Player 3: Mass Max Pedersen
Primæd codex: Tau [1850 points]
Allied codex: None
HQ1: Tau commander (85), Vectored retro thrusters (5), Stimulent injector (15), commander control node (15p), Puretide engram neurochip (15), Multi-spectrum sensor suit (20), Iridium armor (25) [180]
E1: XV8 Crisis team [166]
E1: 1 Crisis shas'ui (22), Fusion blaster (15), Fusion blaster (15)
E1: 2 Crisis shas'ui (22), Fusion blaster (15), Fusion blaster (15), Target lock (5)
E1: 3 Crisis shas'ui (22), Fusion blaster (15), Fusion blaster (15), Target lock (5)
E2: XV104 Riptide (180), Twin-linked fusion blaster (free), Ion accelerator (5), Early warning override (5), Stimulant injector (35) [225]
E3: XV104 Riptide (180), Twin-linked smart missile system (free), Ion accelerator (5), Early warning override (5), Stimulant injector (35) [225]
T1: Fire warriors [54]
T2: Kroot (60), Kroot hound (5) [65]
Transports 1 Devilfish (80), Sensor spines (5) [85]
F1: Pathfinder team [77]
F2: Pathfinder team [66]
F3: Piranha squadron [115]
F3: 1 Piranha (40), Sensor spines (5), Disruption pod (15) [60]
F3: 2 Piranha (40), Disruption pod (15) [55]
H1: Sky ray missile defence gunship (115), Sensor spines (5) [120]
H2: Sky ray missile defence gunship (115), Sensor spines (5) [120]
H3: XV88 Broadside team [277]
H3: 1 Broadside shas'ui (65), Target lock (5), Twin linked smart missile system (free) Twin linked high yield missile pod (free), Missile drone (12), Missile drone (12)
H3: 2 Broadside shas'ui (65), Target lock (5), Twin linked smart missile system (free) Twin linked high yield missile pod (free), Missile drone (12), Missile drone (12)
H3: 3 Broadside shas'ui (65), Twin linked smart missile system (free) Twin linked high yield missile pod (free), Missile drone (12), Missile drone (12)
Fortification: Skyshield landing pad [75]
PLAYER 5: Martin "Den Unge" Bræmer Nielsen
ARMY PRIMARY DETACHMENT DESCRIPTION: Tau
ARMY SECONDARY DETACHMENT DESCRIPTION: Inquisition
PRIMARY DETACHMENT:
HQ1: Commander (85), XV8-02 Crisis "Iridium" Battlesuit (25), Multi-spectrum Sensor Suite (20), Command and Control Node (15), Vectored Retro-thrusters (5), Puretide Engram Neurochip (15), Drone Controller (8), Neuroweb system jammer (2) [175pts]
HQ2: Ethereal [50pts] (Warlord)
TROOPS1: Fire Warrior Team (54), 4 additional fire warriors (4x9 = 36) [90pts]
TROOPS2: Fire Warrior Team (54), 4 additional fire warriors (4x9 = 36) [90pts]
TROOPS3: Fire Warrior Team (54), 4 additional fire warriors (4x9 = 36) [90pts]
TROOPS4: Fire Warrior Team (54), 3 additional fire warriors (3x9 = 27) [81pts]
ELITE1: Crisis Suit Team (22), 2 additional Crisis Shas'ui (44), 3x 2 missile pods (3x2x15 = 90), 3x target locks (3x5 = 15), 6x marker drones (6x12 = 72) [243pts]
ELITE2: XV104 Riptide (180), Ion Accelerator (5), Twin-linked smart missile system (0) [185pts]
ELITE3: XV104 Riptide (180), Ion Accelerator (5), Twin-linked fusion blaster (0) [185pts]
FA1: Pathfinder Team (44), 2 additional Pathfinder (2x 11 = 22) [66pts]
HS1: XV88 Broadside Team: (65), 2 additional Broadside Shas'ui (2x65 = 130), 3x Highyield Missile Pods (0) [195pts]
HS2: Skyray Missile Defence Gunship (115), Twin-linked Smart Missile System (0), Blacksun filter (1) [116pts]
HS3: Hammerhead Gunship: (125), Submunition Rounds (5), Twin-linked Smart Missile System (0), Longstrike (45) [175pts]
PRIMARY TOTAL: [1741pts]
SECONDARY DETACHMENT:
HQ1: Ordo Hereticus Inquisitor (25), 3 servo skulls (3x3 = 9) [34pts]
SECONDARY TOTAL: [34pts]
FORTIFICATION:
Imperial Bastion [75pts]
TOTAL: [1850pts]