Timetable:
Tidsplan: Ligaen består af i alt 5 spil per person over en periode på 5 måneder. Altså 1 per måned med opstart fra 1. december. Første spil skal således spilles i december, andet spil i januar osv. Betalings- og tilmeldingsfrist: 31/11/2014 Hærliste upload: Først kamp senest: 1/1/2015 Anden kamp senest: 1/2/2015 Tredje kamp senest: 1/3/2015 Fjerde kamp senest: 1/4/2015 Femte kamp senest: 1/5/2015 Finale kampene: 1/5/2015 :)

Missions:
Missioner: Der spilles med alm. maelstrom mission kort. Der kan discardes ét kort per tur, MEN!, man kan kun score 2 kort per tur. Trækker en spiller et kort de ikke kan fuldføre i spillet, så må det slettes med det samme og der trækkes et nyt. Eksempel 1: Der trækkes destroy a vehicle/MC og modstanderen har ingen af disse i sin liste. Her må der gerne byttes Eksempel 2: Der trækkes destroy a vehicle og alle modstanderens vehicles er døde. Her må der gerne byttes Eksempel 3: Der trækkes destroy a vehicle og alle modstanderens er i reserve. Her må der ikke byttes Ved missioner hvor et eller flere objectives kan scores i slutningen af spillet, der tælles de scorende objectives fra 1 og op ad. Eksempel 1: Mission 1, objective 1-5 gælder for 3 VP ved spillets afslutning, objective 6 gælder ikke og bruges kun til Maelstrom missions. MISSION 1 Objective #1: Eternal War: Big Guns Never Tire - 5 Objectives (3 Victory Points each) Objective #2: Maelstrom of War: Tactical Escalation Deployment: Hammer and Anvil ___________________________________________ MISSION 2 Objective #1: Eternal War: Crusade 4 objectives (3 Victory Points each) Objective #2: Maelstrom of War: Cleanse and Control Deployment: Vanguard Strike ____________________________________________ MISSION 3 Objective #1: Eternal War: The Emperor’s Will (4 Victory Points for each EMPEROR'S WILL objective 1 and 2) Objective #2: Maelstrom of War: Contact Lost Deployment: Dawn of War ____________________________________________ MISSION 4 Eternal War: The Relic (6 Victory Points; the relic is a separate objective from all others) Objective #2: Maelstrom of War: Spoils of War Deployment: Dawn of War ____________________________________________ MISSION 5 Objective #1: Eternal War: The Scouring - Each player places three markers worth 1, 2 and 3 points. Before rolling to seize the initiative, you roll a D6 for each objective revealing the value of each marker. There must be two objectives of each value. Objective #2: Maelstrom of War: Deadlock Deployment: Hammer and Anvil Der spilles altid med kill points. Altså tælles antallet af komplet dræbte enheder (og flygtende enheder ved spillets afslutning) og differencen der imellem. Har den ene spiller 12 KP og den anden 10, så score den første spiller 2 points. Står man lige score ingen points. Kill points: Maks difference på 4 points kan scores. Point: Der vil blive spillet om samlet 20 point, hvor missionerne er en kombination af Maelstrom og Eternal War missioner. Der kigges på difference af totalt akkumuleret VP. Her tælles Kill points (maks 4), points fra primær og sekundær objekter, slay the warlord, linebreaker og firstblood. Pointsene fordeles som følger: Dif. VP Spiller 1 Spiller 2 0 10 10 1-2 11 9 3-4 12 8 5-6 13 7 7-8 14 6 9-10 15 5 11-12 16 4 13-14 17 3 15-16 18 2 17-18 19 1 19+ 20 0

Army selection:
Max 1850 points General 1 CAD (or Codex specific detachment) + Allied detachment (optional). Allies allowed (count as allied) Assassin allowed (count as allied) Knights allowed (Count as allied, max of 1 per army) Lords of War allowed (max of 1 per army) No Legion of the damned detachment No Inquisition No ForgeWorld or the likes (no Primarchs, etc) No Super Heavies (Only exception is knights) No Formations No dataslates No triplets (Only exception is DE) No escalation No strongholds (aegies, landing pad and bastions allowed) Special Characters count as what they are for doubles purposes (eg. no Eldrad+Farseer, Mephiston+Librarian or Skarbrand+Bloodthirster) Max 1 double but only outside HQ Max 3 of the same dedicated transports Max 3 of the same Troop choice (this goes outside the normal “max 1 double” restriction”) Choices that allow you to buy multiple for 1 slot count as doubles if you buy multiple (things like Heralds (only if they're of the same god), Wolf Lords, Iyanden Spiritseers, Ministorum Priests, Blood Angel Chaplains, etc.) Land Raiders (regardless of pattern) count as a Land Raider Max 1 succesful Conjuration spell (Sacrifice, Incursion, Possession) per round Race Specific Tau No doubles riptide or broadside teams Max 2 of the following: Multi-spectrum sensor suite, Puretide Ingram Neurochip, Command and Control Node (and only 1 of them per model) Eldar Max 2 of the following: Wraithknight, Farseer, Warp Spiders No doubles at all Max 2 wave serpents Dark Eldar Allowed 1 triplet (replaces the double) Space Marines Max 1 independent Character on bike in your army Max 2 Flyers in your army Max 4 centurions allowed Max 3 centurions if the army is allied Daemons Daemons may cast 1 additional Conjuration spell per turn Max 20 warp charges per turn No Grimoire and Fateweaver in same army Astra Militarum Max 1 combined squad of more than 20 models Max 2 Flyers in your army Max 3 leman rus, where Pask counts for 2 Necrons Max 3 Flyers in your army Space wolves Max 2 Flyers in your army Max 4 drop pods in your army Max 1 HQ on thunderwolf mount