Vojta Berescak
+++ New Roster (Warhammer 40,000 10th Edition) [1,990pts] +++
++ Army Roster (Chaos - Chaos Daemons) [1,990pts] ++
+ Configuration +
Battle Size: 2. Strike Force (2000 Point limit)
. . Categories: Configuration
Chaos Knights are visible
. . Categories: Configuration
Detachment Choice: Daemonic Incursion
. . Categories: Configuration
Khorne Daemons are visible
. . Categories: Configuration
Nurgle Daemons are visible
. . Categories: Configuration
Show Legends
. . Categories: Configuration
Show Unaligned Forces
. . Categories: Configuration
Show Unaligned Fortifications
. . Categories: Configuration
Slaanesh Daemons are visible
. . Categories: Configuration
Tzeentch Daemons are visible
. . Categories: Configuration
+ Epic Hero [1,010pts] +
Be'lakor [325pts]: Betraying Shades, The Blade of Shadows, Warlord
. . Categories: Faction: Legiones Daemonica, Monster, Character, Fly, Epic Hero, Psyker, Chaos, Daemon, Be'lakor, Warlord
. . Rules: Deadly Demise D6, Deep Strike, Devastating Wounds, Hazardous, Ignores Cover, Lethal Hits, Psychic, Stealth, The Shadow of Chaos, Warp Rifts
. . Abilities: Damaged: 1-6 wounds remaining, Invulnerable Save, Shadow Form, The Dark Master (Aura), Melee Weapons: ➤ The Blade of Shadows - strike, ➤ The Blade of Shadows - sweep, Ranged Weapons: ➤ Betraying Shades - focused witchfire, ➤ Betraying Shades - witchfire, Shadow Form: Pall of Despair (Aura, Psychic), Shadow Lord (Aura, Psychic), Wreathed in Shadows (Aura, Psychic), Unit: Be'lakor
Profiles:
. . Damaged: 1-6 wounds remaining: Description:While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
. . Invulnerable Save: Description:This model has a 4+ invulnerable save.
. . Shadow Form: Description:At the start of the battle round, select one Shadow Form ability. Until the end of the battle round, this model has that ability.
. . The Dark Master (Aura): Description:The area of the battlefield within 6" of this model is considered to be within your army’s Shadow of Chaos.
. . ➤ The Blade of Shadows - strike: Range:Melee|A:6|WS:2+|S:14|AP:-4|D:D6+1|Keywords:Lethal Hits
. . ➤ The Blade of Shadows - sweep: Range:Melee|A:14|WS:2+|S:8|AP:-3|D:1|Keywords:-
. . ➤ Betraying Shades - focused witchfire: Range:18"|A:12|BS:2+|S:6|AP:-3|D:1|Keywords:Devastating Wounds, Hazardous, Ignores Cover, Psychic
. . ➤ Betraying Shades - witchfire: Range:18"|A:9|BS:2+|S:5|AP:-2|D:1|Keywords:Devastating Wounds, Ignores Cover, Psychic
. . Pall of Despair (Aura, Psychic): Effect:In the Battle-shock step of your opponent’s Command phase, if an enemy unit that is below its Starting Strength is within 6" of this model, that unit must take a Battle-shock test. For the purposes of this ability, if a unit has a Starting Strength of 1, it is considered to be below its Starting Strength while it has lost one or more wounds.
. . Shadow Lord (Aura, Psychic): Effect:While a friendly LEGIONES DAEMONICA unit is within 6" of this model, you can re-roll Battle-shock and Leadership tests taken for that unit.
. . Wreathed in Shadows (Aura, Psychic): Effect:While a friendly LEGIONES DAEMONICA unit is within 6" of this model, that unit can only be targeted by a ranged attack if the attacking model is within 18".
. . Be'lakor: M:12"|T:10|SV:4+|W:18|LD:6+|OC:5
Kairos Fateweaver [285pts]: Infernal Gateway, Staff of Tomorrow
. . Categories: Faction: Legiones Daemonica, Monster, Character, Epic Hero, Fly, Psyker, Chaos, Daemon, Tzeentch, Kairos Fateweaver
. . Rules: Blast, Deadly Demise D6, Deep Strike, Hazardous, Indirect Fire, Psychic, The Shadow of Chaos, Warp Rifts
. . Abilities: Damaged: 1-7 wounds remaining, Invulnerable Save, One Head Looks Back, One Head Looks Forward (Aura), Melee Weapons: Staff of Tomorrow, Ranged Weapons: ➤ Infernal Gateway - focused witchfire, ➤ Infernal Gateway - witchfire, Unit: Kairos Fateweaver
Profiles:
. . Damaged: 1-7 wounds remaining: Description:While this model has 1-7 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
. . Invulnerable Save: Description:This model has a 4+ invulnerable save.
. . One Head Looks Back: Description:Once per battle, after your opponent uses a Stratagem, this model can use this ability. If it does, until the end of the battle, each time your opponent uses that Stratagem, increase its cost to your opponent by 1CP.
. . One Head Looks Forward (Aura): Description:Each time you target a friendly TZEENTCH LEGIONES DAEMONICA unit within 6" of this model with a Stratagem, roll one D6: if the result is greater than the current battle round number, you gain 1CP.
. . Staff of Tomorrow: Range:Melee|A:5|WS:3+|S:8|AP:-2|D:2D3|Keywords:Psychic
. . ➤ Infernal Gateway - focused witchfire: Range:24"|A:D3+6|BS:2+|S:9|AP:-3|D:D3|Keywords:Blast, Indirect Fire, Hazardous, Psychic
. . ➤ Infernal Gateway - witchfire: Range:24"|A:D6+3|BS:2+|S:9|AP:-2|D:D3|Keywords:Blast, Indirect Fire, Psychich
. . Kairos Fateweaver: M:12"|T:10|SV:6+|W:20|LD:6+|OC:5
Shalaxi Helbane [400pts]: Lash of Slaanesh, Pavane of Slaanesh, Snapping claws, Soulpiercer
. . Categories: Faction: Legiones Daemonica, Monster, Character, Epic Hero, Psyker, Chaos, Daemon, Slaanesh, Shalaxi Helbane
. . Rules: Assault, Deadly Demise D6, Deep Strike, Devastating Wounds, Extra Attacks, Feel No Pain 5+, Hazardous, Precision, Psychic, Sustained Hits, The Shadow of Chaos, Warp Rifts
. . Abilities: Cloak of Constriction, Damaged: 1-7 wounds remaining, Invulnerable Save, Monarch of the Hunt, Melee Weapons: Snapping claws, Soulpiercer, Ranged Weapons: Lash of Slaanesh, ➤ Pavane of Slaanesh - focused witchfire, ➤ Pavane of Slaanesh - witchfire, Unit: Shalaxi Helbane
Profiles:
. . Cloak of Constriction: Description:At the start of the Fight phase, select one enemy unit within Engagement Range of this model. Until the end of the phase, subtract 1 from the Attacks characteristic of melee weapons equipped by that unit.
. . Damaged: 1-7 wounds remaining: Description:While this model has 1-7 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
. . Invulnerable Save: Description:This model has a 4+ invulnerable save.
. . Monarch of the Hunt: Description:Each time this model declares a charge that targets a MONSTER, VEHICLE or CHARACTER unit, you can re-roll the Charge roll. Each time this model makes a melee attack that targets a MONSTER, VEHICLE or CHARACTER unit, you can re-roll the Hit roll, the Wound roll and the Damage roll.
. . Snapping claws: Range:Melee|A:4|WS:2+|S:6|AP:-2|D:3|Keywords:Devastating Wounds, Extra Attacks
. . Soulpiercer: Range:Melee|A:6|WS:2+|S:14|AP:-3|D:D6+2|Keywords:Precision
. . Lash of Slaanesh: Range:12"|A:6|BS:2+|S:6|AP:-1|D:2|Keywords:Assault
. . ➤ Pavane of Slaanesh - focused witchfire: Range:18"|A:D6|BS:2+|S:9|AP:-2|D:D3|Keywords:Hazardous, Devastating Wounds, Psychic, Sustained Hits 1
. . ➤ Pavane of Slaanesh - witchfire: Range:18"|A:D6|BS:2+|S:9|AP:-1|D:D3|Keywords:Devastating Wounds, Psychic
. . Shalaxi Helbane: M:14"|T:10|SV:5+|W:20|LD:6+|OC:5
+ Character [785pts] +
Bloodthirster [300pts]: Great axe of Khorne, Hellfire breath
. . Categories: Faction: Legiones Daemonica, Monster, Character, Fly, Chaos, Daemon, Khorne, Bloodthirster
. . Rules: Deadly Demise D6, Deep Strike, Ignores Cover, The Shadow of Chaos, Torrent, Warp Rifts
. . Abilities: Daemon Lord of Khorne (Aura), Damaged: 1-6 wounds remaining, Invulnerable Save, Relentless Carnage, Melee Weapons: ➤ Great axe of Khorne - strike, ➤ Great axe of Khorne - sweep, Ranged Weapons: Hellfire breath
Profiles:
. . Daemon Lord of Khorne (Aura): Description:While a friendly KHORNE LEGIONES DAEMONICA unit is within 6" of this model, each time a model in that unit makes a melee attack, add 1 to the Hit roll.
. . Damaged: 1-6 wounds remaining: Description:While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
. . Invulnerable Save: Description:This model has a 4+ invulnerable save.
. . Relentless Carnage: Description:At the end of the Fight phase, you can select one enemy unit within Engagement Range of this model and roll eight D6: for each 4+, that enemy unit suffers 1 mortal wound.
. . ➤ Great axe of Khorne - strike: Range:Melee|A:7|WS:2+|S:16|AP:-4|D:D6+2|Keywords:-
. . ➤ Great axe of Khorne - sweep: Range:Melee|A:14|WS:2+|S:10|AP:-2|D:2|Keywords:-
. . Hellfire breath: Range:12"|A:D6|BS:N/A|S:5|AP:-1|D:1|Keywords:Ignores Cover, Torrent
Lord of Change [230pts]: Bolt of Change, Rod of sorcery, Staff of Tzeentch
. . Categories: Faction: Legiones Daemonica, Monster, Character, Fly, Psyker, Chaos, Daemon, Tzeentch, Lord of Change
. . Rules: Deadly Demise D6, Deep Strike, Hazardous, Psychic, The Shadow of Chaos, Warp Rifts
. . Abilities: Daemon Lord of Tzeentch (Aura), Damaged: 1-6 wounds remaining, Invulnerable Save, Master of Magicks (Psychic), Melee Weapons: Staff of Tzeentch, Ranged Weapons: Rod of sorcery, ➤ Bolt of Change - focused witchfire, ➤ Bolt of Change - witchfire, Unit: Lord of Change
Profiles:
. . Daemon Lord of Tzeentch (Aura): Description:While a friendly TZEENTCH LEGIONES DAEMONICA unit is within 6" of this model, each time a model in that unit makes a ranged attack, add 1 to the Strength characteristic of that attack.
. . Damaged: 1-6 wounds remaining: Description:While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
. . Invulnerable Save: Description:This model has a 4+ invulnerable save.
. . Master of Magicks (Psychic): Description:In your Shooting phase, select one of the following abilities: [IGNORES COVER]; [LETHAL HITS]; [SUSTAINED HITS D3]. Until the end of the phase, this model’s Bolt of Change has that ability.
. . Staff of Tzeentch: Range:Melee|A:5|WS:3+|S:6|AP:-1|D:3|Keywords:Psychic
. . Rod of sorcery: Range:12"|A:6|BS:2+|S:8|AP:-1|D:D3|Keywords:Psychic
. . ➤ Bolt of Change - focused witchfire: Range:18"|A:9|BS:2+|S:9|AP:-2|D:D3|Keywords:Hazardous, Psychic
. . ➤ Bolt of Change - witchfire: Range:18"|A:9|BS:2+|S:9|AP:-1|D:1|Keywords:Psychic
. . Lord of Change: M:12"|T:10|SV:6+|W:18|LD:6+|OC:5
Lord of Change [255pts]: Bolt of Change, Rod of sorcery, Staff of Tzeentch, The Everstave [25pts]
. . Categories: Faction: Legiones Daemonica, Monster, Character, Fly, Psyker, Chaos, Daemon, Tzeentch, Lord of Change
. . Rules: Deadly Demise D6, Deep Strike, Hazardous, Psychic, The Shadow of Chaos, Warp Rifts
. . Abilities: Daemon Lord of Tzeentch (Aura), Damaged: 1-6 wounds remaining, Invulnerable Save, Master of Magicks (Psychic), The Everstave, Melee Weapons: Staff of Tzeentch, Ranged Weapons: Rod of sorcery, ➤ Bolt of Change - focused witchfire, ➤ Bolt of Change - witchfire, Unit: Lord of Change
Profiles:
. . Daemon Lord of Tzeentch (Aura): Description:While a friendly TZEENTCH LEGIONES DAEMONICA unit is within 6" of this model, each time a model in that unit makes a ranged attack, add 1 to the Strength characteristic of that attack.
. . Damaged: 1-6 wounds remaining: Description:While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
. . Invulnerable Save: Description:This model has a 4+ invulnerable save.
. . Master of Magicks (Psychic): Description:In your Shooting phase, select one of the following abilities: [IGNORES COVER]; [LETHAL HITS]; [SUSTAINED HITS D3]. Until the end of the phase, this model’s Bolt of Change has that ability.
. . The Everstave: Description:TZEENTCH LEGIONES DAEMONICA model only. Add 1 to the Strength characteristic of the bearer’s ranged weapons and increase the Range characteristic of such weapons by 3". While the bearer is within your army’s Shadow of Chaos, add 2 to the Strength characteristic of the bearer’s ranged weapons and increase the Range characteristic of such weapons by 6" instead.
. . Staff of Tzeentch: Range:Melee|A:5|WS:3+|S:6|AP:-1|D:3|Keywords:Psychic
. . Rod of sorcery: Range:12"|A:6|BS:2+|S:8|AP:-1|D:D3|Keywords:Psychic
. . ➤ Bolt of Change - focused witchfire: Range:18"|A:9|BS:2+|S:9|AP:-2|D:D3|Keywords:Hazardous, Psychic
. . ➤ Bolt of Change - witchfire: Range:18"|A:9|BS:2+|S:9|AP:-1|D:1|Keywords:Psychic
. . Lord of Change: M:12"|T:10|SV:6+|W:18|LD:6+|OC:5
+ Infantry [195pts] +
Flamers [65pts]
. . Categories: Infantry, Fly, Chaos, Daemon, Tzeentch, Flamers
. . Rules: Deep Strike, The Shadow of Chaos, Warp Rifts
. . Abilities: Bounding Leaps, Invulnerable Save, Unit: Flamers
. . 3x Flamer: 3x Flamer mouths, 3x Flickering Flames
. . . . Rules: Ignores Cover, Psychic, Torrent
. . . . Melee Weapons: Flamer mouths, Ranged Weapons: Flickering Flames
Profiles:
. . Bounding Leaps: Description:This unit is eligible to shoot in a turn in which it Fell Back.
. . Invulnerable Save: Description:Models in this unit have a 4+ invulnerable save.
. . Flamer mouths: Range:Melee|A:3|WS:4+|S:4|AP:0|D:1|Keywords:-
. . Flickering Flames: Range:12"|A:D6|BS:N/A|S:4|AP:-1|D:1|Keywords:Ignores Cover, Psychic, Torrent
. . Flamers: M:9"|T:4|SV:7+|W:3|LD:7+|OC:1
Flamers [65pts]
. . Categories: Infantry, Fly, Chaos, Daemon, Tzeentch, Flamers
. . Rules: Deep Strike, The Shadow of Chaos, Warp Rifts
. . Abilities: Bounding Leaps, Invulnerable Save, Unit: Flamers
. . 3x Flamer: 3x Flamer mouths, 3x Flickering Flames
. . . . Rules: Ignores Cover, Psychic, Torrent
. . . . Melee Weapons: Flamer mouths, Ranged Weapons: Flickering Flames
Profiles:
. . Bounding Leaps: Description:This unit is eligible to shoot in a turn in which it Fell Back.
. . Invulnerable Save: Description:Models in this unit have a 4+ invulnerable save.
. . Flamer mouths: Range:Melee|A:3|WS:4+|S:4|AP:0|D:1|Keywords:-
. . Flickering Flames: Range:12"|A:D6|BS:N/A|S:4|AP:-1|D:1|Keywords:Ignores Cover, Psychic, Torrent
. . Flamers: M:9"|T:4|SV:7+|W:3|LD:7+|OC:1
Flamers [65pts]
. . Categories: Infantry, Fly, Chaos, Daemon, Tzeentch, Flamers
. . Rules: Deep Strike, The Shadow of Chaos, Warp Rifts
. . Abilities: Bounding Leaps, Invulnerable Save, Unit: Flamers
. . 3x Flamer: 3x Flamer mouths, 3x Flickering Flames
. . . . Rules: Ignores Cover, Psychic, Torrent
. . . . Melee Weapons: Flamer mouths, Ranged Weapons: Flickering Flames
Profiles:
. . Bounding Leaps: Description:This unit is eligible to shoot in a turn in which it Fell Back.
. . Invulnerable Save: Description:Models in this unit have a 4+ invulnerable save.
. . Flamer mouths: Range:Melee|A:3|WS:4+|S:4|AP:0|D:1|Keywords:-
. . Flickering Flames: Range:12"|A:D6|BS:N/A|S:4|AP:-1|D:1|Keywords:Ignores Cover, Psychic, Torrent
. . Flamers: M:9"|T:4|SV:7+|W:3|LD:7+|OC:1
++ Selection Rules ++
. . Assault: Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced this turn contains any models equipped with Assault weapons, it is still eligible to shoot in this turn’s Shooting phase. When such a unit is selected to shoot, you can only resolve attacks using Assault weapons its models are equipped with.
. . Blast: Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).
. . Deadly Demise D6: Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").
. . Deep Strike: During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.
. . Devastating Wounds: Weapons with [DEVASTATING WOUNDS] in their profile are known as Devastating Wounds weapons. Each time an attack is made with such a weapon, a Critical Wound inflicts a number of mortal wounds on the target equal to the Damage characteristic of that weapon and the attack sequence ends.
. . Extra Attacks: Weapons with [EXTRA ATTACKS] in their profile are known as Extra Attacks weapons. Each time the bearer of such a weapon fights, it can make attacks with that weapon in addition to the one it chooses to fight with. The number of attacks made with an Extra Attacks weapon cannot be modified by other rules.
. . Feel No Pain 5+: Some models have 'Feel No Pain x+' listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by 'x: that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model
suffers damage and so would lose a wound.
. . Hazardous: Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, if one or more models attack with Hazardous weapons, then after that unit has resolved all of its attacks, you must take one Hazardous test for each Hazardous weapon that was just used by rolling one D6. For each roll of 1, that test is failed and one model in that unit equipped with a Hazardous weapon is destroyed (selected by the controlling player), unless that model is a Character, Monster or Vehicle, in which case it suffers 3 mortal wounds instead. Note that if you selected a Character model in an Attached unit, the mortal wounds suffered must be allocated to that model first, even if there is another model in that unit that has lost one or more wounds or has had attacks allocated to it this phase.
. . Ignores Cover: Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with such a weapon, the target cannot have the Benefit of Cover against that attack.
. . Indirect Fire: Weapons with [INDIRECT FIRE] in their profile are known as Indirect Fire weapons, and attacks can be made with them even if the target is not visible to the attacking model. These attacks can destroy enemy models in a target unit even though none may have been visible to the attacking unit when you selected that target.
If no models in a target unit are visible to the attacking unit when you select that target, then each time a model in the attacking unit makes an attack against that target using an Indirect Fire weapon, subtract 1 from that attack’s Hit roll and the target has the Benefit of Cover against that attack.
. . Lethal Hits: Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a Critical Hit automatically wounds the target.
. . Precision: Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a weapon successfully wounds an Attached unit, if a Character model in that unit is visible to the attacking model, the attacking model’s player can choose to have that attack allocated to that Character model instead of following the normal attack sequence.
. . Psychic: Some weapons and abilities can only be used by PSYKERS. Such weapons and abilities are tagged with the word 'Psychic'. If a Psychic weapon or ability causes any unit to suffer one or more wounds, each of those wounds is considered to have been inflicted by a Psychic Attack.
. . Stealth: If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1 from that attack’s Hit roll.
. . Sustained Hits: Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’
. . The Shadow of Chaos: If your Army Faction is LEGIONES DAEMONICA, certain areas of the battlefield are considered to be within your army’s Shadow of Chaos, as follows:
■ Your deployment zone is always within your army’s Shadow of Chaos.
■ At the start of any phase, if you control at least half of the objective markers within No Man’s Land, until the end of that phase, No Man’s Land is within your army’s Shadow of Chaos.
■ At the start of any phase, if you control at least half of the objective markers within your opponent’s deployment zone, until the end of that phase, your opponent’s deployment zone is within your army’s Shadow of Chaos.
DAEMONIC MANIFESTATION
While a Legiones Daemonica unit from your army is within your army’s Shadow of Chaos, each time that unit takes a Battle-shock test, add 1 to that test and, if that test is passed, one model in that unit regains up to D3 lost wounds (if that unit is a Battleline unit and that test is passed, up to D3 destroyed models can be returned to that unit instead).
DAEMONIC TERROR
While an enemy unit is within your army’s Shadow of Chaos, each time that unit takes a Battle-shock test, subtract 1 from that test and, if that test is failed, that enemy unit suffers D3 mortal wounds.
. . Torrent: Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon, that attack automatically hits the target.
. . Warp Rifts: Each time a LEGIONES DAEMONICA unit from your army is set up on the battlefield using the Deep Strike ability, if it is set up wholly within your army’s Shadow of Chaos, it can be set up anywhere that is more than 6" horizontally away from all enemy models, instead of more than 9".
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