters of Eternity, Deepwood Coven, Elven Reflexes, Fast Cavalry, Fire & Flee, Move Through Cover, Open Order, Poisoned Attacks, Swiftstride

5 Wild Riders [140 pts]
- Hand weapon
- Hunting Spear
- Light armour
- Shields
Special Rules: Counter Charge, Elven Reflexes, Fast Cavalry, Fear, Frenzy, Furious Charge (Wild Riders & Wild Hunter only), Move Through Cover, Open Order, Swiftstride, Talismanic Tattoos

++ Rare Units [132 pts] ++

7 Waywatchers [132 pts]
- Hand weapon
- Asrai Longbows
- Arcane Bodkins
- Sentinel
Special Rules: Elven Reflexes, Evasive, Feigned Flight, Fire & Flee, Ignores Cover, Move Through Cover, Scouts, Skirmishers

================================================================================================================================================

LISTA 3:
++ Characters [548 pts] ++

Glade Lord [288 pts]
- Hand weapon
- Light armour
- Shield
- Arcane Bodkins
- Great Stag
- Ogre Blade
- Talisman of Protection
Special Rules: The Arrow of Kurnous, Evasive, Fire & Flee, Ignores Cover, Move Through Cover, Rallying Cry, Strike First

Spellweaver [260 pts]
- Hand weapon
- Level 4 Wizard
- Unicorn
- Oaken Stave
- Elementalism
Special Rules: Elven Reflexes, Lore of Athel Loren, Magical Attacks, Move Through Cover

++ Core Units [602 pts] ++

7 Deepwood Scouts [111 pts]
- Hand weapon
- Asrai Longbows
- Arcane Bodkins
- Lord's Bowmen
Special Rules: Elven Reflexes, Evasive, Fire & Flee, Move Through Cover, Scouts, Skirmishers

7 Deepwood Scouts [111 pts]
- Hand weapon
- Asrai Longbows
- Arcane Bodkins
- Lord's Bowmen
Special Rules: Elven Reflexes, Evasive, Fire & Flee, Move Through Cover, Scouts, Skirmishers

6 Glade Guard [84 pts]
- Hand weapon
- Asrai Longbows
- Swiftshiver Shards
- Lord's Bowmen
Special Rules: Elven Reflexes, Move Through Cover, Open Order

6 Glade Guard [84 pts]
- Hand weapon
- Asrai Longbows
- Swiftshiver Shards
- Lord's Bowmen
Special Rules: Elven Reflexes, Move Through Cover, Open Order

5 Glade Riders [106 pts]
- Hand weapon
- Cavalry spears
- Asrai Longbows
- Trueflight Arrows
- Reserve Move
- Glade Knight
Special Rules: Elven Reflexes, Fast Cavalry, Fire & Flee, Open Order, Skirmishers, Swiftstride

5 Glade Riders [106 pts]
- Hand weapon
- Cavalry spears
- Asrai Longbows
- Trueflight Arrows
- Reserve Move
- Glade Knight
Special Rules: Elven Reflexes, Fast Cavalry, Fire & Flee, Open Order, Skirmishers, Swiftstride

++ Special Units [420 pts] ++

5 Wild Riders [140 pts]
- Hand weapon
- Hunting Spear
- Light armour
- Shields
Special Rules: Counter Charge, Elven Reflexes, Fast Cavalry, Fear, Frenzy, Furious Charge (Wild Riders & Wild Hunter only), Move Through Cover, Open Order, Swiftstride, Talismanic Tattoos

5 Sisters of the Thorn [140 pts]
- Hand weapons
- Blackbriar Javelins
- Handmaiden of the Thorn
- Standard bearer
- Musician
Special Rules: Daughters of Eternity, Deepwood Coven, Elven Reflexes, Fast Cavalry, Fire & Flee, Move Through Cover, Open Order, Poisoned Attacks, Swiftstride

5 Sisters of the Thorn [140 pts]
- Hand weapons
- Blackbriar Javelins
- Handmaiden of the Thorn
- Standard bearer
- Musician
Special Rules: Daughters of Eternity, Deepwood Coven, Elven Reflexes, Fast Cavalry, Fire & Flee, Move Through Cover, Open Order, Poisoned Attacks, Swiftstride

++ Rare Units [430 pts] ++

Treeman [215 pts]
Special Rules: Armour Bane (1), Close Order, Flammable, Immune To Psychology, Large Target, Magical Attacks, Move Through Cover, Regeneration (5+), Stomp Attacks (D3), Stubborn, Terror, Timmm-berrr!, Tree Spirit, Tree Whack

Treeman [215 pts]
Special Rules: Armour Bane (1), Close Order, Flammable, Immune To Psychology, Large Target, Magical Attacks, Move Through Cover, Regeneration (5+), Stomp Attacks (D3), Stubborn, Terror, Timmm-berrr!, Tree Spirit, Tree Whack
===
OiG2k [1999 pkt.]
Warhammer: The Old World, Orc & Goblin Tribes
===

++ Postacie [557 pkt.] ++

Goblin Oddnob [200 pkt.]
- Hand weapon
- Level 4 Wizard
- General
- On foot
- Buzgob's Knobbly Staff
- Waaagh! Magic

Night Goblin Bigboss [59 pkt.]
- Hand weapon
- Great weapon
- No armour
- Battle Standard Bearer
- On foot

Night Goblin Bigboss [34 pkt.]
- Hand weapon
- Great weapon
- No armour
- On foot

Night Goblin Bigboss [34 pkt.]
- Hand weapon
- Great weapon
- No armour
- On foot

Night Goblin Bigboss [34 pkt.]
- Hand weapon
- Great weapon
- No armour
- On foot

Night Goblin Bigboss [34 pkt.]
- Hand weapon
- Great weapon
- No armour
- On foot

Night Goblin Bigboss [34 pkt.]
- Hand weapon
- Great weapon
- No armour
- On foot

Night Goblin Bigboss [34 pkt.]
- Hand weapon
- Great weapon
- No armour
- On foot

Night Goblin Bigboss [92pkt.]
- Hand weapon
- cavalary spear
- Light armour
- Shield
- Giant Cave Squig
- Rubinowy Pierścień Zguby

++ Jednostki podsawowe [597 pkt.] ++

32 Night Goblin Mob [208 pkt.]
- Hand weapons
- Shields
- Netters
- 3 Fanatics
- Boss (champion)
- Standard bearer
- Musician

32 Night Goblin Mob [208 pkt.]
- Hand weapons
- Shields
- Netters
- 3 Fanatics
- Boss (champion)
- Standard bearer
- Musician

23 Night Goblin Mob [181 pkt.]
- Hand weapons
- Shields
- Netters
- 3 Fanatics
- Boss (champion)
- Standard bearer
- Musician

++ Jednostki specialne [505 pkt.] ++

Goblin Bolt Throwa [45 pkt.]

Goblin Bolt Throwa [45 pkt.]

Goblin Bolt Throwa [45 pkt.]

Goblin Bolt Throwa [45 pkt.]

5 Night Goblin Squig Hopper Mob [65 pkt.]
- Hand weapons
- Cavalry spears

5 Night Goblin Squig Hopper Mob [65 pkt.]
- Hand weapons
- Cavalry spears

5 Night Goblin Squig Hopper Mob [65 pkt.]
- Hand weapons
- Cavalry spears

5 Night Goblin Squig Hopper Mob [65 pkt.]
- Hand weapons
- Cavalry spears

5 Night Goblin Squig Hopper Mob [65 pkt.]
- Hand weapons
- Cavalry spears

++ Jednostki rzadkie [340 pkt.] ++

Doom Diver Catapult [95 pkt.]

Doom Diver Catapult [95 pkt.]

Goblin Rock Lobber [75 pkt.]

Goblin Rock Lobber [75 pkt.]

---
Stworzone z "Old World Builder"

[https://old-world-builder.com]