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Jaime

Regimental Doctrine
Selections: Vostroyan

Categories: No Force Org Slot

Abilities: Heirloom Weapons


Abilities Description Ref
Heirloom Weapons Units with this doctrine can add 6" to the maximum range of Heavy or Rapid Fire weapons they fire which would normally have a range of 24" or more.
HQ [4 PL, 76pts]
Company Commander [2 PL, 30pts]
Selections: Chainsword, Display Astra Militarum Orders, Grand Strategist, Kurov's Aquila, Laspistol, Warlord

Categories: Astra Militarum, Imperium, (REGIMENT), Character, Infantry, Company Commander, Officer, HQ, Warlord

Abilities: Grand Strategist, Kurov's Aquila, Refractor Field, Senior Officer, Voice of Command, Astra Militarum Orders: Bring it Down!, First Rank, Fire! Second Rank, Fire!, Fix Bayonets!, Forwards, for the Emperor!, Get back in the Fight!, Move! Move! Move!, Repel the Enemy!, Take Aim!, Unit: Company Commander, Weapon: Chainsword, Frag grenade, Laspistol


Abilities Description Ref
Grand Strategist Whilst your Warlord is alive, you can re-roll a single hit roll, wound roll or saving throw per battle. In addition, if your army is Battle-forged and this Warlord is on the battlefield, roll a D6 for each Command Point you spend to use a Stratagem; on a 5+ that Command Point is immediately refunded.
Kurov's Aquila OFFICERS only. Whilst the bearer is on the battlefield, roll a D6 each time your opponent uses a Stratagem. On a 5+ you gain 1 Command Point.
Refractor Field This model has a 5+ invulnerable save.
Senior Officer This model may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order.
Voice of Command This unit may issue one order per turn to the soldiers under their command at the start of their Shooting phase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same <REGIMENT> keyword as this unit. To issue an order, pick a target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn.
Astra Militarum Orders Effect Ref
Bring it Down! Re-roll wound rolls of 1 for all the models in the ordered unit until the end of the phase. Index: Imperium 2 p10
First Rank, Fire! Second Rank, Fire! All lasguns and all hot-shot lasguns in the ordered unit change their Type to Rapid Fire 2 until the end of the phase. Index: Imperium 2 p10
Fix Bayonets! This order can only be issued to units that are within 1" of an enemy unit. The ordered unit immediately fights as if it were the Fight phase. Index: Imperium 2 p10
Forwards, for the Emperor! The ordered unit can shoot this phase even if it Advanced in its Movement phase. Index: Imperium 2 p10
Get back in the Fight! The ordered unit can shoot this phase even if it Fell Back in its Movement phase. Index: Imperium 2 p10
Move! Move! Move! Instead of shooting this phase the ordered unit immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn. Index: Imperium 2 p10
Repel the Enemy! Until the end of the phase, the ordered unit can fire any of its weapons while it is within 1" of the enemy, regardless of the weapon’s type. If they do so, they must target enemy units within 1", even if friendly units are within 1" of these units.
Take Aim! Re-roll hit rolls of 1 for all the models in the ordered unit until the end of the phase. Index: Imperium 2 p10
Unit M WS BS S T W A Ld Save Ref
Company Commander 6" 3+ 3+ 3 3 4 3 8 5+/5++ Codex: Astra Militarum p30
Weapon Range Type S AP D Abilities Ref
Chainsword Melee Melee User 0 1 Each time the bearer fights, it can make 1 additional attack with this weapon.
Frag grenade 6" Grenade D6 3 0 1 -
Laspistol 12 Pistol 1 3 0 1 -
Primaris Psyker [2 PL, 46pts]
Selections: Force Stave [8pts], Psychic Barrier

Categories: Astra Militarum, Astra Telepathica, Character, HQ, Imperium, Infantry, Primaris Psyker, Psyker, Scholastica Psykana

Abilities: It's For Your Own Good, Psychic Power: 3) Psychic Barrier, Psyker: Psyker, Unit: Primaris Psyker, Weapon: Force Stave, Laspistol


Abilities Description Ref
It's For Your Own Good If this model is slain as a result of Perils of the Warp whilst within 6" of a friendly COMMISSAR they are executed before anything untoward can happen -- the power they were attempting still fails, but units within 6" of them do not suffer D3 mortal wounds as normal.
Psychic Power Warp Charge Range Details Ref
3) Psychic Barrier 6 12" Select a friendly ASTRA MILITARUM unit within 12" of the psyker. Until the start of your next Psychic phase, add 1 to that unit's saving throws.
Psyker Cast Deny Powers Known Other Ref
Psyker 1 1 Smite & 2 Psykana
Unit M WS BS S T W A Ld Save Ref
Primaris Psyker 6" 3+ 3+ 3 3 4 3 8 5+
Weapon Range Type S AP D Abilities Ref
Force Stave Melee Melee +2 -1 D3
Laspistol 12 Pistol 1 3 0 1 -
Troops [9 PL, 148pts]
Infantry Squad [3 PL, 48pts]
Categories: (REGIMENT), Astra Militarum, Imperium, Infantry, Infantry Squad, Troops

Weapon: Frag grenade

7x Guardsman [28pts]
Unit: Guardsman, Weapon: Lasgun

Heavy Weapon Team [16pts]
Selections: Heavy bolter [8pts]

Unit: Heavy Weapons Team, Weapon: Heavy bolter, Lasgun

Sergeant [4pts]
Selections: Chainsword, Laspistol

Unit: Sergeant, Weapon: Chainsword, Laspistol


Unit M WS BS S T W A Ld Save Ref
Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ Codex: Astra Militarum p36
Heavy Weapons Team 6" 4+ 4+ 3 3 2 2 6 5+ Codex: Astra Militarum p36
Sergeant 6" 4+ 4+ 3 3 1 2 7 5+ Codex: Astra Militarum p36
Weapon Range Type S AP D Abilities Ref
Chainsword Melee Melee User 0 1 Each time the bearer fights, it can make 1 additional attack with this weapon.
Frag grenade 6" Grenade D6 3 0 1 -
Heavy bolter 36" Heavy 3 5 -1 1 -
Lasgun 24 Rapid Fire 1 3 0 1 -
Laspistol 12 Pistol 1 3 0 1 -
Infantry Squad [3 PL, 40pts]
Selections: 9x Guardsman [36pts]

Categories: (REGIMENT), Astra Militarum, Imperium, Infantry, Infantry Squad, Troops

Weapon: Frag grenade

Sergeant [4pts]
Selections: Chainsword, Laspistol

Unit: Sergeant, Weapon: Chainsword, Laspistol


Unit M WS BS S T W A Ld Save Ref
Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ Codex: Astra Militarum p36
Sergeant 6" 4+ 4+ 3 3 1 2 7 5+ Codex: Astra Militarum p36
Weapon Range Type S AP D Abilities Ref
Chainsword Melee Melee User 0 1 Each time the bearer fights, it can make 1 additional attack with this weapon.
Frag grenade 6" Grenade D6 3 0 1 -
Lasgun 24 Rapid Fire 1 3 0 1 -
Laspistol 12 Pistol 1 3 0 1 -
Infantry Squad [3 PL, 60pts]
Categories: (REGIMENT), Astra Militarum, Imperium, Infantry, Infantry Squad, Troops

Weapon: Frag grenade

7x Guardsman [28pts]
Unit: Guardsman, Weapon: Lasgun

Heavy Weapon Team [28pts]
Selections: Lascannon [20pts]

Unit: Heavy Weapons Team, Weapon: Lascannon, Lasgun

Sergeant [4pts]
Selections: Chainsword, Laspistol

Unit: Sergeant, Weapon: Chainsword, Laspistol


Unit M WS BS S T W A Ld Save Ref
Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ Codex: Astra Militarum p36
Heavy Weapons Team 6" 4+ 4+ 3 3 2 2 6 5+ Codex: Astra Militarum p36
Sergeant 6" 4+ 4+ 3 3 1 2 7 5+ Codex: Astra Militarum p36
Weapon Range Type S AP D Abilities Ref
Chainsword Melee Melee User 0 1 Each time the bearer fights, it can make 1 additional attack with this weapon.
Frag grenade 6" Grenade D6 3 0 1 -
Lascannon 48" Heavy 1 9 -3 D6 -
Lasgun 24 Rapid Fire 1 3 0 1 -
Laspistol 12 Pistol 1 3 0 1 -
Spearhead Detachment +1CP (Imperium - Astra Militarum) [57 PL, 1042pts]
No Force Org Slot
Regimental Doctrine
Selections: Vostroyan

Categories: No Force Org Slot

Abilities: Heirloom Weapons


Abilities Description Ref
Heirloom Weapons Units with this doctrine can add 6" to the maximum range of Heavy or Rapid Fire weapons they fire which would normally have a range of 24" or more.
HQ [12 PL, 213pts]
Tank Commander [12 PL, 213pts]
Selections: Heavy Bolter [8pts], Heavy Bolters [16pts]

Categories: Astra Militarum, Character, HQ, Imperium, Leman Russ Battle Tank, Tank Commander, Vehicle, Officer, (REGIMENT), Leman Russ

Abilities: Emergency Plasma Vents, Explodes (6+/6"/D3), Grinding Advance, Smoke Launchers, Stat Damage - M/BS/A: TC Russ 1, TC Russ 2, TC Russ 3, Tank Orders: Tank Orders, Unit: Tank Commander, Weapon: Heavy bolter

Command Battle Tank [22pts]
Selections: Battle Cannon [22pts]

Unit: Leman Russ, Weapon: Battle Cannon


Abilities Description Ref
Emergency Plasma Vents If this model fires a supercharged plasma cannon, and you roll one or more hit rolls of 1, it is not automatically destroyed. Instead, for each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon's shots have been resolved. Codex: Astra Militarum p114
Explodes (6+/6"/D3) If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
Grinding Advance If this model remains stationary or moves under half speed in its Movement phase (i.e. it moves a distance in inches less than half of its current Move characteristic) it can shoot its turret weapon twice in the following Shooting phase (the turret weapon must target the same unit both times). Furthermore, hit rolls for this model’s turret weapon do not suffer the penalty for moving and shooting a Heavy weapon. The following weapons are turret weapons: battle cannon, Conqueror battle cannon, Demolisher cannon, Eradicator nova cannon, Executioner plasma cannon, Exterminator autocannon, Punisher gatling cannon, Stygies Vanquisher battle cannon, twin lascannon and Vanquisher battle cannon.
Smoke Launchers Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. BRB
Stat Damage - M/BS/A Remaining W Movement BS Attacks Ref
TC Russ 1 7-12+ 10" 3+ 3
TC Russ 2 4-6 7" 4+ D3
TC Russ 3 1-3 4" 5+ 1
Tank Orders Effect Ref
Tank Orders This model can issue one order each turn to a friendly <REGIMENT> LEMAN RUSS at the start of your Shooting phase. To issue a Tank Order, pick a target LEMAN RUSS within 6" of this model and choose which order you wish to issue from the Tank Orders table. Each LEMAN RUSS can only be given a single order each turn.
Unit M WS BS S T W A Ld Save Ref
Leman Russ * 6+ * 7 8 12 * 7 3+ Codex: Astra Militarum p46
Tank Commander * 6+ * 7 8 12 * 7 3+
Weapon Range Type S AP D Abilities Ref
Battle Cannon 72" Heavy D6 8 -2 D3 -
Heavy bolter 36" Heavy 3 5 -1 1 -
Heavy Support [45 PL, 829pts]
Basilisks [7 PL, 108pts]
Categories: (REGIMENT), Astra Militarum, Basilisk, Heavy Support, Imperium, Vehicle

Basilisk [7 PL, 108pts]
Selections: Heavy Bolter [8pts]

Abilities: Explodes (6+/6"/D3), Smoke Launchers, Vehicle Squadron, Stat Damage - M/BS/A: Stat Damage (HS) 1, Stat Damage (HS) 2, Stat Damage (HS) 3, Unit: Basilisk, Weapon: Earthshaker Cannon, Heavy bolter


Abilities Description Ref
Explodes (6+/6"/D3) If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
Smoke Launchers Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. BRB
Vehicle Squadron The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes.
Stat Damage - M/BS/A Remaining W Movement BS Attacks Ref
Stat Damage (HS) 1 6-11+ 12" 4+ 3
Stat Damage (HS) 2 3-5 8" 5+ D3
Stat Damage (HS) 3 1-2 4" 6+ 1
Unit M WS BS S T W A Ld Save Ref
Basilisk * 6+ * 6 6 11 * 7 3+ Codex: Astra Militarum p50
Weapon Range Type S AP D Abilities Ref
Earthshaker Cannon 240" Heavy D6 9 -3 D3 Roll two dice for the number of attacks when firing this weapon and discard the lowest result. This weapon can target units that are not visible to the bearer. Codex: Astra Militarum
Heavy bolter 36" Heavy 3 5 -1 1 -
Leman Russ Battle Tanks [20 PL, 414pts]
Categories: (REGIMENT), Astra Militarum, Heavy Support, Imperium, Leman Russ, Leman Russ Battle Tank, Vehicle

Leman Russ Demolisher [10 PL, 222pts]
Selections: Lascannon [20pts], Multi-meltas [40pts], Turret-mounted Demolisher Siege Cannon [40pts]

Abilities: Emergency Plasma Vents, Explodes (6+/6"/D3), Grinding Advance, Smoke Launchers, Vehicle Squadron, Stat Damage - M/BS/A: Leman Russ 1, Leman Russ 2, Leman Russ 3, Unit: Leman Russ, Weapon: Demolisher cannon, Lascannon, Multi-melta

Leman Russ Executioner [10 PL, 192pts]
Selections: Lascannon [20pts], Plasma Cannons [30pts], Turret-mounted Executioner Plasma Cannon [20pts]

Abilities: Emergency Plasma Vents, Explodes (6+/6"/D3), Grinding Advance, Smoke Launchers, Vehicle Squadron, Stat Damage - M/BS/A: Leman Russ 1, Leman Russ 2, Leman Russ 3, Unit: Leman Russ, Weapon: Executioner Plasma Cannon - Standard, Executioner Plasma Cannon - Supercharge, Lascannon, Plasma cannon, Standard, Plasma cannon, Supercharge


Abilities Description Ref
Emergency Plasma Vents If this model fires a supercharged plasma cannon, and you roll one or more hit rolls of 1, it is not automatically destroyed. Instead, for each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon's shots have been resolved. Codex: Astra Militarum p114
Explodes (6+/6"/D3) If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
Grinding Advance If this model remains stationary or moves under half speed in its Movement phase (i.e. it moves a distance in inches less than half of its current Move characteristic) it can shoot its turret weapon twice in the following Shooting phase (the turret weapon must target the same unit both times). Furthermore, hit rolls for this model’s turret weapon do not suffer the penalty for moving and shooting a Heavy weapon. The following weapons are turret weapons: battle cannon, Conqueror battle cannon, Demolisher cannon, Eradicator nova cannon, Executioner plasma cannon, Exterminator autocannon, Punisher gatling cannon, Stygies Vanquisher battle cannon, twin lascannon and Vanquisher battle cannon.
Smoke Launchers Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. BRB
Vehicle Squadron The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes.
Stat Damage - M/BS/A Remaining W Movement BS Attacks Ref
Leman Russ 1 7-12+ 10" 4+ 3
Leman Russ 2 4-6 7" 5+ D3
Leman Russ 3 1-3 4" 6+ 1
Unit M WS BS S T W A Ld Save Ref
Leman Russ * 6+ * 7 8 12 * 7 3+ Codex: Astra Militarum p46
Weapon Range Type S AP D Abilities Ref
Demolisher cannon 24" Heavy D3 10 -3 D6 When attacking units with 5 or more models, change this weapon's Type to Heavy D6.
Executioner Plasma Cannon - Standard 36" Heavy D6 7 -3 1 Codex: Astra Militarum
Executioner Plasma Cannon - Supercharge 36" Heavy D6 8 -3 2 For each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon's shots have been resolved. Codex: Astra Militarum
Lascannon 48" Heavy 1 9 -3 D6 -
Multi-melta 24" Heavy 1 8 -4 D6 If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
Plasma cannon, Standard 36" Heavy D3 7 -3 1 -
Plasma cannon, Supercharge 36" Heavy D3 8 -3 2 On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved.
Leman Russ Battle Tanks [10 PL, 164pts]
Categories: (REGIMENT), Astra Militarum, Heavy Support, Imperium, Leman Russ, Leman Russ Battle Tank, Vehicle

Leman Russ Eradicator [10 PL, 164pts]
Selections: Heavy Flamer [17pts], Turret-mounted Eradicator Nova Cannon [25pts]

Abilities: Emergency Plasma Vents, Explodes (6+/6"/D3), Grinding Advance, Smoke Launchers, Vehicle Squadron, Stat Damage - M/BS/A: Leman Russ 1, Leman Russ 2, Leman Russ 3, Unit: Leman Russ, Weapon: Eradicator Nova Cannon, Heavy flamer


Abilities Description Ref
Emergency Plasma Vents If this model fires a supercharged plasma cannon, and you roll one or more hit rolls of 1, it is not automatically destroyed. Instead, for each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon's shots have been resolved. Codex: Astra Militarum p114
Explodes (6+/6"/D3) If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
Grinding Advance If this model remains stationary or moves under half speed in its Movement phase (i.e. it moves a distance in inches less than half of its current Move characteristic) it can shoot its turret weapon twice in the following Shooting phase (the turret weapon must target the same unit both times). Furthermore, hit rolls for this model’s turret weapon do not suffer the penalty for moving and shooting a Heavy weapon. The following weapons are turret weapons: battle cannon, Conqueror battle cannon, Demolisher cannon, Eradicator nova cannon, Executioner plasma cannon, Exterminator autocannon, Punisher gatling cannon, Stygies Vanquisher battle cannon, twin lascannon and Vanquisher battle cannon.
Smoke Launchers Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. BRB
Vehicle Squadron The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes.
Stat Damage - M/BS/A Remaining W Movement BS Attacks Ref
Leman Russ 1 7-12+ 10" 4+ 3
Leman Russ 2 4-6 7" 5+ D3
Leman Russ 3 1-3 4" 6+ 1
Unit M WS BS S T W A Ld Save Ref
Leman Russ * 6+ * 7 8 12 * 7 3+ Codex: Astra Militarum p46
Weapon Range Type S AP D Abilities Ref
Eradicator Nova Cannon 36" Heavy D6 6 -2 D3 Units attacked by this weapon do not gain any bonus to their saving throws for being in cover. Codex: Astra Militarum
Heavy flamer 8" Heavy D6 5 -1 1 This weapon automatically hits its target
Manticore [8 PL, 143pts]
Selections: Heavy Bolter [8pts]

Categories: (REGIMENT), Astra Militarum, Heavy Support, Imperium, Manticore, Vehicle

Abilities: Smoke Launchers, Vehicle Squadron, Stat Damage - M/BS/A: Stat Damage (HS) 1, Stat Damage (HS) 2, Stat Damage (HS) 3, Unit: Manticore, Weapon: Heavy bolter, Storm Eagle Rockets


Abilities Description Ref
Smoke Launchers Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. BRB
Vehicle Squadron The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes.
Stat Damage - M/BS/A Remaining W Movement BS Attacks Ref
Stat Damage (HS) 1 6-11+ 12" 4+ 3
Stat Damage (HS) 2 3-5 8" 5+ D3
Stat Damage (HS) 3 1-2 4" 6+ 1
Unit M WS BS S T W A Ld Save Ref
Manticore * 6+ * 6 7 11 * 7 3+ Codex: Astra Militarum p52
Weapon Range Type S AP D Abilities Ref
Heavy bolter 36" Heavy 3 5 -1 1 -
Storm Eagle Rockets 120" Heavy 2D6 10 -2 D3 This weapon can target units that are not visible to the bearer. A model can only fire a single storm eagle rocket per turn. Each storm eagle rocket can only be fired once per battle.
Super-Heavy Auxiliary Detachment (Imperium - Astra Militarum) [28 PL, 524pts]
No Force Org Slot
Regimental Doctrine
Selections: Vostroyan

Categories: No Force Org Slot

Abilities: Heirloom Weapons


Abilities Description Ref
Heirloom Weapons Units with this doctrine can add 6" to the maximum range of Heavy or Rapid Fire weapons they fire which would normally have a range of 24" or more.
Lord of War [28 PL, 524pts]
Baneblade [28 PL, 524pts]
Selections: Autocannon [12pts], Demolisher cannon [40pts], Twin heavy bolter [14pts]

Categories: Lord of War, (REGIMENT), Astra Militarum, Baneblade, Imperium, Titanic, Vehicle

Abilities: Explodes (6+/2D6"/D6), Smoke Launchers, Steel Behemoth, Stat Damage - M/BS/A: Baneblade 1, Baneblade 2, Baneblade 3, Unit: Baneblade, Weapon: Adamantium Tracks, Autocannon, Baneblade Cannon, Demolisher cannon, Twin heavy bolter

2 Lascannon & Twin Heavy Bolter Sponsons [68pts]
Selections: 2x Lascannon [40pts], 2x Twin heavy bolter [28pts]

Weapon: Lascannon, Twin heavy bolter


Abilities Description Ref
Explodes (6+/2D6"/D6) If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds.
Smoke Launchers Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. BRB
Steel Behemoth This model does not suffer the penalty to its hit rolls for moving and firing Heavy weapons. This model can Fall Back in the Movement phase and still shoot and/or charge during its turn. It can, except when firing Overwatch, also still fire its weapons if enemy units are within 1" of it (but only its twin heavy bolter or twin heavy flamer can target units that are within 1" of it – its other guns must target other units). In addition, this model only gains a bonus to its save in cover if at least half the model is obscured from the firer.
Stat Damage - M/BS/A Remaining W Movement BS Attacks Ref
Baneblade 1 14-26+ 10" 4+ 9
Baneblade 2 7-13 7" 5+ 6
Baneblade 3 1-6 4" 6+ 3
Unit M WS BS S T W A Ld Save Ref
Baneblade * 5+ * 9 8 26 * 8 3+
Weapon Range Type S AP D Abilities Ref
Adamantium Tracks - Melee User -2 D3
Autocannon 48" Heavy 2 7 -1 2 -
Baneblade Cannon 72" Heavy 3D6 9 -3 3
Demolisher cannon 24" Heavy D3 10 -3 D6 When attacking units with 5 or more models, change this weapon's Type to Heavy D6.
Lascannon 48" Heavy 1 9 -3 D6 -
Twin heavy bolter 36" Heavy 6 5 -1 1 -
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