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Piotr Bogorodz

+++ New Roster (Warhammer 40,000 9th Edition) [119 PL, 13CP, 1,998pts] +++

++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Blood Angels) [119 PL, 13CP, 1,998pts] ++
Rules: And They Shall Know No Fear, Angels of Death, Bolter Discipline, Combat Doctrines, Shock Assault

+ Configuration [12CP] +

**Chapter Selector**: Blood Angels
. Categories: PC: BA, Configuration
. Rules: The Red Thirst

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
. Categories: Configuration

Detachment Command Cost
. Categories: Configuration

+ HQ [16 PL, 1CP, 305pts] +

Chief Librarian Mephiston (Primaris) [7 PL, 140pts]: 1. Quickening, 2. Unleash Rage, 3. Shield of Sanguinius, Frag & Krak grenades, Plasma pistol, Smite, Vitarus
. Categories: Character, Faction: Blood Angels, Faction: Imperium, HQ, Librarian, Psyker, Mephiston, Infantry, Primaris, Chief Librarian, Faction: Adeptus Astartes
. Rules: Angels of Death, Savage Echoes, The Red Thirst
. Abilities: Lord of Death, Psychic Hood, Psychic Power: Quickening, Shield of Sanguinius, Smite, Unleash Rage, Psyker: Psyker, Unit: Chief Librarian Mephiston, Weapon: Frag grenades, Krak grenades, Plasma pistol, Standard, Plasma pistol, Supercharge, Vitarus
Profiles:
. Lord of Death: Description:Each time this model would lose a wound, roll one D6: on a 5+ that wound is not lost.|
. Psychic Hood: Description:Each time a Deny the Witch test is taken for this model, if the unit attempting to manifest the psychic power is within 12" of this model, add 1 to that Deny the Witch test|
. Quickening: Warp Charge:6|Range:Self|Details:You can re-roll Advance and charge rolls you make for the psyker, and Add D3 to this PSYKER's Attacks characteristics|
. Shield of Sanguinius: Warp Charge:6|Range:12"|Details:Select a friendly BLOOD ANGELS unit within 12" of the psyker. Until the start of your next Psychic phase, that unit has a 5+ invulnerable save.|
. Smite: Warp Charge:5|Range:18"|Details:Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.|
. Unleash Rage: Warp Charge:6|Range:12"|Details:Select a friendly BLOOD ANGELS unit within 12" of the PSYKER. Until the start of your next Psychic phase, each time a model in that unit make a melee attack, an unmodified hit roll of 6 scores 1 additional hit.|
. Psyker: Cast:2|Deny:2|Powers Known:Smite and three psychic powers from the Sanguinary discipline|Other:|
. Chief Librarian Mephiston: M:7"|WS:2+|BS:2+|S:5|T:5|W:6|A:5|Ld:9|Save:2+|
. Frag grenades: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:Blast.|
. Krak grenades: Range:6"|Type:Grenade 1|S:6|AP:-1|D:D3|Abilities:-|
. Plasma pistol, Standard: Range:12"|Type:Pistol 1|S:7|AP:-3|D:1|Abilities:-|
. Plasma pistol, Supercharge: Range:12"|Type:Pistol 1|S:8|AP:-3|D:2|Abilities:If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.|
. Vitarus: Range:Melee|Type:Melee|S:x2|AP:-3|D:D3|Abilities:-|

Commander Dante [9 PL, 1CP, 165pts]: 4. Heroic Bearing, Frag & Krak grenades, Inferno pistol, The Axe Mortalis, Warlord [1CP]
. Categories: Character, Commander Dante, Faction: Blood Angels, Faction: Imperium, Fly, HQ, Infantry, Jump Pack, Faction: Adeptus Astartes, Chapter Master, Warlord
. Rules: Angels of Death, Death from Above, Savage Echoes, The Red Thirst
. Abilities: Chapter Master, Death Mask of Sanguinius, Epic Hero of the Imperium, Heroic Bearing, Iron Halo, Lord Regent of the Imperium Nihilus, Rites of Battle (Aura), Unit: Commander Dante, Weapon: Frag grenades, Inferno pistol, Krak grenades, The Axe Mortalis
Profiles:
. Chapter Master: Description:In your Command phase, select one friendly BLOOD ANGELS CORE or BLOOD ANGELS CHARACTER unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll.|
. Death Mask of Sanguinius: Description:Each time an attack is made against this model, subtract 1 from that attack’s hit roll.|
. Epic Hero of the Imperium: Description:Once per battle, if this model is selected to use an Epic Deed Stratagem, that Stratagem costs 0 Command points.|
. Heroic Bearing: Description:- Add 3" to the range of this WARLORD's Rites of Battle, Tactical Precision, Chapter Master and Spiritual Leaders abilities (to a maximum of 9").
- This WARLORD has the following ability: 'Heroic Bearing (Aura): While a friendly BLOOD ANGELS CORE unit is within 9" of this WARLORD, add 1 to the Leadership characteristic of models in that unit.'|
. Iron Halo: Description:This model has a 4+ invulnerable save.|
. Lord Regent of the Imperium Nihilus: Description:If your army is Battle-forged, then when you select this model to be your Warlord, you receive 1 additional Command point.|
. Rites of Battle (Aura): Description:While a friendly BLOOD ANGELS CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.|
. Commander Dante: M:12"|WS:2+|BS:2+|S:4|T:4|W:6|A:6|Ld:9|Save:2+|
. Frag grenades: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:Blast.|
. Inferno pistol: Range:6"|Type:Pistol 1|S:8|AP:-4|D:D6|Abilities:Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.|Index: Imperium 2 p157
. Krak grenades: Range:6"|Type:Grenade 1|S:6|AP:-1|D:D3|Abilities:-|
. The Axe Mortalis: Range:Melee|Type:Melee|S:+3|AP:-3|D:2|Abilities:|

+ Troops [21 PL, 410pts] +

Assault Intercessor Squad [5 PL, 95pts]
. Categories: Faction: Imperium, Faction: Adeptus Astartes, Primaris, Infantry, Assault Intercessor Squad, Core, Intercessors, Troops
. Rules: Angels of Death, Combat Squads, Savage Echoes, The Red Thirst
. 4x Assault Intercessor [76pts]: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol
. . Unit: Assault Intercessor, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades
. Assault Intercessor Sgt [19pts]: Astartes Chainsword, Frag & Krak grenades, Heavy Bolt Pistol
. . Unit: Assault Intercessor Sgt, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades
Profiles:
. Assault Intercessor: M:6"|WS:3+|BS:3+|S:4|T:4|W:2|A:2|Ld:7|Save:3+|
. Assault Intercessor Sgt: M:6"|WS:3+|BS:3+|S:4|T:4|W:2|A:3|Ld:8|Save:3+|
. Astartes Chainsword: Range:Melee|Type:Melee|S:User|AP:-1|D:1|Abilities:When the bearer fights, it makes 1 additional attack with this weapon. |
. Frag grenades: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:Blast.|
. Heavy Bolt Pistol: Range:18"|Type:Pistol 1|S:4|AP:-1|D:1|Abilities:-|
. Krak grenades: Range:6"|Type:Grenade 1|S:6|AP:-1|D:D3|Abilities:-|

Assault Intercessor Squad [5 PL, 95pts]
. Categories: Faction: Imperium, Faction: Adeptus Astartes, Primaris, Infantry, Assault Intercessor Squad, Core, Intercessors, Troops
. Rules: Angels of Death, Combat Squads, Savage Echoes, The Red Thirst
. 4x Assault Intercessor [76pts]: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol
. . Unit: Assault Intercessor, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades
. Assault Intercessor Sgt [19pts]: Astartes Chainsword, Frag & Krak grenades, Heavy Bolt Pistol
. . Unit: Assault Intercessor Sgt, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades
Profiles:
. Assault Intercessor: M:6"|WS:3+|BS:3+|S:4|T:4|W:2|A:2|Ld:7|Save:3+|
. Assault Intercessor Sgt: M:6"|WS:3+|BS:3+|S:4|T:4|W:2|A:3|Ld:8|Save:3+|
. Astartes Chainsword: Range:Melee|Type:Melee|S:User|AP:-1|D:1|Abilities:When the bearer fights, it makes 1 additional attack with this weapon. |
. Frag grenades: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:Blast.|
. Heavy Bolt Pistol: Range:18"|Type:Pistol 1|S:4|AP:-1|D:1|Abilities:-|
. Krak grenades: Range:6"|Type:Grenade 1|S:6|AP:-1|D:D3|Abilities:-|

Infiltrator Squad [6 PL, 120pts]
. Categories: Smokescreen, Faction: Adeptus Astartes, Primaris, Infantry, Infiltrator Squad, Phobos, Faction: Imperium, Core, Troops
. Rules: Angels of Death, Combat Squads, Concealed Positions, Objective Secured, Savage Echoes, The Red Thirst
. Abilities: Omni-scramblers
. 4x Infiltrator [96pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
. . Unit: Infiltrator, Weapon: Bolt pistol, Frag grenades, Krak grenades, Marksman bolt carbine
. Infiltrator Sergeant [24pts]: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine
. . Unit: Infiltrator Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades, Marksman bolt carbine
Profiles:
. Omni-scramblers: Description:Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of this unit.|
. Infiltrator: M:6"|WS:3+|BS:3+|S:4|T:4|W:2|A:2|Ld:7|Save:3+|
. Infiltrator Sergeant: M:6"|WS:3+|BS:3+|S:4|T:4|W:2|A:3|Ld:8|Save:3+|
. Bolt pistol: Range:12"|Type:Pistol 1|S:4|AP:0|D:1|Abilities:-|
. Frag grenades: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:Blast.|
. Krak grenades: Range:6"|Type:Grenade 1|S:6|AP:-1|D:D3|Abilities:-|
. Marksman bolt carbine: Range:24"|Type:Rapid Fire 1|S:4|AP:0|D:1|Abilities:Each unmodified hit roll of 6 made for this weapon's attacks automatically hits and results in a wound (do not make a wound roll for that attack).|

Intercessor Squad [5 PL, 100pts]: Bolt rifle
. Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris, Core, Intercessors, Troops
. Rules: Angels of Death, Combat Squads, Objective Secured, Savage Echoes, The Red Thirst
. Weapon: Bolt rifle
. 4x Intercessor [80pts]: 4x Bolt pistol, 4x Frag & Krak grenades
. . Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades
. Intercessor Sergeant [20pts]: Bolt pistol, Frag & Krak grenades
. . Unit: Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades
Profiles:
. Intercessor: M:6"|WS:3+|BS:3+|S:4|T:4|W:2|A:2|Ld:7|Save:3+|
. Intercessor Sergeant: M:6"|WS:3+|BS:3+|S:4|T:4|W:2|A:3|Ld:8|Save:3+|
. Bolt pistol: Range:12"|Type:Pistol 1|S:4|AP:0|D:1|Abilities:-|
. Bolt rifle: Range:30"|Type:Rapid Fire 1|S:4|AP:-1|D:1|Abilities:-|
. Frag grenades: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:Blast.|
. Krak grenades: Range:6"|Type:Grenade 1|S:6|AP:-1|D:D3|Abilities:-|

+ Elites [68 PL, 1,018pts] +

Bladeguard Veteran Squad [10 PL, 140pts]
. Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Bladeguard, Primaris, Bladeguard Veteran Squad, Core, Elites
. Rules: Angels of Death, Combat Squads, Savage Echoes, The Red Thirst
. 3x Bladeguard Veteran [105pts]: 3x Frag & Krak grenades, 3x Heavy Bolt Pistol, 3x Master-crafted power sword, 3x Storm Shield
. . Abilities: Storm shield, Unit: Bladeguard Veteran, Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades, Master-crafted power sword
. Bladeguard Veteran Sergeant [35pts]: Frag & Krak grenades, Heavy Bolt Pistol, Master-crafted power sword, Storm Shield
. . Abilities: Storm shield, Unit: Bladeguard Veteran Sergeant, Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades, Master-crafted power sword
Profiles:
. Storm shield: Description:The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.|
. Bladeguard Veteran: M:6"|WS:3+|BS:3+|S:4|T:4|W:3|A:3|Ld:8|Save:3+|
. Bladeguard Veteran Sergeant: M:6"|WS:3+|BS:3+|S:4|T:4|W:3|A:4|Ld:9|Save:3+|
. Frag grenades: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:Blast.|
. Heavy Bolt Pistol: Range:18"|Type:Pistol 1|S:4|AP:-1|D:1|Abilities:-|
. Krak grenades: Range:6"|Type:Grenade 1|S:6|AP:-1|D:D3|Abilities:-|
. Master-crafted power sword: Range:Melee|Type:Melee|S:+1|AP:-3|D:2|Abilities:-|

Death Company Marines [16 PL, 230pts]: Jump Pack [2 PL, 30pts]
. Categories: Elites, Faction: Blood Angels, Faction: Death Company, Faction: Imperium, Infantry, Core, Faction: Adeptus Astartes, Fly, Jump Pack
. Rules: Angels of Death, Death from Above, Savage Echoes, The Red Thirst
. Abilities: Black Rage
. Death Company Marine [20pts]: Frag & Krak grenades
. . Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades
. . Bolt pistol and chainsword: Astartes Chainsword, Bolt pistol
. . . Weapon: Astartes Chainsword, Bolt pistol
. Death Company Marine [20pts]: Frag & Krak grenades
. . Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades
. . Bolt pistol and chainsword: Astartes Chainsword, Bolt pistol
. . . Weapon: Astartes Chainsword, Bolt pistol
. Death Company Marine [20pts]: Frag & Krak grenades
. . Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades
. . Bolt pistol and chainsword: Astartes Chainsword, Bolt pistol
. . . Weapon: Astartes Chainsword, Bolt pistol
. Death Company Marine [20pts]: Frag & Krak grenades
. . Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades
. . Bolt pistol and chainsword: Astartes Chainsword, Bolt pistol
. . . Weapon: Astartes Chainsword, Bolt pistol
. Death Company Marine [20pts]: Frag & Krak grenades
. . Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades
. . Bolt pistol and chainsword: Astartes Chainsword, Bolt pistol
. . . Weapon: Astartes Chainsword, Bolt pistol
. Death Company Marine [20pts]: Frag & Krak grenades
. . Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades
. . Bolt pistol and chainsword: Astartes Chainsword, Bolt pistol
. . . Weapon: Astartes Chainsword, Bolt pistol
. Death Company Marine [20pts]: Frag & Krak grenades
. . Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades
. . Bolt pistol and chainsword: Astartes Chainsword, Bolt pistol
. . . Weapon: Astartes Chainsword, Bolt pistol
. Death Company Marine [20pts]: Frag & Krak grenades
. . Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades
. . Bolt pistol and chainsword: Astartes Chainsword, Bolt pistol
. . . Weapon: Astartes Chainsword, Bolt pistol
. Death Company Marine [20pts]: Frag & Krak grenades
. . Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades
. . Bolt pistol and chainsword: Astartes Chainsword, Bolt pistol
. . . Weapon: Astartes Chainsword, Bolt pistol
. Death Company Marine [20pts]: Frag & Krak grenades
. . Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades
. . Bolt pistol and chainsword: Astartes Chainsword, Bolt pistol
. . . Weapon: Astartes Chainsword, Bolt pistol
Profiles:
. Black Rage: Description:• In your Movement phase, each time this unit is selected to move, it cannot Fall Back.
• Each time this unit fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit.
• Each time a model in this unit would lose a wound, roll one D6: on a 6 that wound is not lost.
• This unit cannot perform any Actions, as described in the Warhammer 40,000 Core book.|
. Death Company Marine (Jump Pack): M:12"|WS:3+|BS:3+|S:4|T:4|W:2|A:2|Ld:7|Save:3+|
. Astartes Chainsword: Range:Melee|Type:Melee|S:User|AP:-1|D:1|Abilities:When the bearer fights, it makes 1 additional attack with this weapon. |
. Bolt pistol: Range:12"|Type:Pistol 1|S:4|AP:0|D:1|Abilities:-|
. Frag grenades: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:Blast.|
. Krak grenades: Range:6"|Type:Grenade 1|S:6|AP:-1|D:D3|Abilities:-|

Redemptor Dreadnought [9 PL, 195pts]: 2x Storm Bolters, Icarus Rocket Pod [5pts], Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist
. Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Redemptor Dreadnought, Vehicle, Core, Elites
. Rules: Angels of Death, Explodes (6"/D3), Savage Echoes, The Red Thirst
. Abilities: Duty Eternal, Unit: Redemptor Dreadnought [1] (7+ wounds remaining), Redemptor Dreadnought [2] (4-6 wounds remaining), Redemptor Dreadnought [3] (1-3 wounds remaining), Weapon: Icarus Rocket Pod, Macro Plasma Incinerator, Standard, Macro Plasma Incinerator, Supercharged, Onslaught Gatling Cannon, Redemptor Fist, Storm bolter
Profiles:
. Duty Eternal: Description:Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1)|
. Redemptor Dreadnought [1] (7+ wounds remaining): M:8"|WS:3+|BS:3+|S:7|T:7|W:13|A:4|Ld:8|Save:3+|
. Redemptor Dreadnought [2] (4-6 wounds remaining): M:6"|WS:4+|BS:4+|S:7|T:7|W:N/A|A:4|Ld:8|Save:3+|
. Redemptor Dreadnought [3] (1-3 wounds remaining): M:4"|WS:5+|BS:5+|S:7|T:7|W:N/A|A:4|Ld:8|Save:3+|
. Icarus Rocket Pod: Range:24"|Type:Heavy D3|S:7|AP:-1|D:2|Abilities:Blast. Each time an attack is made with this weapon against an Aircraft unit, add 1 to that attack's hit roll. |
. Macro Plasma Incinerator, Standard: Range:36"|Type:Heavy D6|S:8|AP:-4|D:2|Abilities:Blast|
. Macro Plasma Incinerator, Supercharged: Range:36"|Type:Heavy D6|S:9|AP:-4|D:3|Abilities:Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting wiht this weapon. |
. Onslaught Gatling Cannon: Range:24"|Type:Heavy 8|S:5|AP:-1|D:1|Abilities:-|
. Redemptor Fist: Range:Melee|Type:Melee|S:x2|AP:-3|D:D3+3|Abilities:-|
. Storm bolter: Range:24"|Type:Rapid Fire 2|S:4|AP:0|D:1|Abilities:-|

Sanguinary Guard [17 PL, 160pts]
. Categories: Elites, Faction: Blood Angels, Faction: Imperium, Infantry, Fly, Jump Pack, Sanguinary Guard, Core, Faction: Adeptus Astartes
. Rules: Angels of Death, Death from Above, Savage Echoes, The Red Thirst
. Abilities: Angelic Visage, Heirs of Azkaellon, Unit: Sanguinary Guard
. Sanguinary Guard [32pts]: Angelus boltgun, Encarmine sword, Frag & Krak grenades
. . Rules: And They Shall Know No Fear
. . Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades
. Sanguinary Guard [32pts]: Angelus boltgun, Encarmine sword, Frag & Krak grenades
. . Rules: And They Shall Know No Fear
. . Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades
. Sanguinary Guard [32pts]: Angelus boltgun, Encarmine sword, Frag & Krak grenades
. . Rules: And They Shall Know No Fear
. . Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades
. Sanguinary Guard [32pts]: Angelus boltgun, Encarmine sword, Frag & Krak grenades
. . Rules: And They Shall Know No Fear
. . Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades
. Sanguinary Guard [32pts]: Angelus boltgun, Encarmine sword, Frag & Krak grenades
. . Rules: And They Shall Know No Fear
. . Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades
Profiles:
. Angelic Visage: Description:Each time a melee attack is made against this unit, subtract 1 from that attack’s hit roll.|
. Heirs of Azkaellon: Description:Each time a model in this unit makes an attack, if that model’s unit is within 6" of any friendly BLOOD ANGELS WARLORD models, add 1 to that attack’s hit roll.|
. Sanguinary Guard: M:12"|WS:3+|BS:3+|S:4|T:4|W:2|A:3|Ld:8|Save:2+|
. Angelus boltgun: Range:18"|Type:Assault 2|S:4|AP:-1|D:1|Abilities:-|
. Encarmine sword: Range:Melee|Type:Melee|S:+1|AP:-3|D:2|Abilities:-|
. Frag grenades: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:Blast.|
. Krak grenades: Range:6"|Type:Grenade 1|S:6|AP:-1|D:D3|Abilities:-|

Sanguinary Guard [7 PL, 128pts]
. Categories: Elites, Faction: Blood Angels, Faction: Imperium, Infantry, Fly, Jump Pack, Sanguinary Guard, Core, Faction: Adeptus Astartes
. Rules: Angels of Death, Death from Above, Savage Echoes, The Red Thirst
. Abilities: Angelic Visage, Heirs of Azkaellon, Unit: Sanguinary Guard
. Sanguinary Guard [32pts]: Angelus boltgun, Encarmine sword, Frag & Krak grenades
. . Rules: And They Shall Know No Fear
. . Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades
. Sanguinary Guard [32pts]: Angelus boltgun, Encarmine sword, Frag & Krak grenades
. . Rules: And They Shall Know No Fear
. . Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades
. Sanguinary Guard [32pts]: Angelus boltgun, Encarmine sword, Frag & Krak grenades
. . Rules: And They Shall Know No Fear
. . Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades
. Sanguinary Guard [32pts]: Angelus boltgun, Encarmine sword, Frag & Krak grenades
. . Rules: And They Shall Know No Fear
. . Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades
Profiles:
. Angelic Visage: Description:Each time a melee attack is made against this unit, subtract 1 from that attack’s hit roll.|
. Heirs of Azkaellon: Description:Each time a model in this unit makes an attack, if that model’s unit is within 6" of any friendly BLOOD ANGELS WARLORD models, add 1 to that attack’s hit roll.|
. Sanguinary Guard: M:12"|WS:3+|BS:3+|S:4|T:4|W:2|A:3|Ld:8|Save:2+|
. Angelus boltgun: Range:18"|Type:Assault 2|S:4|AP:-1|D:1|Abilities:-|
. Encarmine sword: Range:Melee|Type:Melee|S:+1|AP:-3|D:2|Abilities:-|
. Frag grenades: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:Blast.|
. Krak grenades: Range:6"|Type:Grenade 1|S:6|AP:-1|D:D3|Abilities:-|

Terminator Assault Squad [9 PL, 165pts]
. Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Terminator Assault Squad, Terminator, Core, Elites
. Rules: Angels of Death, Combat Squads, Savage Echoes, Teleport Strike, The Red Thirst
. Abilities: Crux Terminatus, Unit: Assault Terminator, Assault Terminator Sergeant
. Assault Terminator Sergeant [33pts]: Lightning Claw (Pair)
. . Weapon: Lightning claw
. 4x Assault Terminator w/x2LC [132pts]: 4x Lightning Claw (Pair)
. . Weapon: Lightning claw
Profiles:
. Crux Terminatus: Description:This model has a 5+ invulnerable save.|
. Assault Terminator: M:5"|WS:3+|BS:3+|S:4|T:4|W:3|A:2|Ld:8|Save:2+|
. Assault Terminator Sergeant: M:5"|WS:3+|BS:3+|S:4|T:4|W:3|A:3|Ld:9|Save:2+|
. Lightning claw: Range:Melee|Type:Melee|S:User|AP:-2|D:1|Abilities:Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll.|

+ Heavy Support [7 PL, 135pts] +

Eradicator Squad [7 PL, 135pts]: Melta rifle
. Categories: Primaris, Mk X Gravis, Infantry, Faction: Imperium, Faction: Adeptus Astartes, Eradicator Squad, Core, Heavy Support
. Rules: Angels of Death, Combat Squads, Savage Echoes, The Red Thirst
. Abilities: Total Obliteration, Weapon: Melta rifle
. 2x Eradicator [90pts]: 2x Bolt pistol
. . Unit: Eradicator, Weapon: Bolt pistol
. Eradicator Sgt [45pts]: Bolt pistol
. . Unit: Eradicator Sgt, Weapon: Bolt pistol
Profiles:
. Total Obliteration: Description:In your shooting phase, each time this unit is selected to shoot, if it has not Advanced this turn, it can unleash total obliteration, If it does, select one enemy unit; models in this unit can shoot twice this phase, but they can only make attacks that target that enemy unit(and only if that enemy unit is an eliglbe target for those attacks)|
. Eradicator: M:5"|WS:3+|BS:3+|S:4|T:5|W:3|A:2|Ld:7|Save:3+|
. Eradicator Sgt: M:5"|WS:3+|BS:3+|S:4|T:5|W:3|A:3|Ld:8|Save:3+|
. Bolt pistol: Range:12"|Type:Pistol 1|S:4|AP:0|D:1|Abilities:-|
. Melta rifle: Range:24"|Type:Assault 1|S:8|AP:-4|D:D6|Abilities:Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2|

+ Dedicated Transport [7 PL, 130pts] +

Impulsor [7 PL, 130pts]: 2x Storm Bolters, Ironhail Heavy Stubber [5pts], Shield Dome [15pts]
. Categories: Dedicated Transport, Faction: Adeptus Astartes, Vehicle, Transport, Faction: Imperium, Repulsor Field
. Rules: Angels of Death, Explodes (6"/D3), Savage Echoes, The Red Thirst
. Abilities: Assault Vehicle, Hover Tank, Shield Dome, Transport: Transport, Unit: Impulsor [1] (6+ wounds remaining), Impulsor [2] (3-5 wounds remaining), Impulsor [3] (1-2 wounds remaining), Weapon: Ironhail Heavy Stubber, Storm bolter
Profiles:
. Assault Vehicle: Description:Units embarked within this transport can disembark even if it has made a Normal Move this phase. Any unit that disembarks after this transport has made a Normal Move cannot charge this turn. |
. Hover Tank: Description:Distances and ranges are always measured to and from this model's hull even though it has a base.|
. Shield Dome: Description:A model with a shield dome has a 5+ invulnerable save.|
. Transport: Capacity:This model has a transport capacity of 6 PRIMARIS INFANTRY models. It cannot transport JUMP PACK or MK X GRAVIS models.|
. Impulsor [1] (6+ wounds remaining): M:14"|WS:6+|BS:3+|S:7|T:7|W:11|A:3|Ld:8|Save:3+|
. Impulsor [2] (3-5 wounds remaining): M:7""|WS:6+|BS:4+|S:7|T:7|W:N/A|A:D3|Ld:8|Save:3+|
. Impulsor [3] (1-2 wounds remaining): M:4"|WS:6+|BS:5+|S:7|T:7|W:N/A|A:1|Ld:8|Save:3+|
. Ironhail Heavy Stubber: Range:36"|Type:Heavy 4|S:4|AP:-1|D:1|Abilities:-|
. Storm bolter: Range:24"|Type:Rapid Fire 2|S:4|AP:0|D:1|Abilities:-|

++ Roster Rules ++

. And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers ()

. Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()

. Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply

- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type. ()

. Combat Doctrines: (See page 125 of Codex Space Marines) ()

. Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. ()

++ Selection Rules ++

. And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers ()

. Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()

. Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. ()

. Concealed Positions: During Deployment when you set up this unit, if every model in this unit has this ability then it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models ()

. Death from Above: During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from enemy models. ()

. Explodes (6"/D3): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 6" suffers D3 mortal wounds. ()

. Objective Secured: If your army is battle-forged, all Troops units in ADEPTUS ASTARTES Detachments gain this ability.

A player controls an objective marker if they have any models with this ability within range of that objective marker, even if there are more enemy models within range of that objective marker. If an enemy model within range of an objective marker also has this ability (or a similar ability), then the objective marker is controlled by the player who has the most models within range of that objective marker as normal. ()

. Savage Echoes: If every unit from your army (excluding UNALIGNED untis) has the BLOOD ANGELS keyword, then every unit that has the Combat Doctrines ability and is in a BLOOD ANGELS Detachment gains the Savage Echoes ability, below.

Whilst the Assault Doctrine is active, if a unit with this ability makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in that unit until the end of the turn (note that this is cumulative with the bonus these models receive from the Shock Assault ability). ()

. Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases this model can teleport into battle - set it up anywhere on the battlefield that is more than 9" away from any enemy models. ()

. The Red Thirst: When resolving an attack made with a melee weapon by a model with this ability in a turn in which that model’s unit made a charge move, was charged or performed a Heroic Intervention, add 1 to the wound roll. When a unit with this ability Advances or makes a charge move, add 1 to the Advance roll or charge roll. ()

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