Contact

Kasper Lundholm

<html>
<head>
<meta name="viewport" content="width=670">
<style>

body.battlescribe {
margin: 0px;
padding: 0px;
border-width: 0px;
}

div.battlescribe {
margin-top: 0px;
margin-bottom: 0px;
margin-left: auto;
margin-right: auto;
padding: 8px;
border-width: 0px;

font-family: sans-serif;
font-size: 12px;
color: #444444;
text-align: left;
}

div.battlescribe h1,
div.battlescribe h2,
div.battlescribe h3,
div.battlescribe h4 {
margin: 0px;
padding: 0px;
border-width: 0px;
}

div.battlescribe h1 {
margin: 8px 0px 0px 0px;

font-size: 16px;
}

div.battlescribe h2 {
font-size: 15px;
}

div.battlescribe h3 {
font-size: 14px;
}

div.battlescribe h4 {
font-size: 13px;
}

div.battlescribe div.summary {
margin: 16px 0px 0px 0px;
padding: 0px;
border-width: 0px;
}

div.battlescribe ul {
margin: 0px 0px 0px 16px;
padding: 0px;
border-width: 0px;

list-style-image: none;
list-style-position: outside;
list-style-type: none;
}

div.battlescribe li {
margin: 8px 0px 0px 0px;
padding: 0px;
border-width: 0px;
}

div.battlescribe li.force {
margin: 24px 0px 0px 0px;
padding: 0px;
border-width: 0px;
}

div.battlescribe li.category {
margin: 16px 0px 0px 0px;
padding: 0px;
border-width: 0px;
}

div.battlescribe li.rootselection {
margin: 16px 0px 0px 0px;
padding: 8px;
border-width: 1px;
border-style: solid;
border-color: #BBBBBB;

page-break-inside: avoid;
}

div.battlescribe p {
margin: 4px 0px 0px 16px;
padding: 0px;
border-width: 0px;

font-size: 12px;
}

div.battlescribe p.category-names {
}

div.battlescribe p.rule-names {
}

div.battlescribe p.profile-names {
}

div.battlescribe table {
margin: 8px 0px 0px 16px;
padding: 0px;
border-collapse: collapse;

font-size: 12px;
color: #444444;

page-break-inside: avoid;
}

div.battlescribe tr {
border-width: 1px;
border-style: solid;
border-color: #BBBBBB;
}

div.battlescribe th {
padding: 4px;
margin: 0px;
border-width: 0px;

font-weight: bold;
text-align: left;
}

div.battlescribe td {
padding: 4px;
margin: 0px;
border-width: 0px;

text-align: left;
}

div.battlescribe td.profile-name {
font-weight: bold;
}

div.battlescribe td.statistic-name {
font-weight: bold;
}

div.battlescribe table.statistics {
}

div.battlescribe table.statistics tr.subtotal {
font-weight: bold;
}

div.battlescribe table.statistics tr.total {
font-size: 13px;
font-weight: bold;
}

div.battlescribe table.statistics th {
border-width: 1px;
border-style: solid;
border-color: #BBBBBB;

font-size: 13px;
text-align: right;
}

div.battlescribe table.statistics th.center {
text-align: center;
}

div.battlescribe table.statistics td {
border-width: 1px;
border-style: solid;
border-color: #BBBBBB;

text-align: right;
}

div.battlescribe span.bold {
font-weight: bold;
}

div.battlescribe span.italic {
font-style: italic;
}

div.battlescribe span.caps {
font-variant: small-caps;
}
</style>

</head>
<body class="battlescribe">
<div class="battlescribe">
<h1>Turneringsliste (Warhammer 40,000 8th Edition) [112 PL, 2000pts]</h1>
<ul>
<li class="force">
<h2>Brigade Detachment +12CP (Imperium - Astra Militarum) [106 PL, 1862pts]</h2>
<ul>
<li class="category">
<h3>No Force Org Slot</h3>
<ul>
<li class="rootselection">
<h4>Regimental Doctrine</h4>
<p>
<span class="bold">Selections:</span> Tallarn
</p>
<p class="category-names">
<span class="bold">Categories:</span> <span class="caps">No Force Org Slot</span>
</p>
<p class="profile-names">
<span class="bold">Abilities:</span> <span class="italic">Swift as the Wind</span>
</p>
<br>
<table cellspacing="-1">
<tr>
<th>Abilities</th>
<th>Description</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Swift as the Wind</td>
<td>INFANTRY units with this doctrine can Advance and still shoot any weapon type (except Heavy weapons). When they do so, they do not suffer the usual penalties to hit rolls for Assault weapons. VEHICLES with this doctrine do not suffer the penalty to their hit rolls for moving and firing Heavy weapons. If a TITANIC VEHICLE with this doctrine Advances, it treats all Heavy weapons it is equipped with as Assault weapons until the end of the turn (e.g. a Heavy D6 weapon is treated as an Assault D6 weapon).</td>
<td>
</td>
</tr>
</table>

</li>
</ul>
</li>
<li class="category">
<h3>HQ [40 PL, 744pts]</h3>
<ul>
<li class="rootselection">
<h4>Company Commander [2 PL, 35pts]</h4>
<p>
<span class="bold">Selections:</span> Chainsword, Plasma pistol [5pts]
</p>
<p class="category-names">
<span class="bold">Categories:</span> <span class="caps">Astra Militarum, Imperium, (REGIMENT), Character, Infantry, Company Commander, Officer, HQ</span>
</p>
<p class="profile-names">
<span class="bold">Abilities:</span> <span class="italic">Refractor Field, Senior Officer, Voice of Command</span>, <span class="bold">Unit:</span> <span class="italic">Company Commander</span>, <span class="bold">Weapon:</span> <span class="italic">Chainsword, Frag grenade, Plasma pistol, Standard, Plasma pistol, Supercharge</span>
</p>
<br>
<table cellspacing="-1">
<tr>
<th>Abilities</th>
<th>Description</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Refractor Field</td>
<td>This model has a 5+ invulnerable save.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Senior Officer</td>
<td>This model may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Voice of Command</td>
<td>This unit may issue one order per turn to the soldiers under their command at the start of their Shooting phase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same <REGIMENT> keyword as this unit. To issue an order, pick a target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn.</td>
<td>
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Unit</th>
<th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Company Commander</td>
<td>6"</td><td>3+</td><td>3+</td><td>3</td><td>3</td><td>4</td><td>3</td><td>8</td><td>5+/5++</td>
<td>
Codex: Astra Militarum p30
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Weapon</th>
<th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Chainsword</td>
<td>Melee</td><td>Melee</td><td>User</td><td>0</td><td>1</td><td>Each time the bearer fights, it can make 1 additional attack with this weapon.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Frag grenade</td>
<td>6"</td><td>Grenade D6</td><td>3</td><td>0</td><td>1</td><td>-</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Plasma pistol, Standard</td>
<td>12"</td><td>Pistol 1</td><td>7</td><td>-3</td><td>1</td><td>-</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Plasma pistol, Supercharge</td>
<td>12"</td><td>Pistol 1</td><td>8</td><td>-3</td><td>2</td><td>On a hit roll of 1, the bearer is slain.</td>
<td>
</td>
</tr>
</table>

</li>
<li class="rootselection">
<h4>Company Commander [2 PL, 31pts]</h4>
<p>
<span class="bold">Selections:</span> Bolt pistol [1pts], Chainsword
</p>
<p class="category-names">
<span class="bold">Categories:</span> <span class="caps">Astra Militarum, Imperium, (REGIMENT), Character, Infantry, Company Commander, Officer, HQ</span>
</p>
<p class="profile-names">
<span class="bold">Abilities:</span> <span class="italic">Refractor Field, Senior Officer, Voice of Command</span>, <span class="bold">Unit:</span> <span class="italic">Company Commander</span>, <span class="bold">Weapon:</span> <span class="italic">Bolt pistol, Chainsword, Frag grenade</span>
</p>
<br>
<table cellspacing="-1">
<tr>
<th>Abilities</th>
<th>Description</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Refractor Field</td>
<td>This model has a 5+ invulnerable save.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Senior Officer</td>
<td>This model may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Voice of Command</td>
<td>This unit may issue one order per turn to the soldiers under their command at the start of their Shooting phase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same <REGIMENT> keyword as this unit. To issue an order, pick a target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn.</td>
<td>
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Unit</th>
<th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Company Commander</td>
<td>6"</td><td>3+</td><td>3+</td><td>3</td><td>3</td><td>4</td><td>3</td><td>8</td><td>5+/5++</td>
<td>
Codex: Astra Militarum p30
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Weapon</th>
<th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Bolt pistol</td>
<td>12"</td><td>Pistol 1</td><td>4</td><td>0</td><td>1</td><td>-</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Chainsword</td>
<td>Melee</td><td>Melee</td><td>User</td><td>0</td><td>1</td><td>Each time the bearer fights, it can make 1 additional attack with this weapon.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Frag grenade</td>
<td>6"</td><td>Grenade D6</td><td>3</td><td>0</td><td>1</td><td>-</td>
<td>
</td>
</tr>
</table>

</li>
<li class="rootselection">
<h4>Tank Commander [12 PL, 225pts]</h4>
<p>
<span class="bold">Selections:</span> Heavy Bolters [16pts], Lascannon [20pts], Master of Command, Warlord
</p>
<p class="category-names">
<span class="bold">Categories:</span> <span class="caps">Astra Militarum, Character, HQ, Imperium, Leman Russ Battle Tank, Tank Commander, Vehicle, Officer, (REGIMENT), Leman Russ, Warlord</span>
</p>
<p class="profile-names">
<span class="bold">Abilities:</span> <span class="italic">Emergency Plasma Vents, Explodes (6+/6"/D3), Grinding Advance, Master of Command, Smoke Launchers</span>, <span class="bold">Stat Damage - M/BS/A:</span> <span class="italic">TC Russ 1, TC Russ 2, TC Russ 3</span>, <span class="bold">Tank Orders:</span> <span class="italic">Tank Orders</span>, <span class="bold">Unit:</span> <span class="italic">Tank Commander</span>, <span class="bold">Weapon:</span> <span class="italic">Heavy bolter, Lascannon</span>
</p>
<ul>
<li>
<h4>Command Battle Tank [22pts]</h4>
<p>
<span class="bold">Selections:</span> Battle Cannon [22pts]
</p>
<p class="profile-names">
<span class="bold">Unit:</span> <span class="italic">Leman Russ</span>, <span class="bold">Weapon:</span> <span class="italic">Battle Cannon</span>
</p>

</li>
</ul>
<br>
<table cellspacing="-1">
<tr>
<th>Abilities</th>
<th>Description</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Emergency Plasma Vents</td>
<td>If this model fires a supercharged plasma cannon, and you roll one or more hit rolls of 1, it is not automatically destroyed. Instead, for each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon's shots have been resolved.</td>
<td>
Codex: Astra Militarum p114
</td>
</tr>
<tr>
<td class="profile-name">Explodes (6+/6"/D3)</td>
<td>If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Grinding Advance</td>
<td>If this model remains stationary or moves under half speed in its Movement phase (i.e. it moves a distance in inches less than half of its current Move characteristic) it can shoot its turret weapon twice in the following Shooting phase (the turret weapon must target the same unit both times). Furthermore, hit rolls for this model’s turret weapon do not suffer the penalty for moving and shooting a Heavy weapon. The following weapons are turret weapons: battle cannon, Conqueror battle cannon, Demolisher cannon, Eradicator nova cannon, Executioner plasma cannon, Exterminator autocannon, Punisher gatling cannon, Stygies Vanquisher battle cannon, twin lascannon and Vanquisher battle cannon.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Master of Command</td>
<td>Your Warlord gains the Voice of Command ability. If your Warlord already has the Voice of Command or Tank Orders ability, they may instead issue one additional order per turn.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Smoke Launchers</td>
<td>Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.</td>
<td>
BRB
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Stat Damage - M/BS/A</th>
<th>Remaining W</th><th>Movement</th><th>BS</th><th>Attacks</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">TC Russ 1</td>
<td>7-12+</td><td>10"</td><td>3+</td><td>3</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">TC Russ 2</td>
<td>4-6</td><td>7"</td><td>4+</td><td>D3</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">TC Russ 3</td>
<td>1-3</td><td>4"</td><td>5+</td><td>1</td>
<td>
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Tank Orders</th>
<th>Effect</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Tank Orders</td>
<td>This model can issue one order each turn to a friendly <REGIMENT> LEMAN RUSS at the start of your Shooting phase. To issue a Tank Order, pick a target LEMAN RUSS within 6" of this model and choose which order you wish to issue from the Tank Orders table. Each LEMAN RUSS can only be given a single order each turn.</td>
<td>
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Unit</th>
<th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Leman Russ</td>
<td>*</td><td>6+</td><td>*</td><td>7</td><td>8</td><td>12</td><td>*</td><td>7</td><td>3+</td>
<td>
Codex: Astra Militarum p46
</td>
</tr>
<tr>
<td class="profile-name">Tank Commander</td>
<td>*</td><td>6+</td><td>*</td><td>7</td><td>8</td><td>12</td><td>*</td><td>7</td><td>3+</td>
<td>
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Weapon</th>
<th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Battle Cannon</td>
<td>72"</td><td>Heavy D6</td><td>8</td><td>-2</td><td>D3</td><td>-</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Heavy bolter</td>
<td>36"</td><td>Heavy 3</td><td>5</td><td>-1</td><td>1</td><td>-</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Lascannon</td>
<td>48"</td><td>Heavy 1</td><td>9</td><td>-3</td><td>D6</td><td>-</td>
<td>
</td>
</tr>
</table>

</li>
<li class="rootselection">
<h4>Tank Commander [12 PL, 225pts]</h4>
<p>
<span class="bold">Selections:</span> Heavy Bolters [16pts], Kurov's Aquila, Lascannon [20pts]
</p>
<p class="category-names">
<span class="bold">Categories:</span> <span class="caps">Astra Militarum, Character, HQ, Imperium, Leman Russ Battle Tank, Tank Commander, Vehicle, Officer, (REGIMENT), Leman Russ</span>
</p>
<p class="profile-names">
<span class="bold">Abilities:</span> <span class="italic">Emergency Plasma Vents, Explodes (6+/6"/D3), Grinding Advance, Kurov's Aquila, Smoke Launchers</span>, <span class="bold">Stat Damage - M/BS/A:</span> <span class="italic">TC Russ 1, TC Russ 2, TC Russ 3</span>, <span class="bold">Tank Orders:</span> <span class="italic">Tank Orders</span>, <span class="bold">Unit:</span> <span class="italic">Tank Commander</span>, <span class="bold">Weapon:</span> <span class="italic">Heavy bolter, Lascannon</span>
</p>
<ul>
<li>
<h4>Command Battle Tank [22pts]</h4>
<p>
<span class="bold">Selections:</span> Battle Cannon [22pts]
</p>
<p class="profile-names">
<span class="bold">Unit:</span> <span class="italic">Leman Russ</span>, <span class="bold">Weapon:</span> <span class="italic">Battle Cannon</span>
</p>

</li>
</ul>
<br>
<table cellspacing="-1">
<tr>
<th>Abilities</th>
<th>Description</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Emergency Plasma Vents</td>
<td>If this model fires a supercharged plasma cannon, and you roll one or more hit rolls of 1, it is not automatically destroyed. Instead, for each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon's shots have been resolved.</td>
<td>
Codex: Astra Militarum p114
</td>
</tr>
<tr>
<td class="profile-name">Explodes (6+/6"/D3)</td>
<td>If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Grinding Advance</td>
<td>If this model remains stationary or moves under half speed in its Movement phase (i.e. it moves a distance in inches less than half of its current Move characteristic) it can shoot its turret weapon twice in the following Shooting phase (the turret weapon must target the same unit both times). Furthermore, hit rolls for this model’s turret weapon do not suffer the penalty for moving and shooting a Heavy weapon. The following weapons are turret weapons: battle cannon, Conqueror battle cannon, Demolisher cannon, Eradicator nova cannon, Executioner plasma cannon, Exterminator autocannon, Punisher gatling cannon, Stygies Vanquisher battle cannon, twin lascannon and Vanquisher battle cannon.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Kurov's Aquila</td>
<td>OFFICERS only. Each time your opponent uses a Stratagem, roll a D6. On a 5+ you gain 1 Command Point.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Smoke Launchers</td>
<td>Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.</td>
<td>
BRB
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Stat Damage - M/BS/A</th>
<th>Remaining W</th><th>Movement</th><th>BS</th><th>Attacks</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">TC Russ 1</td>
<td>7-12+</td><td>10"</td><td>3+</td><td>3</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">TC Russ 2</td>
<td>4-6</td><td>7"</td><td>4+</td><td>D3</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">TC Russ 3</td>
<td>1-3</td><td>4"</td><td>5+</td><td>1</td>
<td>
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Tank Orders</th>
<th>Effect</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Tank Orders</td>
<td>This model can issue one order each turn to a friendly <REGIMENT> LEMAN RUSS at the start of your Shooting phase. To issue a Tank Order, pick a target LEMAN RUSS within 6" of this model and choose which order you wish to issue from the Tank Orders table. Each LEMAN RUSS can only be given a single order each turn.</td>
<td>
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Unit</th>
<th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Leman Russ</td>
<td>*</td><td>6+</td><td>*</td><td>7</td><td>8</td><td>12</td><td>*</td><td>7</td><td>3+</td>
<td>
Codex: Astra Militarum p46
</td>
</tr>
<tr>
<td class="profile-name">Tank Commander</td>
<td>*</td><td>6+</td><td>*</td><td>7</td><td>8</td><td>12</td><td>*</td><td>7</td><td>3+</td>
<td>
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Weapon</th>
<th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Battle Cannon</td>
<td>72"</td><td>Heavy D6</td><td>8</td><td>-2</td><td>D3</td><td>-</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Heavy bolter</td>
<td>36"</td><td>Heavy 3</td><td>5</td><td>-1</td><td>1</td><td>-</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Lascannon</td>
<td>48"</td><td>Heavy 1</td><td>9</td><td>-3</td><td>D6</td><td>-</td>
<td>
</td>
</tr>
</table>

</li>
<li class="rootselection">
<h4>Tank Commander [12 PL, 228pts]</h4>
<p>
<span class="bold">Selections:</span> Heavy Bolters [16pts], Lascannon [20pts]
</p>
<p class="category-names">
<span class="bold">Categories:</span> <span class="caps">Astra Militarum, Character, HQ, Imperium, Leman Russ Battle Tank, Tank Commander, Vehicle, Officer, (REGIMENT), Leman Russ</span>
</p>
<p class="profile-names">
<span class="bold">Abilities:</span> <span class="italic">Emergency Plasma Vents, Explodes (6+/6"/D3), Grinding Advance, Smoke Launchers</span>, <span class="bold">Stat Damage - M/BS/A:</span> <span class="italic">TC Russ 1, TC Russ 2, TC Russ 3</span>, <span class="bold">Tank Orders:</span> <span class="italic">Tank Orders</span>, <span class="bold">Unit:</span> <span class="italic">Tank Commander</span>, <span class="bold">Weapon:</span> <span class="italic">Heavy bolter, Lascannon</span>
</p>
<ul>
<li>
<h4>Command Exterminator [25pts]</h4>
<p>
<span class="bold">Selections:</span> Turret-mounted Exterminator Autocannon [25pts]
</p>
<p class="profile-names">
<span class="bold">Unit:</span> <span class="italic">Leman Russ</span>, <span class="bold">Weapon:</span> <span class="italic">Exterminator Autocannon</span>
</p>

</li>
</ul>
<br>
<table cellspacing="-1">
<tr>
<th>Abilities</th>
<th>Description</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Emergency Plasma Vents</td>
<td>If this model fires a supercharged plasma cannon, and you roll one or more hit rolls of 1, it is not automatically destroyed. Instead, for each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon's shots have been resolved.</td>
<td>
Codex: Astra Militarum p114
</td>
</tr>
<tr>
<td class="profile-name">Explodes (6+/6"/D3)</td>
<td>If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Grinding Advance</td>
<td>If this model remains stationary or moves under half speed in its Movement phase (i.e. it moves a distance in inches less than half of its current Move characteristic) it can shoot its turret weapon twice in the following Shooting phase (the turret weapon must target the same unit both times). Furthermore, hit rolls for this model’s turret weapon do not suffer the penalty for moving and shooting a Heavy weapon. The following weapons are turret weapons: battle cannon, Conqueror battle cannon, Demolisher cannon, Eradicator nova cannon, Executioner plasma cannon, Exterminator autocannon, Punisher gatling cannon, Stygies Vanquisher battle cannon, twin lascannon and Vanquisher battle cannon.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Smoke Launchers</td>
<td>Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.</td>
<td>
BRB
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Stat Damage - M/BS/A</th>
<th>Remaining W</th><th>Movement</th><th>BS</th><th>Attacks</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">TC Russ 1</td>
<td>7-12+</td><td>10"</td><td>3+</td><td>3</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">TC Russ 2</td>
<td>4-6</td><td>7"</td><td>4+</td><td>D3</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">TC Russ 3</td>
<td>1-3</td><td>4"</td><td>5+</td><td>1</td>
<td>
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Tank Orders</th>
<th>Effect</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Tank Orders</td>
<td>This model can issue one order each turn to a friendly <REGIMENT> LEMAN RUSS at the start of your Shooting phase. To issue a Tank Order, pick a target LEMAN RUSS within 6" of this model and choose which order you wish to issue from the Tank Orders table. Each LEMAN RUSS can only be given a single order each turn.</td>
<td>
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Unit</th>
<th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Leman Russ</td>
<td>*</td><td>6+</td><td>*</td><td>7</td><td>8</td><td>12</td><td>*</td><td>7</td><td>3+</td>
<td>
Codex: Astra Militarum p46
</td>
</tr>
<tr>
<td class="profile-name">Tank Commander</td>
<td>*</td><td>6+</td><td>*</td><td>7</td><td>8</td><td>12</td><td>*</td><td>7</td><td>3+</td>
<td>
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Weapon</th>
<th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Exterminator Autocannon</td>
<td>48"</td><td>Heavy 4</td><td>7</td><td>-1</td><td>2</td><td></td>
<td>
Codex: Astra Militarum
</td>
</tr>
<tr>
<td class="profile-name">Heavy bolter</td>
<td>36"</td><td>Heavy 3</td><td>5</td><td>-1</td><td>1</td><td>-</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Lascannon</td>
<td>48"</td><td>Heavy 1</td><td>9</td><td>-3</td><td>D6</td><td>-</td>
<td>
</td>
</tr>
</table>

</li>
</ul>
</li>
<li class="category">
<h3>Troops [18 PL, 282pts]</h3>
<ul>
<li class="rootselection">
<h4>Infantry Squad [3 PL, 47pts]</h4>
<p class="category-names">
<span class="bold">Categories:</span> <span class="caps">(REGIMENT), Astra Militarum, Imperium, Infantry, Infantry Squad, Troops</span>
</p>
<p class="profile-names">
<span class="bold">Weapon:</span> <span class="italic">Frag grenade</span>
</p>
<ul>
<li>
<h4>8x Guardsman [32pts]</h4>
<p class="profile-names">
<span class="bold">Unit:</span> <span class="italic">Guardsman</span>, <span class="bold">Weapon:</span> <span class="italic">Lasgun</span>
</p>

</li>
<li>
<h4>Guardsman W/ Special Weapon [11pts]</h4>
<p>
<span class="bold">Selections:</span> Plasma gun [7pts]
</p>
<p class="profile-names">
<span class="bold">Unit:</span> <span class="italic">Guardsman</span>, <span class="bold">Weapon:</span> <span class="italic">Plasma gun, Standard, Plasma gun, Supercharge</span>
</p>

</li>
<li>
<h4>Sergeant [4pts]</h4>
<p>
<span class="bold">Selections:</span> Laspistol
</p>
<p class="profile-names">
<span class="bold">Unit:</span> <span class="italic">Sergeant</span>, <span class="bold">Weapon:</span> <span class="italic">Laspistol</span>
</p>

</li>
</ul>
<br>
<table cellspacing="-1">
<tr>
<th>Unit</th>
<th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Guardsman</td>
<td>6"</td><td>4+</td><td>4+</td><td>3</td><td>3</td><td>1</td><td>1</td><td>6</td><td>5+</td>
<td>
Codex: Astra Militarum p36
</td>
</tr>
<tr>
<td class="profile-name">Sergeant</td>
<td>6"</td><td>4+</td><td>4+</td><td>3</td><td>3</td><td>1</td><td>2</td><td>7</td><td>5+</td>
<td>
Codex: Astra Militarum p36
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Weapon</th>
<th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Frag grenade</td>
<td>6"</td><td>Grenade D6</td><td>3</td><td>0</td><td>1</td><td>-</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Lasgun</td>
<td>24</td><td>Rapid Fire 1</td><td>3</td><td>0</td><td>1</td><td>-</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Laspistol</td>
<td>12</td><td>Pistol 1</td><td>3</td><td>0</td><td>1</td><td>-</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Plasma gun, Standard</td>
<td>24"</td><td>Rapid Fire 1</td><td>7</td><td>-3</td><td>1</td><td>-</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Plasma gun, Supercharge</td>
<td>24"</td><td>Rapid Fire 1</td><td>8</td><td>-3</td><td>2</td><td>On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved.</td>
<td>
</td>
</tr>
</table>

</li>
<li class="rootselection">
<h4>Infantry Squad [3 PL, 47pts]</h4>
<p class="category-names">
<span class="bold">Categories:</span> <span class="caps">(REGIMENT), Astra Militarum, Imperium, Infantry, Infantry Squad, Troops</span>
</p>
<p class="profile-names">
<span class="bold">Weapon:</span> <span class="italic">Frag grenade</span>
</p>
<ul>
<li>
<h4>8x Guardsman [32pts]</h4>
<p class="profile-names">
<span class="bold">Unit:</span> <span class="italic">Guardsman</span>, <span class="bold">Weapon:</span> <span class="italic">Lasgun</span>
</p>

</li>
<li>
<h4>Guardsman W/ Special Weapon [11pts]</h4>
<p>
<span class="bold">Selections:</span> Plasma gun [7pts]
</p>
<p class="profile-names">
<span class="bold">Unit:</span> <span class="italic">Guardsman</span>, <span class="bold">Weapon:</span> <span class="italic">Plasma gun, Standard, Plasma gun, Supercharge</span>
</p>

</li>
<li>
<h4>Sergeant [4pts]</h4>
<p>
<span class="bold">Selections:</span> Laspistol
</p>
<p class="profile-names">
<span class="bold">Unit:</span> <span class="italic">Sergeant</span>, <span class="bold">Weapon:</span> <span class="italic">Laspistol</span>
</p>

</li>
</ul>
<br>
<table cellspacing="-1">
<tr>
<th>Unit</th>
<th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Guardsman</td>
<td>6"</td><td>4+</td><td>4+</td><td>3</td><td>3</td><td>1</td><td>1</td><td>6</td><td>5+</td>
<td>
Codex: Astra Militarum p36
</td>
</tr>
<tr>
<td class="profile-name">Sergeant</td>
<td>6"</td><td>4+</td><td>4+</td><td>3</td><td>3</td><td>1</td><td>2</td><td>7</td><td>5+</td>
<td>
Codex: Astra Militarum p36
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Weapon</th>
<th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Frag grenade</td>
<td>6"</td><td>Grenade D6</td><td>3</td><td>0</td><td>1</td><td>-</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Lasgun</td>
<td>24</td><td>Rapid Fire 1</td><td>3</td><td>0</td><td>1</td><td>-</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Laspistol</td>
<td>12</td><td>Pistol 1</td><td>3</td><td>0</td><td>1</td><td>-</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Plasma gun, Standard</td>
<td>24"</td><td>Rapid Fire 1</td><td>7</td><td>-3</td><td>1</td><td>-</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Plasma gun, Supercharge</td>
<td>24"</td><td>Rapid Fire 1</td><td>8</td><td>-3</td><td>2</td><td>On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved.</td>
<td>
</td>
</tr>
</table>

</li>
<li class="rootselection">
<h4>Infantry Squad [3 PL, 47pts]</h4>
<p class="category-names">
<span class="bold">Categories:</span> <span class="caps">(REGIMENT), Astra Militarum, Imperium, Infantry, Infantry Squad, Troops</span>
</p>
<p class="profile-names">
<span class="bold">Weapon:</span> <span class="italic">Frag grenade</span>
</p>
<ul>
<li>
<h4>8x Guardsman [32pts]</h4>
<p class="profile-names">
<span class="bold">Unit:</span> <span class="italic">Guardsman</span>, <span class="bold">Weapon:</span> <span class="italic">Lasgun</span>
</p>

</li>
<li>
<h4>Guardsman W/ Special Weapon [11pts]</h4>
<p>
<span class="bold">Selections:</span> Plasma gun [7pts]
</p>
<p class="profile-names">
<span class="bold">Unit:</span> <span class="italic">Guardsman</span>, <span class="bold">Weapon:</span> <span class="italic">Plasma gun, Standard, Plasma gun, Supercharge</span>
</p>

</li>
<li>
<h4>Sergeant [4pts]</h4>
<p>
<span class="bold">Selections:</span> Laspistol
</p>
<p class="profile-names">
<span class="bold">Unit:</span> <span class="italic">Sergeant</span>, <span class="bold">Weapon:</span> <span class="italic">Laspistol</span>
</p>

</li>
</ul>
<br>
<table cellspacing="-1">
<tr>
<th>Unit</th>
<th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Guardsman</td>
<td>6"</td><td>4+</td><td>4+</td><td>3</td><td>3</td><td>1</td><td>1</td><td>6</td><td>5+</td>
<td>
Codex: Astra Militarum p36
</td>
</tr>
<tr>
<td class="profile-name">Sergeant</td>
<td>6"</td><td>4+</td><td>4+</td><td>3</td><td>3</td><td>1</td><td>2</td><td>7</td><td>5+</td>
<td>
Codex: Astra Militarum p36
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Weapon</th>
<th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Frag grenade</td>
<td>6"</td><td>Grenade D6</td><td>3</td><td>0</td><td>1</td><td>-</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Lasgun</td>
<td>24</td><td>Rapid Fire 1</td><td>3</td><td>0</td><td>1</td><td>-</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Laspistol</td>
<td>12</td><td>Pistol 1</td><td>3</td><td>0</td><td>1</td><td>-</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Plasma gun, Standard</td>
<td>24"</td><td>Rapid Fire 1</td><td>7</td><td>-3</td><td>1</td><td>-</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Plasma gun, Supercharge</td>
<td>24"</td><td>Rapid Fire 1</td><td>8</td><td>-3</td><td>2</td><td>On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved.</td>
<td>
</td>
</tr>
</table>

</li>
<li class="rootselection">
<h4>Infantry Squad [3 PL, 47pts]</h4>
<p class="category-names">
<span class="bold">Categories:</span> <span class="caps">(REGIMENT), Astra Militarum, Imperium, Infantry, Infantry Squad, Troops</span>
</p>
<p class="profile-names">
<span class="bold">Weapon:</span> <span class="italic">Frag grenade</span>
</p>
<ul>
<li>
<h4>8x Guardsman [32pts]</h4>
<p class="profile-names">
<span class="bold">Unit:</span> <span class="italic">Guardsman</span>, <span class="bold">Weapon:</span> <span class="italic">Lasgun</span>
</p>

</li>
<li>
<h4>Guardsman W/ Special Weapon [11pts]</h4>
<p>
<span class="bold">Selections:</span> Plasma gun [7pts]
</p>
<p class="profile-names">
<span class="bold">Unit:</span> <span class="italic">Guardsman</span>, <span class="bold">Weapon:</span> <span class="italic">Plasma gun, Standard, Plasma gun, Supercharge</span>
</p>

</li>
<li>
<h4>Sergeant [4pts]</h4>
<p>
<span class="bold">Selections:</span> Laspistol
</p>
<p class="profile-names">
<span class="bold">Unit:</span> <span class="italic">Sergeant</span>, <span class="bold">Weapon:</span> <span class="italic">Laspistol</span>
</p>

</li>
</ul>
<br>
<table cellspacing="-1">
<tr>
<th>Unit</th>
<th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Guardsman</td>
<td>6"</td><td>4+</td><td>4+</td><td>3</td><td>3</td><td>1</td><td>1</td><td>6</td><td>5+</td>
<td>
Codex: Astra Militarum p36
</td>
</tr>
<tr>
<td class="profile-name">Sergeant</td>
<td>6"</td><td>4+</td><td>4+</td><td>3</td><td>3</td><td>1</td><td>2</td><td>7</td><td>5+</td>
<td>
Codex: Astra Militarum p36
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Weapon</th>
<th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Frag grenade</td>
<td>6"</td><td>Grenade D6</td><td>3</td><td>0</td><td>1</td><td>-</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Lasgun</td>
<td>24</td><td>Rapid Fire 1</td><td>3</td><td>0</td><td>1</td><td>-</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Laspistol</td>
<td>12</td><td>Pistol 1</td><td>3</td><td>0</td><td>1</td><td>-</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Plasma gun, Standard</td>
<td>24"</td><td>Rapid Fire 1</td><td>7</td><td>-3</td><td>1</td><td>-</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Plasma gun, Supercharge</td>
<td>24"</td><td>Rapid Fire 1</td><td>8</td><td>-3</td><td>2</td><td>On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved.</td>
<td>
</td>
</tr>
</table>

</li>
<li class="rootselection">
<h4>Infantry Squad [3 PL, 47pts]</h4>
<p class="category-names">
<span class="bold">Categories:</span> <span class="caps">(REGIMENT), Astra Militarum, Imperium, Infantry, Infantry Squad, Troops</span>
</p>
<p class="profile-names">
<span class="bold">Weapon:</span> <span class="italic">Frag grenade</span>
</p>
<ul>
<li>
<h4>8x Guardsman [32pts]</h4>
<p class="profile-names">
<span class="bold">Unit:</span> <span class="italic">Guardsman</span>, <span class="bold">Weapon:</span> <span class="italic">Lasgun</span>
</p>

</li>
<li>
<h4>Guardsman W/ Special Weapon [11pts]</h4>
<p>
<span class="bold">Selections:</span> Plasma gun [7pts]
</p>
<p class="profile-names">
<span class="bold">Unit:</span> <span class="italic">Guardsman</span>, <span class="bold">Weapon:</span> <span class="italic">Plasma gun, Standard, Plasma gun, Supercharge</span>
</p>

</li>
<li>
<h4>Sergeant [4pts]</h4>
<p>
<span class="bold">Selections:</span> Laspistol
</p>
<p class="profile-names">
<span class="bold">Unit:</span> <span class="italic">Sergeant</span>, <span class="bold">Weapon:</span> <span class="italic">Laspistol</span>
</p>

</li>
</ul>
<br>
<table cellspacing="-1">
<tr>
<th>Unit</th>
<th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Guardsman</td>
<td>6"</td><td>4+</td><td>4+</td><td>3</td><td>3</td><td>1</td><td>1</td><td>6</td><td>5+</td>
<td>
Codex: Astra Militarum p36
</td>
</tr>
<tr>
<td class="profile-name">Sergeant</td>
<td>6"</td><td>4+</td><td>4+</td><td>3</td><td>3</td><td>1</td><td>2</td><td>7</td><td>5+</td>
<td>
Codex: Astra Militarum p36
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Weapon</th>
<th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Frag grenade</td>
<td>6"</td><td>Grenade D6</td><td>3</td><td>0</td><td>1</td><td>-</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Lasgun</td>
<td>24</td><td>Rapid Fire 1</td><td>3</td><td>0</td><td>1</td><td>-</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Laspistol</td>
<td>12</td><td>Pistol 1</td><td>3</td><td>0</td><td>1</td><td>-</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Plasma gun, Standard</td>
<td>24"</td><td>Rapid Fire 1</td><td>7</td><td>-3</td><td>1</td><td>-</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Plasma gun, Supercharge</td>
<td>24"</td><td>Rapid Fire 1</td><td>8</td><td>-3</td><td>2</td><td>On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved.</td>
<td>
</td>
</tr>
</table>

</li>
<li class="rootselection">
<h4>Infantry Squad [3 PL, 47pts]</h4>
<p class="category-names">
<span class="bold">Categories:</span> <span class="caps">(REGIMENT), Astra Militarum, Imperium, Infantry, Infantry Squad, Troops</span>
</p>
<p class="profile-names">
<span class="bold">Weapon:</span> <span class="italic">Frag grenade</span>
</p>
<ul>
<li>
<h4>8x Guardsman [32pts]</h4>
<p class="profile-names">
<span class="bold">Unit:</span> <span class="italic">Guardsman</span>, <span class="bold">Weapon:</span> <span class="italic">Lasgun</span>
</p>

</li>
<li>
<h4>Guardsman W/ Special Weapon [11pts]</h4>
<p>
<span class="bold">Selections:</span> Plasma gun [7pts]
</p>
<p class="profile-names">
<span class="bold">Unit:</span> <span class="italic">Guardsman</span>, <span class="bold">Weapon:</span> <span class="italic">Plasma gun, Standard, Plasma gun, Supercharge</span>
</p>

</li>
<li>
<h4>Sergeant [4pts]</h4>
<p>
<span class="bold">Selections:</span> Laspistol
</p>
<p class="profile-names">
<span class="bold">Unit:</span> <span class="italic">Sergeant</span>, <span class="bold">Weapon:</span> <span class="italic">Laspistol</span>
</p>

</li>
</ul>
<br>
<table cellspacing="-1">
<tr>
<th>Unit</th>
<th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Guardsman</td>
<td>6"</td><td>4+</td><td>4+</td><td>3</td><td>3</td><td>1</td><td>1</td><td>6</td><td>5+</td>
<td>
Codex: Astra Militarum p36
</td>
</tr>
<tr>
<td class="profile-name">Sergeant</td>
<td>6"</td><td>4+</td><td>4+</td><td>3</td><td>3</td><td>1</td><td>2</td><td>7</td><td>5+</td>
<td>
Codex: Astra Militarum p36
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Weapon</th>
<th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Frag grenade</td>
<td>6"</td><td>Grenade D6</td><td>3</td><td>0</td><td>1</td><td>-</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Lasgun</td>
<td>24</td><td>Rapid Fire 1</td><td>3</td><td>0</td><td>1</td><td>-</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Laspistol</td>
<td>12</td><td>Pistol 1</td><td>3</td><td>0</td><td>1</td><td>-</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Plasma gun, Standard</td>
<td>24"</td><td>Rapid Fire 1</td><td>7</td><td>-3</td><td>1</td><td>-</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Plasma gun, Supercharge</td>
<td>24"</td><td>Rapid Fire 1</td><td>8</td><td>-3</td><td>2</td><td>On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved.</td>
<td>
</td>
</tr>
</table>

</li>
</ul>
</li>
<li class="category">
<h3>Elites [5 PL, 114pts]</h3>
<ul>
<li class="rootselection">
<h4>Astropath [1 PL, 30pts]</h4>
<p>
<span class="bold">Selections:</span> Laspistol, Psychic Maelstrom
</p>
<p class="category-names">
<span class="bold">Categories:</span> <span class="caps">Astra Militarum, Astra Telepathica, Astropath, Character, Elites, Imperium, Infantry, Psyker, Scholastica Psykana</span>
</p>
<p class="profile-names">
<span class="bold">Abilities:</span> <span class="italic">Astral Devination, Telepathic Assault</span>, <span class="bold">Psychic Power:</span> <span class="italic">6) Psychic Maelstrom</span>, <span class="bold">Psyker:</span> <span class="italic">Psyker</span>, <span class="bold">Unit:</span> <span class="italic">Astropath</span>, <span class="bold">Weapon:</span> <span class="italic">Laspistol</span>
</p>
<br>
<table cellspacing="-1">
<tr>
<th>Abilities</th>
<th>Description</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Astral Devination</td>
<td>At the start of your Shooting phase, pick and enemy unit within 18" of this model. For the duration of the phase, the unit you picked gains no bonus to ther saving throws for being in cover when it is targeted by attacks made by friendly ASTRA MILITARUM units within 6" of this model.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Telepathic Assault</td>
<td>Each time you take a Psychic test for this unit when it attempts to manifest Smite, roll 1D6 instead of 2D6.</td>
<td>
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Psychic Power</th>
<th>Warp Charge</th><th>Range</th><th>Details</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">6) Psychic Maelstrom</td>
<td>7</td><td>18"</td><td>Select an enemy unit within 18" of the psyker. Roll at D6. On a 2+, that unit suffers a mortal wound. Unless this mortal wound is negated, you can ten roll another die. On a 3+ that enemy unit suffers another mortal wound. Continue this process, adding 1 to the die roll required each time (so the next roll would need a 4+, than 5+, etc.) until you fail to cause a mortal wound, or the enemy unit is destroyed.</td>
<td>
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Psyker</th>
<th>Cast</th><th>Deny</th><th>Powers Known</th><th>Other</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Psyker</td>
<td>1</td><td>1</td><td>Smite & 1 Psykana</td><td></td>
<td>
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Unit</th>
<th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Astropath</td>
<td>6"</td><td>5+</td><td>6+</td><td>3</td><td>3</td><td>3</td><td>1</td><td>6</td><td>6+</td>
<td>
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Weapon</th>
<th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Laspistol</td>
<td>12</td><td>Pistol 1</td><td>3</td><td>0</td><td>1</td><td>-</td>
<td>
</td>
</tr>
</table>

</li>
<li class="rootselection">
<h4>Tech-Priest Enginseer [2 PL, 42pts]</h4>
<p>
<span class="bold">Selections:</span> Servo-arm [12pts]
</p>
<p class="category-names">
<span class="bold">Categories:</span> <span class="caps">(FORGEWORLD), Astra Militarum, Character, Cult Mechanicus, Enginseer, Elites, Imperium, Infantry, Tech-Priest</span>
</p>
<p class="rule-names">
<span class="bold">Rules:</span> <span class="italic">Designer's Note (forgeworld)</span>
</p>
<p class="profile-names">
<span class="bold">Abilities:</span> <span class="italic">Bionics, Master of Machines</span>, <span class="bold">Unit:</span> <span class="italic">Tech-Priest Enginseer</span>, <span class="bold">Weapon:</span> <span class="italic">Laspistol, Omnissan Axe, Servo-arm</span>
</p>
<br>
<table cellspacing="-1">
<tr>
<th>Abilities</th>
<th>Description</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Bionics</td>
<td>This model has a 6+ invulnerable save. </td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Master of Machines</td>
<td>At the end of your Movement phase this model can repair a single friendly <FORGEWORLD>, ASTRAMILITARUM VEHICLE or QUESTOR MECHANICUS model within 3". If the model being repaired is a <FORGEWORLD> or ASTRA MILITARUM model, it regains D3 lost wounds; if it is a QUESTOR MECHANICUS model, it regains 1 lost wound. A model may not be the target of the Master of Machines ability more than once per turn.</td>
<td>
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Unit</th>
<th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Tech-Priest Enginseer</td>
<td>6"</td><td>4+</td><td>4+</td><td>4</td><td>4</td><td>4</td><td>2</td><td>8</td><td>3+</td>
<td>
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Weapon</th>
<th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Laspistol</td>
<td>12</td><td>Pistol 1</td><td>3</td><td>0</td><td>1</td><td>-</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Omnissan Axe</td>
<td>Melee</td><td>Melee</td><td>+1</td><td>-2</td><td>2</td><td></td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Servo-arm</td>
<td>Melee</td><td>Melee</td><td>X2</td><td>-2</td><td>3</td><td>Each servo-arm can only be used to make one attack each time this model fights. When a model attacks with this weapon, you must subtract 1 from the hit roll.</td>
<td>
</td>
</tr>
</table>

</li>
<li class="rootselection">
<h4>Tech-Priest Enginseer [2 PL, 42pts]</h4>
<p>
<span class="bold">Selections:</span> Servo-arm [12pts]
</p>
<p class="category-names">
<span class="bold">Categories:</span> <span class="caps">(FORGEWORLD), Astra Militarum, Character, Cult Mechanicus, Enginseer, Elites, Imperium, Infantry, Tech-Priest</span>
</p>
<p class="rule-names">
<span class="bold">Rules:</span> <span class="italic">Designer's Note (forgeworld)</span>
</p>
<p class="profile-names">
<span class="bold">Abilities:</span> <span class="italic">Bionics, Master of Machines</span>, <span class="bold">Unit:</span> <span class="italic">Tech-Priest Enginseer</span>, <span class="bold">Weapon:</span> <span class="italic">Laspistol, Omnissan Axe, Servo-arm</span>
</p>
<br>
<table cellspacing="-1">
<tr>
<th>Abilities</th>
<th>Description</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Bionics</td>
<td>This model has a 6+ invulnerable save. </td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Master of Machines</td>
<td>At the end of your Movement phase this model can repair a single friendly <FORGEWORLD>, ASTRAMILITARUM VEHICLE or QUESTOR MECHANICUS model within 3". If the model being repaired is a <FORGEWORLD> or ASTRA MILITARUM model, it regains D3 lost wounds; if it is a QUESTOR MECHANICUS model, it regains 1 lost wound. A model may not be the target of the Master of Machines ability more than once per turn.</td>
<td>
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Unit</th>
<th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Tech-Priest Enginseer</td>
<td>6"</td><td>4+</td><td>4+</td><td>4</td><td>4</td><td>4</td><td>2</td><td>8</td><td>3+</td>
<td>
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Weapon</th>
<th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Laspistol</td>
<td>12</td><td>Pistol 1</td><td>3</td><td>0</td><td>1</td><td>-</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Omnissan Axe</td>
<td>Melee</td><td>Melee</td><td>+1</td><td>-2</td><td>2</td><td></td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Servo-arm</td>
<td>Melee</td><td>Melee</td><td>X2</td><td>-2</td><td>3</td><td>Each servo-arm can only be used to make one attack each time this model fights. When a model attacks with this weapon, you must subtract 1 from the hit roll.</td>
<td>
</td>
</tr>
</table>

</li>
</ul>
</li>
<li class="category">
<h3>Fast Attack [12 PL, 205pts]</h3>
<ul>
<li class="rootselection">
<h4>Armoured Sentinels [3 PL, 52pts]</h4>
<p class="category-names">
<span class="bold">Categories:</span> <span class="caps">(REGIMENT), Astra Militarum, Armoured Sentinel, Fast Attack, Imperium, Vehicle</span>
</p>
<ul>
<li>
<h4>Armoured Sentinel [3 PL, 52pts]</h4>
<p>
<span class="bold">Selections:</span> Autocannon [12pts]
</p>
<p class="profile-names">
<span class="bold">Abilities:</span> <span class="italic">Explodes (6+/3"/1), Smoke Launchers</span>, <span class="bold">Unit:</span> <span class="italic">Armoured Sentinel</span>, <span class="bold">Weapon:</span> <span class="italic">Autocannon</span>
</p>

</li>
</ul>
<br>
<table cellspacing="-1">
<tr>
<th>Abilities</th>
<th>Description</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Explodes (6+/3"/1)</td>
<td>If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Smoke Launchers</td>
<td>Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.</td>
<td>
BRB
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Unit</th>
<th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Armoured Sentinel</td>
<td>8"</td><td>4+</td><td>4+</td><td>5</td><td>6</td><td>6</td><td>1</td><td>7</td><td>3+</td>
<td>
Codex: Astra Militarum p45
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Weapon</th>
<th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Autocannon</td>
<td>48"</td><td>Heavy 2</td><td>7</td><td>-1</td><td>2</td><td>-</td>
<td>
</td>
</tr>
</table>

</li>
<li class="rootselection">
<h4>Armoured Sentinels [3 PL, 52pts]</h4>
<p class="category-names">
<span class="bold">Categories:</span> <span class="caps">(REGIMENT), Astra Militarum, Armoured Sentinel, Fast Attack, Imperium, Vehicle</span>
</p>
<ul>
<li>
<h4>Armoured Sentinel [3 PL, 52pts]</h4>
<p>
<span class="bold">Selections:</span> Autocannon [12pts]
</p>
<p class="profile-names">
<span class="bold">Abilities:</span> <span class="italic">Explodes (6+/3"/1), Smoke Launchers</span>, <span class="bold">Unit:</span> <span class="italic">Armoured Sentinel</span>, <span class="bold">Weapon:</span> <span class="italic">Autocannon</span>
</p>

</li>
</ul>
<br>
<table cellspacing="-1">
<tr>
<th>Abilities</th>
<th>Description</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Explodes (6+/3"/1)</td>
<td>If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Smoke Launchers</td>
<td>Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.</td>
<td>
BRB
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Unit</th>
<th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Armoured Sentinel</td>
<td>8"</td><td>4+</td><td>4+</td><td>5</td><td>6</td><td>6</td><td>1</td><td>7</td><td>3+</td>
<td>
Codex: Astra Militarum p45
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Weapon</th>
<th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Autocannon</td>
<td>48"</td><td>Heavy 2</td><td>7</td><td>-1</td><td>2</td><td>-</td>
<td>
</td>
</tr>
</table>

</li>
<li class="rootselection">
<h4>Hellhounds [6 PL, 101pts]</h4>
<p class="category-names">
<span class="bold">Categories:</span> <span class="caps">(REGIMENT), Astra Militarum, Fast Attack, Imperium, Hellhound, Vehicle</span>
</p>
<ul>
<li>
<h4>Hellhound [6 PL, 101pts]</h4>
<p>
<span class="bold">Selections:</span> Heavy Bolter [8pts], Turret-mounted Inferno Cannon [20pts]
</p>
<p class="profile-names">
<span class="bold">Abilities:</span> <span class="italic">Explodes (4+/6"/D3), Smoke Launchers, Vehicle Squadron</span>, <span class="bold">Stat Damage - M/BS/A:</span> <span class="italic">Stat Damage (HS) 1, Stat Damage (HS) 2, Stat Damage (HS) 3</span>, <span class="bold">Unit:</span> <span class="italic">Hellhound</span>, <span class="bold">Weapon:</span> <span class="italic">Heavy bolter, Inferno Cannon</span>
</p>

</li>
</ul>
<br>
<table cellspacing="-1">
<tr>
<th>Abilities</th>
<th>Description</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Explodes (4+/6"/D3)</td>
<td>If this model is reduced to 0 wounds, roll a D6 (adding 2 to the result in the case of a Hellhound) before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Smoke Launchers</td>
<td>Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.</td>
<td>
BRB
</td>
</tr>
<tr>
<td class="profile-name">Vehicle Squadron</td>
<td>The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes.</td>
<td>
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Stat Damage - M/BS/A</th>
<th>Remaining W</th><th>Movement</th><th>BS</th><th>Attacks</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Stat Damage (HS) 1</td>
<td>6-11+</td><td>12"</td><td>4+</td><td>3</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Stat Damage (HS) 2</td>
<td>3-5</td><td>8"</td><td>5+</td><td>D3</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Stat Damage (HS) 3</td>
<td>1-2</td><td>4"</td><td>6+</td><td>1</td>
<td>
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Unit</th>
<th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Hellhound</td>
<td>*</td><td>6+</td><td>*</td><td>6</td><td>7</td><td>11</td><td>*</td><td>7</td><td>3+</td>
<td>
Codex: Astra Militarum p54
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Weapon</th>
<th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Heavy bolter</td>
<td>36"</td><td>Heavy 3</td><td>5</td><td>-1</td><td>1</td><td>-</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Inferno Cannon</td>
<td>16"</td><td>Heavy 2D6</td><td>6</td><td>-1</td><td>1</td><td>This weapon automatically hits it's target.</td>
<td>
Codex: Astra Militarum
</td>
</tr>
</table>

</li>
</ul>
</li>
<li class="category">
<h3>Heavy Support [23 PL, 369pts]</h3>
<ul>
<li class="rootselection">
<h4>Heavy Weapons Squad [3 PL, 33pts]</h4>
<p class="category-names">
<span class="bold">Categories:</span> <span class="caps">(REGIMENT), Astra Militarum, Imperium, Infantry, Heavy Support, Heavy Weapons Squad</span>
</p>
<p class="profile-names">
<span class="bold">Weapon:</span> <span class="italic">Frag grenade</span>
</p>
<ul>
<li>
<h4>Heavy Weapon Team [11pts]</h4>
<p>
<span class="bold">Selections:</span> Mortar [5pts]
</p>
<p class="profile-names">
<span class="bold">Unit:</span> <span class="italic">Heavy Weapons Team</span>, <span class="bold">Weapon:</span> <span class="italic">Lasgun, Mortar</span>
</p>

</li>
<li>
<h4>Heavy Weapon Team [11pts]</h4>
<p>
<span class="bold">Selections:</span> Mortar [5pts]
</p>
<p class="profile-names">
<span class="bold">Unit:</span> <span class="italic">Heavy Weapons Team</span>, <span class="bold">Weapon:</span> <span class="italic">Lasgun, Mortar</span>
</p>

</li>
<li>
<h4>Heavy Weapon Team [11pts]</h4>
<p>
<span class="bold">Selections:</span> Mortar [5pts]
</p>
<p class="profile-names">
<span class="bold">Unit:</span> <span class="italic">Heavy Weapons Team</span>, <span class="bold">Weapon:</span> <span class="italic">Lasgun, Mortar</span>
</p>

</li>
</ul>
<br>
<table cellspacing="-1">
<tr>
<th>Unit</th>
<th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Heavy Weapons Team</td>
<td>6"</td><td>4+</td><td>4+</td><td>3</td><td>3</td><td>2</td><td>2</td><td>6</td><td>5+</td>
<td>
Codex: Astra Militarum p36
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Weapon</th>
<th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Frag grenade</td>
<td>6"</td><td>Grenade D6</td><td>3</td><td>0</td><td>1</td><td>-</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Lasgun</td>
<td>24</td><td>Rapid Fire 1</td><td>3</td><td>0</td><td>1</td><td>-</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Mortar</td>
<td>48"</td><td>Heavy D6</td><td>4</td><td>0</td><td>1</td><td>This weapon can target units that are not visible to the firer.</td>
<td>
</td>
</tr>
</table>

</li>
<li class="rootselection">
<h4>Leman Russ Battle Tanks [10 PL, 168pts]</h4>
<p class="category-names">
<span class="bold">Categories:</span> <span class="caps">(REGIMENT), Astra Militarum, Heavy Support, Imperium, Leman Russ, Leman Russ Battle Tank, Vehicle</span>
</p>
<ul>
<li>
<h4>Leman Russ Battle Tank [10 PL, 168pts]</h4>
<p>
<span class="bold">Selections:</span> Battle Cannon [22pts], Heavy Bolter [8pts], Heavy Bolters [16pts]
</p>
<p class="profile-names">
<span class="bold">Abilities:</span> <span class="italic">Emergency Plasma Vents, Explodes (6+/6"/D3), Grinding Advance, Smoke Launchers, Vehicle Squadron</span>, <span class="bold">Stat Damage - M/BS/A:</span> <span class="italic">Leman Russ 1, Leman Russ 2, Leman Russ 3</span>, <span class="bold">Unit:</span> <span class="italic">Leman Russ</span>, <span class="bold">Weapon:</span> <span class="italic">Battle Cannon, Heavy bolter</span>
</p>

</li>
</ul>
<br>
<table cellspacing="-1">
<tr>
<th>Abilities</th>
<th>Description</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Emergency Plasma Vents</td>
<td>If this model fires a supercharged plasma cannon, and you roll one or more hit rolls of 1, it is not automatically destroyed. Instead, for each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon's shots have been resolved.</td>
<td>
Codex: Astra Militarum p114
</td>
</tr>
<tr>
<td class="profile-name">Explodes (6+/6"/D3)</td>
<td>If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Grinding Advance</td>
<td>If this model remains stationary or moves under half speed in its Movement phase (i.e. it moves a distance in inches less than half of its current Move characteristic) it can shoot its turret weapon twice in the following Shooting phase (the turret weapon must target the same unit both times). Furthermore, hit rolls for this model’s turret weapon do not suffer the penalty for moving and shooting a Heavy weapon. The following weapons are turret weapons: battle cannon, Conqueror battle cannon, Demolisher cannon, Eradicator nova cannon, Executioner plasma cannon, Exterminator autocannon, Punisher gatling cannon, Stygies Vanquisher battle cannon, twin lascannon and Vanquisher battle cannon.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Smoke Launchers</td>
<td>Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.</td>
<td>
BRB
</td>
</tr>
<tr>
<td class="profile-name">Vehicle Squadron</td>
<td>The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes.</td>
<td>
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Stat Damage - M/BS/A</th>
<th>Remaining W</th><th>Movement</th><th>BS</th><th>Attacks</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Leman Russ 1</td>
<td>7-12+</td><td>10"</td><td>4+</td><td>3</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Leman Russ 2</td>
<td>4-6</td><td>7"</td><td>5+</td><td>D3</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Leman Russ 3</td>
<td>1-3</td><td>4"</td><td>6+</td><td>1</td>
<td>
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Unit</th>
<th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Leman Russ</td>
<td>*</td><td>6+</td><td>*</td><td>7</td><td>8</td><td>12</td><td>*</td><td>7</td><td>3+</td>
<td>
Codex: Astra Militarum p46
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Weapon</th>
<th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Battle Cannon</td>
<td>72"</td><td>Heavy D6</td><td>8</td><td>-2</td><td>D3</td><td>-</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Heavy bolter</td>
<td>36"</td><td>Heavy 3</td><td>5</td><td>-1</td><td>1</td><td>-</td>
<td>
</td>
</tr>
</table>

</li>
<li class="rootselection">
<h4>Leman Russ Battle Tanks [10 PL, 168pts]</h4>
<p class="category-names">
<span class="bold">Categories:</span> <span class="caps">(REGIMENT), Astra Militarum, Heavy Support, Imperium, Leman Russ, Leman Russ Battle Tank, Vehicle</span>
</p>
<ul>
<li>
<h4>Leman Russ Battle Tank [10 PL, 168pts]</h4>
<p>
<span class="bold">Selections:</span> Battle Cannon [22pts], Heavy Bolter [8pts], Heavy Bolters [16pts]
</p>
<p class="profile-names">
<span class="bold">Abilities:</span> <span class="italic">Emergency Plasma Vents, Explodes (6+/6"/D3), Grinding Advance, Smoke Launchers, Vehicle Squadron</span>, <span class="bold">Stat Damage - M/BS/A:</span> <span class="italic">Leman Russ 1, Leman Russ 2, Leman Russ 3</span>, <span class="bold">Unit:</span> <span class="italic">Leman Russ</span>, <span class="bold">Weapon:</span> <span class="italic">Battle Cannon, Heavy bolter</span>
</p>

</li>
</ul>
<br>
<table cellspacing="-1">
<tr>
<th>Abilities</th>
<th>Description</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Emergency Plasma Vents</td>
<td>If this model fires a supercharged plasma cannon, and you roll one or more hit rolls of 1, it is not automatically destroyed. Instead, for each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon's shots have been resolved.</td>
<td>
Codex: Astra Militarum p114
</td>
</tr>
<tr>
<td class="profile-name">Explodes (6+/6"/D3)</td>
<td>If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Grinding Advance</td>
<td>If this model remains stationary or moves under half speed in its Movement phase (i.e. it moves a distance in inches less than half of its current Move characteristic) it can shoot its turret weapon twice in the following Shooting phase (the turret weapon must target the same unit both times). Furthermore, hit rolls for this model’s turret weapon do not suffer the penalty for moving and shooting a Heavy weapon. The following weapons are turret weapons: battle cannon, Conqueror battle cannon, Demolisher cannon, Eradicator nova cannon, Executioner plasma cannon, Exterminator autocannon, Punisher gatling cannon, Stygies Vanquisher battle cannon, twin lascannon and Vanquisher battle cannon.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Smoke Launchers</td>
<td>Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.</td>
<td>
BRB
</td>
</tr>
<tr>
<td class="profile-name">Vehicle Squadron</td>
<td>The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes.</td>
<td>
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Stat Damage - M/BS/A</th>
<th>Remaining W</th><th>Movement</th><th>BS</th><th>Attacks</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Leman Russ 1</td>
<td>7-12+</td><td>10"</td><td>4+</td><td>3</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Leman Russ 2</td>
<td>4-6</td><td>7"</td><td>5+</td><td>D3</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Leman Russ 3</td>
<td>1-3</td><td>4"</td><td>6+</td><td>1</td>
<td>
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Unit</th>
<th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Leman Russ</td>
<td>*</td><td>6+</td><td>*</td><td>7</td><td>8</td><td>12</td><td>*</td><td>7</td><td>3+</td>
<td>
Codex: Astra Militarum p46
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Weapon</th>
<th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Battle Cannon</td>
<td>72"</td><td>Heavy D6</td><td>8</td><td>-2</td><td>D3</td><td>-</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Heavy bolter</td>
<td>36"</td><td>Heavy 3</td><td>5</td><td>-1</td><td>1</td><td>-</td>
<td>
</td>
</tr>
</table>

</li>
</ul>
</li>
<li class="category">
<h3>Dedicated Transport [8 PL, 148pts]</h3>
<ul>
<li class="rootselection">
<h4>Taurox [4 PL, 74pts]</h4>
<p>
<span class="bold">Selections:</span> 2x Autocannon [24pts]
</p>
<p class="category-names">
<span class="bold">Categories:</span> <span class="caps">(REGIMENT), Astra Militarum, Dedicated Transport, Imperium, Taurox, Transport, Vehicle</span>
</p>
<p class="profile-names">
<span class="bold">Abilities:</span> <span class="italic">Explodes (6+/6"/D3)</span>, <span class="bold">Stat Damage - M/BS/A:</span> <span class="italic">Taurox 1, Taurox 2, Taurox 3</span>, <span class="bold">Transport:</span> <span class="italic">Transport: Taurox</span>, <span class="bold">Unit:</span> <span class="italic">Taurox</span>, <span class="bold">Weapon:</span> <span class="italic">Autocannon</span>
</p>
<br>
<table cellspacing="-1">
<tr>
<th>Abilities</th>
<th>Description</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Explodes (6+/6"/D3)</td>
<td>If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.</td>
<td>
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Stat Damage - M/BS/A</th>
<th>Remaining W</th><th>Movement</th><th>BS</th><th>Attacks</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Taurox 1</td>
<td>6-10+</td><td>14"</td><td>4+</td><td>3</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Taurox 2</td>
<td>3-5</td><td>10"</td><td>5+</td><td>D3</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Taurox 3</td>
<td>1-2</td><td>6"</td><td>6+</td><td>1</td>
<td>
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Transport</th>
<th>Capacity</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Transport: Taurox</td>
<td>This model can transport 10 ASTRA MILITARUM INFANTRY models. Each Heavy Weapons Team or Veteran Heavy Weapons Team takes the place of two other models and each OGRYN takes the space of three other models.</td>
<td>
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Unit</th>
<th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Taurox</td>
<td>*</td><td>6+</td><td>*</td><td>6</td><td>6</td><td>10</td><td>*</td><td>7</td><td>3+</td>
<td>
Codex: Astra Militarum p41
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Weapon</th>
<th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Autocannon</td>
<td>48"</td><td>Heavy 2</td><td>7</td><td>-1</td><td>2</td><td>-</td>
<td>
</td>
</tr>
</table>

</li>
<li class="rootselection">
<h4>Taurox [4 PL, 74pts]</h4>
<p>
<span class="bold">Selections:</span> 2x Autocannon [24pts]
</p>
<p class="category-names">
<span class="bold">Categories:</span> <span class="caps">(REGIMENT), Astra Militarum, Dedicated Transport, Imperium, Taurox, Transport, Vehicle</span>
</p>
<p class="profile-names">
<span class="bold">Abilities:</span> <span class="italic">Explodes (6+/6"/D3)</span>, <span class="bold">Stat Damage - M/BS/A:</span> <span class="italic">Taurox 1, Taurox 2, Taurox 3</span>, <span class="bold">Transport:</span> <span class="italic">Transport: Taurox</span>, <span class="bold">Unit:</span> <span class="italic">Taurox</span>, <span class="bold">Weapon:</span> <span class="italic">Autocannon</span>
</p>
<br>
<table cellspacing="-1">
<tr>
<th>Abilities</th>
<th>Description</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Explodes (6+/6"/D3)</td>
<td>If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.</td>
<td>
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Stat Damage - M/BS/A</th>
<th>Remaining W</th><th>Movement</th><th>BS</th><th>Attacks</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Taurox 1</td>
<td>6-10+</td><td>14"</td><td>4+</td><td>3</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Taurox 2</td>
<td>3-5</td><td>10"</td><td>5+</td><td>D3</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Taurox 3</td>
<td>1-2</td><td>6"</td><td>6+</td><td>1</td>
<td>
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Transport</th>
<th>Capacity</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Transport: Taurox</td>
<td>This model can transport 10 ASTRA MILITARUM INFANTRY models. Each Heavy Weapons Team or Veteran Heavy Weapons Team takes the place of two other models and each OGRYN takes the space of three other models.</td>
<td>
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Unit</th>
<th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Taurox</td>
<td>*</td><td>6+</td><td>*</td><td>6</td><td>6</td><td>10</td><td>*</td><td>7</td><td>3+</td>
<td>
Codex: Astra Militarum p41
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Weapon</th>
<th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Autocannon</td>
<td>48"</td><td>Heavy 2</td><td>7</td><td>-1</td><td>2</td><td>-</td>
<td>
</td>
</tr>
</table>

</li>
</ul>
</li>

</ul>
</li>
<li class="force">
<h2>Supreme Command Detachment +1CP (Imperium - Astra Militarum) [6 PL, 138pts]</h2>
<ul>
<li class="category">
<h3>No Force Org Slot</h3>
<ul>
<li class="rootselection">
<h4>Regimental Doctrine</h4>
<p>
<span class="bold">Selections:</span> Tallarn
</p>
<p class="category-names">
<span class="bold">Categories:</span> <span class="caps">No Force Org Slot</span>
</p>
<p class="profile-names">
<span class="bold">Abilities:</span> <span class="italic">Swift as the Wind</span>
</p>
<br>
<table cellspacing="-1">
<tr>
<th>Abilities</th>
<th>Description</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Swift as the Wind</td>
<td>INFANTRY units with this doctrine can Advance and still shoot any weapon type (except Heavy weapons). When they do so, they do not suffer the usual penalties to hit rolls for Assault weapons. VEHICLES with this doctrine do not suffer the penalty to their hit rolls for moving and firing Heavy weapons. If a TITANIC VEHICLE with this doctrine Advances, it treats all Heavy weapons it is equipped with as Assault weapons until the end of the turn (e.g. a Heavy D6 weapon is treated as an Assault D6 weapon).</td>
<td>
</td>
</tr>
</table>

</li>
</ul>
</li>
<li class="category">
<h3>HQ [6 PL, 138pts]</h3>
<ul>
<li class="rootselection">
<h4>Primaris Psyker [2 PL, 46pts]</h4>
<p>
<span class="bold">Selections:</span> Force Stave [8pts], Nightshroud, Psychic Barrier
</p>
<p class="category-names">
<span class="bold">Categories:</span> <span class="caps">Astra Militarum, Astra Telepathica, Character, HQ, Imperium, Infantry, Primaris Psyker, Psyker, Scholastica Psykana</span>
</p>
<p class="profile-names">
<span class="bold">Abilities:</span> <span class="italic">It's For Your Own Good</span>, <span class="bold">Psychic Power:</span> <span class="italic">3) Psychic Barrier, 4) Nightshroud</span>, <span class="bold">Psyker:</span> <span class="italic">Psyker</span>, <span class="bold">Unit:</span> <span class="italic">Primaris Psyker</span>, <span class="bold">Weapon:</span> <span class="italic">Force Stave, Laspistol</span>
</p>
<br>
<table cellspacing="-1">
<tr>
<th>Abilities</th>
<th>Description</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">It's For Your Own Good</td>
<td>If this model is slain as a result of Perils of the Warp whilst within 6" of a friendly COMMISSAR they are executed before anything untoward can happen -- the power they were attempting still fails, but units within 6" of them do not suffer D3 mortal wounds as normal.</td>
<td>
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Psychic Power</th>
<th>Warp Charge</th><th>Range</th><th>Details</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">3) Psychic Barrier</td>
<td>6</td><td>12"</td><td>Select a friendly ASTRA MILITARUM unit within 12" of the psyker. Until the start of your next Psychic phase, add 1 to that unit's saving throws.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">4) Nightshroud</td>
<td>6</td><td>12"</td><td>Choose a friendly ASTRA MILITARUM unit within 12" of the psyker. Until the start of your next turn, any enemy unit that targets the chosen unit with a ranged weapon suffers a -1 penalty to its hit rolls.</td>
<td>
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Psyker</th>
<th>Cast</th><th>Deny</th><th>Powers Known</th><th>Other</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Psyker</td>
<td>1</td><td>1</td><td>Smite & 2 Psykana</td><td></td>
<td>
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Unit</th>
<th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Primaris Psyker</td>
<td>6"</td><td>3+</td><td>3+</td><td>3</td><td>3</td><td>4</td><td>3</td><td>8</td><td>5+</td>
<td>
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Weapon</th>
<th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Force Stave</td>
<td>Melee</td><td>Melee</td><td>+2</td><td>-1</td><td>D3</td><td></td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Laspistol</td>
<td>12</td><td>Pistol 1</td><td>3</td><td>0</td><td>1</td><td>-</td>
<td>
</td>
</tr>
</table>

</li>
<li class="rootselection">
<h4>Primaris Psyker [2 PL, 46pts]</h4>
<p>
<span class="bold">Selections:</span> Force Stave [8pts], Nightshroud, Psychic Barrier
</p>
<p class="category-names">
<span class="bold">Categories:</span> <span class="caps">Astra Militarum, Astra Telepathica, Character, HQ, Imperium, Infantry, Primaris Psyker, Psyker, Scholastica Psykana</span>
</p>
<p class="profile-names">
<span class="bold">Abilities:</span> <span class="italic">It's For Your Own Good</span>, <span class="bold">Psychic Power:</span> <span class="italic">3) Psychic Barrier, 4) Nightshroud</span>, <span class="bold">Psyker:</span> <span class="italic">Psyker</span>, <span class="bold">Unit:</span> <span class="italic">Primaris Psyker</span>, <span class="bold">Weapon:</span> <span class="italic">Force Stave, Laspistol</span>
</p>
<br>
<table cellspacing="-1">
<tr>
<th>Abilities</th>
<th>Description</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">It's For Your Own Good</td>
<td>If this model is slain as a result of Perils of the Warp whilst within 6" of a friendly COMMISSAR they are executed before anything untoward can happen -- the power they were attempting still fails, but units within 6" of them do not suffer D3 mortal wounds as normal.</td>
<td>
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Psychic Power</th>
<th>Warp Charge</th><th>Range</th><th>Details</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">3) Psychic Barrier</td>
<td>6</td><td>12"</td><td>Select a friendly ASTRA MILITARUM unit within 12" of the psyker. Until the start of your next Psychic phase, add 1 to that unit's saving throws.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">4) Nightshroud</td>
<td>6</td><td>12"</td><td>Choose a friendly ASTRA MILITARUM unit within 12" of the psyker. Until the start of your next turn, any enemy unit that targets the chosen unit with a ranged weapon suffers a -1 penalty to its hit rolls.</td>
<td>
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Psyker</th>
<th>Cast</th><th>Deny</th><th>Powers Known</th><th>Other</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Psyker</td>
<td>1</td><td>1</td><td>Smite & 2 Psykana</td><td></td>
<td>
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Unit</th>
<th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Primaris Psyker</td>
<td>6"</td><td>3+</td><td>3+</td><td>3</td><td>3</td><td>4</td><td>3</td><td>8</td><td>5+</td>
<td>
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Weapon</th>
<th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Force Stave</td>
<td>Melee</td><td>Melee</td><td>+2</td><td>-1</td><td>D3</td><td></td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Laspistol</td>
<td>12</td><td>Pistol 1</td><td>3</td><td>0</td><td>1</td><td>-</td>
<td>
</td>
</tr>
</table>

</li>
<li class="rootselection">
<h4>Primaris Psyker [2 PL, 46pts]</h4>
<p>
<span class="bold">Selections:</span> Force Stave [8pts], Mental Fortitude, Nightshroud
</p>
<p class="category-names">
<span class="bold">Categories:</span> <span class="caps">Astra Militarum, Astra Telepathica, Character, HQ, Imperium, Infantry, Primaris Psyker, Psyker, Scholastica Psykana</span>
</p>
<p class="profile-names">
<span class="bold">Abilities:</span> <span class="italic">It's For Your Own Good</span>, <span class="bold">Psychic Power:</span> <span class="italic">4) Nightshroud, 5) Mental Fortitude</span>, <span class="bold">Psyker:</span> <span class="italic">Psyker</span>, <span class="bold">Unit:</span> <span class="italic">Primaris Psyker</span>, <span class="bold">Weapon:</span> <span class="italic">Force Stave, Laspistol</span>
</p>
<br>
<table cellspacing="-1">
<tr>
<th>Abilities</th>
<th>Description</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">It's For Your Own Good</td>
<td>If this model is slain as a result of Perils of the Warp whilst within 6" of a friendly COMMISSAR they are executed before anything untoward can happen -- the power they were attempting still fails, but units within 6" of them do not suffer D3 mortal wounds as normal.</td>
<td>
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Psychic Power</th>
<th>Warp Charge</th><th>Range</th><th>Details</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">4) Nightshroud</td>
<td>6</td><td>12"</td><td>Choose a friendly ASTRA MILITARUM unit within 12" of the psyker. Until the start of your next turn, any enemy unit that targets the chosen unit with a ranged weapon suffers a -1 penalty to its hit rolls.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">5) Mental Fortitude</td>
<td>4</td><td>12"</td><td>Select a friendly ASTRA MILITARUM unit within 12" of the psyker. Until the start of your next Psychic phase, that unit automatically passes Morale tests.</td>
<td>
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Psyker</th>
<th>Cast</th><th>Deny</th><th>Powers Known</th><th>Other</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Psyker</td>
<td>1</td><td>1</td><td>Smite & 2 Psykana</td><td></td>
<td>
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Unit</th>
<th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Primaris Psyker</td>
<td>6"</td><td>3+</td><td>3+</td><td>3</td><td>3</td><td>4</td><td>3</td><td>8</td><td>5+</td>
<td>
</td>
</tr>
</table>
<table cellspacing="-1">
<tr>
<th>Weapon</th>
<th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Force Stave</td>
<td>Melee</td><td>Melee</td><td>+2</td><td>-1</td><td>D3</td><td></td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Laspistol</td>
<td>12</td><td>Pistol 1</td><td>3</td><td>0</td><td>1</td><td>-</td>
<td>
</td>
</tr>
</table>

</li>
</ul>
</li>

</ul>
</li>

</ul>



<div class="summary">
<h2>Selection Rules</h2>
<p>
<span class="bold">Designer's Note (forgeworld):</span>
When selecting this unit for your army, choose which forgeworld it will be from. This replaces the <FORGEWORLD> keyword in all instances on this datasheet.
(Codex: Astra Militarum p100)
</p>
</div>
<br>
<p>Created with <a href="http://www.battlescribe.net">BattleScribe</a></p>
</div>
</body>
</html>
An unhandled error has occurred. Reload 🗙