IGB Puławy 2000[1990pts]
Army Roster [1990pts] (Xenos - Aeldari)
Battle Focus - Agile Manoeuvres
Battle Size: Strike Force (2000 Point limit)
Detachment: Aspect Host
Show/Hide Options: Legends are visible, Unaligned Forces are visible, Unaligned Fortifications are visible
Show/Hide Options: Legends are visible, Unaligned Forces are visible, Unaligned Fortifications are visible
NAME ROLE pts OPTIONS
Eldrad Ulthran Epic Hero 110 Warlord
Jain Zar Epic Hero 105
Autarch Character 100 Aspect of Murder, Star Glaive, Dragon Fusion Gun
(11) Guardian Defenders Battleline 100 1x Heavy Weapon Platform: Bright Lance
(11) Storm Guardians Battleline 100 6x Storm Guardian
2x Storm Guardian with Aeldari Flamer
2x Storm Guardian with Guardian Fusion Gun & Power Sword
(5) Dark Reapers Infantry 90 Aspect Shrine Token
4x Dark Reaper
1x Dark Reaper Exarch: Missile Launcher
(10) Dire Avengers Infantry 150 2x Aspect Shrine Token
9x Dire Avenger
1x Dire Avenger Exarch: Two Avenger Shuriken Catapults
(5) Fire Dragons Infantry 100 Aspect Shrine Token
4x Fire Dragon
1x Fire Dragon Exarch: Firepike
(5) Howling Banshees Infantry 90 Aspect Shrine Token
4x Howling Banshee
1x Howling Banshee Exarch: Mirrorswords
(5) Howling Banshees Infantry 90 Aspect Shrine Token
4x Howling Banshee
1x Howling Banshee Exarch: Executioner and Shuriken Pistol
(5) Rangers Infantry 55 5x Ranger
Shadow Weaver Platform Infantry 75
(5) Striking Scorpions Infantry 75 Aspect Shrine Token
4x Striking Scorpion
1x Striking Scorpion Exarch: Biting blade & Shuriken Pistol
(3) Shining Spears Mounted 120 2x Shining Spear
1x Shining Spear Exarch: Shimmershield, Shuriken Cannon, Star Lance
Wraithlord Monster 140 Ghostglaive, 2x Flamer, 2x Bright Lance
Falcon Vehicle 130 Bright Lance, Shuriken Cannon
Falcon Vehicle 130 Bright Lance, Shuriken Cannon
Wave Serpent Dedicated Transport 115 Shuriken Cannon, Twin Bright Lance
Wave Serpent Dedicated Transport 115 Shuriken Cannon, Twin Bright Lance
110 pts Eldrad Ulthran
Models Options
1x Eldrad Ulthran Mind War, Shuriken Pistol, Staff of Ulthamar and witchblade, Warlord
Unit MTSVWLDOC
Eldrad Ulthran

7"

4

6+

5

6+

1

Ranged Weapons RangeABSSAPDKeywords
Mind War

18"

1

2+

5

-2

D6

Anti-character 4+, Precision, Psychic

Shuriken Pistol

12"

1

2+

4

-1

1

Assault, Pistol

Melee Weapons RangeAWSSAPDKeywords
Staff of Ulthamar and witchblade

Melee

3

2+

5

-1

2

Anti-Infantry 2+, Psychic

Abilities Description
Invulnerable Save (Eldrad)

Eldrad Ulthran has a 4+ Invulnerable save

Diviner of the Futures

At the start of your Command phase, if this model is on the battlefield, you gain 1CP.

Doom (Psychic)

At the end of your Movement phase, select one enemy unit within 18" of and visible to this model. Until the start of your next Command phase, each time a friendly Aeldari model makes an attack that targets that enemy unit, add 1 to the Wound roll

Leader

This model can be attached to the following units: ■ Guardian Defenders ■ Storm Guardians ■ Warlock Conclave

Rules Battle FocusLeaderAssaultPistolAnti-Psychic
Categories
AeldariCharacterEldrad UltranEpic HeroFaction: AsuryaniFarseerInfantryPsykerWarlord
105 pts Jain Zar
Models Options
1x Jain Zar Silent Death, The Blade of Destruction
Unit MTSVWLDOC
Jain Zar

8"

3

2+

5

6+

1

Ranged Weapons RangeABSSAPDKeywords
Silent Death

12"

6

2+

6

-2

1

Assault

Melee Weapons RangeAWSSAPDKeywords
Blade of Destruction

Melee

6

2+

6

-3

2

Anti-Infantry 3+

Abilities Description
Invulnerable Save (Jain Zar)

Jain Zar has a 4+ Invulnerable save

Leader

This model can be attached to the following unit: ■ Howling Banshees

Whirling Death

While this model is leading a unit, each time that unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in that unit and each time a model in that unit makes an Advance move, ignore any vertical distance when determining the total distance that model can be moved during that move.

Storm of Silence

Each time this model makes an attack that targets a Character unit, you can re-roll the Wound roll.

Rules LeaderFights FirstBattle FocusAssaultAnti-
Categories
AeldariAspect WarriorCharacterEpic HeroFaction: AsuryaniInfantryJain ZarPhoenix Lord
100 pts Autarch
Models Options
1x Autarch Aspect of Murder, Star Glaive, Dragon Fusion Gun
Unit MTSVWLDOC
Autarch

7"

3

3+

4

6+

1

Ranged Weapons RangeABSSAPDKeywords
Dragon Fusion Gun

12"

1

2+

9

-4

D6

Assault, Melta 3

Melee Weapons RangeAWSSAPDKeywords
Star Glaive

Melee

4

2+

6

-3

3

-

Abilities Description
Superlative Strategist

While this model is leading a unit, you can re-roll Advance rolls made for that unit, and you can re-roll any rolls made for that unit while it is performing an Agile Manoeuvre.

Path of Command

Once per battle round, one model from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that usage of that stratagem by 1CP.

Leader

This model can be attached to the following units: ■ Dark Reapers ■ Dire Avengers ■ Fire Dragons ■ Guardian Defenders ■ Howling Banshees ■ Storm Guardians ■ Striking Scorpions

Invulnerable Save (Autarch)

An Autarch has a 4+ Invulnerable save

Aspect Training

While this model is leading a Howling Banshees unit, it has the Fights First ability. While this model is leading a Striking Scorpions unit, it has the Infiltrators, Scouts 7" and Stealth abilities.

Aspect of Murder

Autarch or Autarch Wayleaper model only. Add 1 to the Damage characteristics of melee weapons equipped by the bearer, and those weapons have the [Precision] ability.

Rules Battle FocusLeaderMeltaAssault
Categories
AeldariAutarchCharacterFaction: AsuryaniGrenadesInfantry
100 pts Guardian Defenders
Models Options
10x Guardian Defender Close Combat Weapon, Shuriken Catapult
1x Heavy Weapon Platform Close Combat Weapon, Bright Lance
Unit MTSVWLDOC
Guardian Defender (x10)

7"

3

4+

1

7+

2

Heavy Weapon Platform

7"

3

4+

2

7+

0

Ranged Weapons RangeABSSAPDKeywords
Shuriken Catapult (x10)

18"

2

3+

4

-1

1

Assault

Bright Lance

36"

1

3+

12

-3

D6+2

-

Melee Weapons RangeAWSSAPDKeywords
Close Combat Weapon (x11)

Melee

1

3+

3

0

1

-

Abilities Description
Fleet of Foot

This unit can perform the Fade Back Agile Manoeuvre without spending a Battle Focus token to do so. It can do so even if other units have done so in the same phase, and doing so does not prevent other units from performing the same Agile Manoeuvre in the same phase.

Crewed Platform

When the last Guardian Defender model in this unit is destroyed, any remaining Heavy Weapon Platform models in this unit are also destroyed.

Rules Battle FocusAssault
Categories
AeldariBattlelineFaction: AsuryaniGrenadesGuardian DefendersGuardiansInfantry
100 pts Storm Guardians
Models Options
1x Serpent's Scale Platform Close Combat Weapon
6x Storm Guardian Close Combat Weapon, Shuriken Pistol
2x Storm Guardian with Aeldari Flamer Close Combat Weapon, Flamer
2x Storm Guardian with Guardian Fusion Gun & Power Sword Fusion Gun, Power sword
Unit MTSVWLDOC
Serpent's Scale Platform

7"

3

4+

2

7+

0

Storm Guardian (x10)

7"

3

4+

1

7+

2

Ranged Weapons RangeABSSAPDKeywords
Shuriken Pistol (x6)

12"

1

3+

4

-1

1

Assault, Pistol

Flamer (x2)

12"

D6

N/A

4

0

1

Assault, Ignores Cover, Torrent

Fusion Gun (x2)

12"

1

3+

8

-4

D6

Assault, Melta 2

Melee Weapons RangeAWSSAPDKeywords
Close Combat Weapon (x9)

Melee

2

3+

3

0

1

-

Power sword (x2)

Melee

2

3+

4

-2

1

-

Abilities Description
Stormblades

At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control until your opponent's Level of Control over that objective marker is greater than yours at the end of a phase.

Crewed Platform

When the last Storm Guardian model in this unit is destroyed, any remaining Serpent’s Scale Platform models in this unit are also destroyed.

Serpent Shield

Models in the bearer’s unit have a 5+ invulnerable save.

Rules Battle FocusAssaultPistolIgnores CoverTorrentMelta
Categories
AeldariBattlelineFaction: AsuryaniGrenadesGuardiansInfantryStorm Guardians
90 pts Dark Reapers
Models Options
4x Dark Reaper Close combat weapon, Reaper Launcher
1x Dark Reaper Exarch Close combat weapon, Missile Launcher
Unit MTSVWLDOC
Dark Reaper (x4)

6"

3

3+

1

6+

1

Dark Reaper Exarch

6"

3

3+

2

6+

1

Ranged Weapons RangeABSSAPDKeywords
➤ Reaper Launcher - Starshot (x4)

48"

1

3+

10

-2

3

Ignores Cover

➤ Reaper Launcher - Starswarm (x4)

48"

2

3+

5

-2

1

Ignores Cover

➤ Missile Launcher - Starshot

48"

1

2+

10

-2

D6

Ignores Cover

➤ Missile Launcher - Sunburst

48"

D6

2+

4

-1

1

Blast, Ignores Cover

Melee Weapons RangeAWSSAPDKeywords
Close combat weapon (x5)

Melee

2

3+

3

0

1

-

Abilities Description
Invulnerable Save

This unit has a 5+ Invulnerable save

Inescapable Accuracy

Each time a model in this unit makes a ranged attack, you can ignore any or all modifiers to that attack’s Ballistic Skill characteristic and any or all modifiers to the Hit roll.

Aspect Shrine Token

Once per battle for each Aspect Shrine token this unit has, you can change the result of one Hit roll or one Wound roll made for a model in this unit to an unmodified 6.

For every 5 models in this unit, it can have 1 Aspect Shrine token.

Rules Battle FocusIgnores CoverBlast
Categories
Dark ReapersFaction: AsuryaniInfantry
150 pts Dire Avengers
Models Options
9x Dire Avenger Avenger Shuriken Catapult, Close Combat Weapon
1x Dire Avenger Exarch Close Combat Weapon, Two Avenger Shuriken Catapults (2x Avenger Shuriken Catapult)
Unit MTSVWLDOC
Dire Avenger (x9)

7"

3

4+

1

6+

1

Dire Avenger Exarch

7"

3

4+

2

6+

1

Ranged Weapons RangeABSSAPDKeywords
Avenger Shuriken Catapult (x11)

18"

4

3+

4

-1

1

Assault

Melee Weapons RangeAWSSAPDKeywords
Close Combat Weapon (x10)

Melee

2

3+

3

0

1

-

Abilities Description
Bladestorm

Ranged weapons equipped by models in this unit have the [Sustained Hits 1] ability while targeting an enemy unit within half range.

Invulnerable Save

This unit has a 5+ Invulnerable save

Aspect Shrine Token

Once per battle for each Aspect Shrine token this unit has, you can change the result of one Hit roll or one Wound roll made for a model in this unit to an unmodified 6.

For every 5 models in this unit, it can have 1 Aspect Shrine token.

Rules Battle FocusAssault
Categories
AeldariAspect WarriorDire AvengersFaction: AsuryaniGrenadesInfantry
100 pts Fire Dragons
Models Options
4x Fire Dragon Close combat weapon, Dragon Fusion Gun
1x Fire Dragon Exarch Close combat weapon, Firepike
Unit MTSVWLDOC
Fire Dragon (x4)

7"

3

3+

1

6+

1

Fire Dragon Exarch

7"

3

3+

2

6+

1

Ranged Weapons RangeABSSAPDKeywords
Dragon Fusion Gun (x4)

12"

1

3+

9

-4

D6

Assault, Melta 3

Firepike

18"

1

3+

12

-4

D6

Assault, Melta 3

Melee Weapons RangeAWSSAPDKeywords
Close combat weapon (x5)

Melee

2

3+

3

0

1

-

Abilities Description
Invulnerable Save

This unit has a 5+ Invulnerable save

Assured Destruction

In your Shooting phase, each time a model in this unit makes a ranged attack that targets a Monster or Vehicle unit, you can re-roll the Hit roll, you can re-roll the Wound roll and you can re-roll the Damage roll.

Aspect Shrine Token

Once per battle for each Aspect Shrine token this unit has, you can change the result of one Hit roll or one Wound roll made for a model in this unit to an unmodified 6.

For every 5 models in this unit, it can have 1 Aspect Shrine token.

Rules Battle FocusAssaultMelta
Categories
AeldariAspect WarriorFaction: AsuryaniFire DragonsGrenadesInfantry
90 pts Howling Banshees
Models Options
4x Howling Banshee Banshee Blade, Shuriken Pistol
1x Howling Banshee Exarch Mirrorswords
Unit MTSVWLDOC
Howling Banshee (x4)

8"

3

4+

1

6+

1

Howling Banshee Exarch

8"

3

4+

2

6+

1

Ranged Weapons RangeABSSAPDKeywords
Shuriken Pistol (x4)

12"

1

3+

4

-1

1

Assault, Pistol

Melee Weapons RangeAWSSAPDKeywords
Banshee Blade (x4)

Melee

2

2+

4

-2

2

Anti-Infantry 3+

Mirrorswords

Melee

4

2+

4

-2

2

Anti-Infantry 3+

Abilities Description
Invulnerable Save

This unit has a 5+ Invulnerable Save. This invulnerable save is improved to 4+ against melee attacks.

Acrobatic

This unit is eligible to declare a charge in a turn in which it Advanced or Fell Back

Aspect Shrine Token

Once per battle for each Aspect Shrine token this unit has, you can change the result of one Hit roll or one Wound roll made for a model in this unit to an unmodified 6.

For every 5 models in this unit, it can have 1 Aspect Shrine token.

Rules Battle FocusFights FirstAnti-PistolAssault
Categories
Faction: AsuryaniHowling BansheesInfantry
90 pts Howling Banshees
Models Options
4x Howling Banshee Banshee Blade, Shuriken Pistol
1x Howling Banshee Exarch Executioner and Shuriken Pistol
Unit MTSVWLDOC
Howling Banshee (x4)

8"

3

4+

1

6+

1

Howling Banshee Exarch

8"

3

4+

2

6+

1

Ranged Weapons RangeABSSAPDKeywords
Shuriken Pistol (x5)

12"

1

3+

4

-1

1

Assault, Pistol

Melee Weapons RangeAWSSAPDKeywords
Banshee Blade (x4)

Melee

2

2+

4

-2

2

Anti-Infantry 3+

Executioner

Melee

3

2+

6

-3

3

Anti-Infantry 3+

Abilities Description
Invulnerable Save

This unit has a 5+ Invulnerable Save. This invulnerable save is improved to 4+ against melee attacks.

Acrobatic

This unit is eligible to declare a charge in a turn in which it Advanced or Fell Back

Aspect Shrine Token

Once per battle for each Aspect Shrine token this unit has, you can change the result of one Hit roll or one Wound roll made for a model in this unit to an unmodified 6.

For every 5 models in this unit, it can have 1 Aspect Shrine token.

Rules Battle FocusFights FirstAnti-PistolAssault
Categories
Faction: AsuryaniHowling BansheesInfantry
55 pts Rangers
Models Options
5x Ranger Close Combat Weapon, Long rifle, Shuriken Pistol
Unit MTSVWLDOC
Rangers (x5)

7"

3

5+

1

7+

1

Ranged Weapons RangeABSSAPDKeywords
Long rifle (x5)

36"

1

3+

4

-1

2

Heavy, Precision

Shuriken Pistol (x5)

12"

1

2+

4

-1

1

Assault, Pistol

Melee Weapons RangeAWSSAPDKeywords
Close Combat Weapon (x5)

Melee

1

3+

3

0

1

-

Abilities Description
Invulnerable Save

Models in this unit have a 5+ invulnerable save against ranged attacks only.

Path of the Outcast

Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of this unit, it can make a Normal move of up to D6".

Rules InfiltratorsStealthBattle FocusHeavyPrecisionAssaultPistol
Categories
AeldariFaction: AsuryaniInfantryRangers
75 pts Shadow Weaver Platform
Models Options
1x Shadow Weaver Platform Close Combat Weapon, Shadow weaver, Shuriken Catapult
Unit MTSVWLDOC
Shadow Weaver Platform

7"

6

4+

5

7+

1

Ranged Weapons RangeABSSAPDKeywords
Shadow weaver

48"

D6+2

3+

6

-1

1

Blast, Indirect Fire

Shuriken Catapult

18"

2

3+

4

-1

1

Assault

Melee Weapons RangeAWSSAPDKeywords
Close Combat Weapon

Melee

2

3+

3

0

1

-

Abilities Description
Monofilament Snare

In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks made with its Shadow Weaver. Until the start of your next turn, that enemy unit it snared. While a unit is snared, each time that unit makes a Normal, Advance or Fall Back move, roll one D6 for each model in that unit: for each 1, that unit suffers 1 mortal wound.

Support Artillery

At the start of the Declare Battle Formations step, this model can join one Guardian Defenders unit from your army (a unit cannot have more than one Support Weapon model joined to it). This model then counts as part of that Guardians unit for the rest of the battle, and that unit's Starting Strength is increased accordingly.

This model, and any unit it is joined to, cannot embark within a Transport.

Support Weapon

Each time an attack targets this model's unit, it that unit contains one or more other models, until that attack is resolved, this model has a Toughness characteristic of 3.

Rules BlastIndirect FireAssault
Categories
AeldariFaction: AsuryaniInfantryShadow Weaver PlatformSupport Weapon
75 pts Striking Scorpions
Models Options
4x Striking Scorpion Scorpion chainsword, Shuriken pistol
1x Striking Scorpion Exarch Biting blade & Shuriken Pistol
Unit MTSVWLDOC
Striking Scorpion (x4)

7"

3

3+

1

6+

1

Striking Scorpion Exarch

7"

3

3+

2

6+

1

Ranged Weapons RangeABSSAPDKeywords
Shuriken pistol (x5)

12"

1

3+

4

-1

1

Assault, Pistol

Melee Weapons RangeAWSSAPDKeywords
Scorpion chainsword (x4)

Melee

4

3+

4

-1

1

Sustained Hits 1

Biting blade

Melee

4

3+

5

-3

1

Sustained Hits 1

Abilities Description
Invulnerable Save

This unit has a 5+ Invulnerable save.

Mandiblasters

Each time a model in this unit makes a melee attack, if it made a Charge move this turn, an unmodified Hit roll of 5+ scores a Critical Hit.

Aspect Shrine Token

Once per battle for each Aspect Shrine token this unit has, you can change the result of one Hit roll or one Wound roll made for a model in this unit to an unmodified 6.

For every 5 models in this unit, it can have 1 Aspect Shrine token.

Rules InfiltratorsBattle FocusStealthScouts 7"Sustained HitsPistolAssault
Categories
AeldariAspect WarriorFaction: AsuryaniInfantryStriking Scorpions
120 pts Shining Spears
Models Options
2x Shining Spear Laser Lance, Twin Shuriken Catapult
1x Shining Spear Exarch Shimmershield, Shuriken Cannon, Star Lance
Unit MTSVWLDOC
Shining Spear (x2)

14"

4

3+

2

6+

2

Shining Spear Exarch

14"

4

3+

3

6+

2

Ranged Weapons RangeABSSAPDKeywords
Laser Lance (x2)

6"

1

3+

6

-2

3

Assault

Twin Shuriken Catapult (x2)

18"

2

3+

4

-1

1

Assault, Twin Linked

Shuriken Cannon

24"

3

3+

6

-1

2

Lethal Hits

Star Lance

6"

1

2+

9

-3

3

Assault

Melee Weapons RangeAWSSAPDKeywords
Laser Lance (x2)

Melee

3

3+

5

-2

3

Anti-Monster 3+, Anti-Vehicle 3+, Lance

Star Lance

Melee

4

3+

5

-3

3

Anti-Monster 3+, Anti-Vehicle 3+, Lance

Abilities Description
Invulnerable Save

This unit has a 5+ Invulnerable Save.

Extreme Mobility

Each time this unit makes a Normal, Advance, Fall Back or Charge move, ignore any vertical distance when determining the total distance models in this unit can be moved during that move.

Shimmershield

The bearer has a 4+ invulnerable save.

Rules Battle FocusAssaultLanceAnti-Twin-linkedSustained Hits
Categories
AeldariAspect WarriorFaction: AsuryaniFlyMountedShining Spears
140 pts Wraithlord
Models Options
1x Wraithlord Ghostglaive, Wraithbone Fists, 2x Flamer, 2x Bright Lance
Unit MTSVWLDOC
Wraithlord

8"

10

2+

10

8+

3

Ranged Weapons RangeABSSAPDKeywords
Flamer (x2)

12"

D6

N/A

4

0

1

Assault, Ignores cover, Torrent

Bright Lance (x2)

36"

1

4+

12

-3

D6+2

-

Melee Weapons RangeAWSSAPDKeywords
➤ Ghostglaive - Strike

Melee

4

4+

10

-3

D6+1

-

➤ Ghostglaive - Sweep

Melee

8

4+

7

-2

2

-

Wraithbone Fists

Melee

4

4+

7

-2

2

-

Abilities Description
Fated Hero

At the start of the battle, select one of the following keywords: Infantry, Monster, Mounted, Vehicle. Each time this model makes an attack that targets a unit with the selected keyword, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.

Psychic Guidance

While this model is within 12" of one or more friendly Aeldari Psyker models, improve the Ballistic Skill and Weapon Skill characteristics of weapons equipped by this model by 1 and it has a Leadership characteristic of 6+.

Rules Deadly Demise 1AssaultIgnores CoverTorrent
Categories
AeldariFaction: AsuryaniMonsterWalkerWraith ConstructWraithlord
130 pts Falcon 2
Models Options
1x Falcon Pulse Laser, Wraithbone hull, Bright Lance, Shuriken Cannon
Unit MTSVWLDOC
Falcon

14"

9

3+

12

7+

3

Ranged Weapons RangeABSSAPDKeywords
Pulse Laser

48"

3

3+

9

-2

D6

-

Bright Lance

36"

1

3+

12

-3

D6+2

-

Shuriken Cannon

24"

3

3+

6

-1

2

Lethal Hits

Melee Weapons RangeAWSSAPDKeywords
Wraithbone hull

Melee

3

4+

6

0

1

-

Abilities Description
Damaged: 1-4 Wounds Remaining

While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Fire Support

In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks. Until the end of the turn, each time a friendly model that disembarked from this Transport this turn makes an attack that targets that enemy unit, you can re-roll the Wound roll

Transport Capacity
Transport

This model has a transport capacity of 6 Aeldari Infantry models. Each Wraith Construct model takes the space of 2 models. It cannot transport Jump Pack models or Ynnari models (excluding Yvraine and The Visarch)

Rules Deadly Demise D3Deep StrikeBattle FocusLethal Hits
Categories
AeldariFaction: AsuryaniFalconFlyTransportVehicle
115 pts Wave Serpent 2
Models Options
1x Wave Serpent Wraithbone Hull, Shuriken Cannon, Twin Bright Lance
Unit MTSVWLDOC
Wave Serpent

14"

9

3+

13

7+

2

Ranged Weapons RangeABSSAPDKeywords
Shuriken Cannon

24"

3

3+

6

-1

2

Lethal Hits

Twin Bright Lance

36"

1

3+

12

-3

D6+2

Twin-Linked

Melee Weapons RangeAWSSAPDKeywords
Wraithbone Hull

Melee

3

4+

6

0

1

-

Abilities Description
Invulnerable Save

This unit has a 5+ Invulnerable save

Wave Serpent Shield

Each time a ranged attack targets this model, if the Strength characteristic of that attack is greater than the Toughness characteristic of this model, subtract 1 from the Wound roll.

Damaged: 1-4 Wounds Remaining

While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Transport Capacity
Wave Serpent

This model has a transport capacity of 12 Aeldari Infantry models. Each Wraith Construct model takes the space of 2 models. It cannot transport Jump Pack models or Ynnari models (excluding Yvraine and The Visarch).

Rules Deadly Demise D3Battle FocusLethal HitsTwin-linked
Categories
AeldariDedicated TransportFaction: AsuryaniFlyTransportVehicleWave Serpent
Selection Rules
Anti-:

Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound.

Assault:

Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced this turn contains any models equipped with Assault weapons, it is still eligible to shoot in this turn’s Shooting phase. When such a unit is selected to shoot, you can only resolve attacks using Assault weapons its models are equipped with.

Battle Focus:

If your Army Faction is AELDARI, at the start of the battle round, you receive a number of Battle Focus tokens based on the battle size, as shown below:

■ Incursion - 2 ■ Strike Force - 4 ■ Onslaught - 6

Each time one of the triggers shown in the Agile Manoeuvres section of your codex occurs, you can spend one Battle focus token to enable the relevant eligible unit to perform that Agile Manoeuvre. A unit is eligible to perform an Agile Manoeuvre if it has this ability and has not already performed an Agile Manoeuvre in the same phase. Unless otherwise stated, you cannot trigger the same Agile Manoeuvre more than once per phase. At the end of the battle round, all unspent Battle Focus tokens are lost.

Blast:

Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).

Deadly Demise 1 / Deadly Demise D3:

Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").

Deep Strike:

During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.

If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.

Fights First:

Units with this ability that are eligible to fight do so in the Fights First step, provided every model in the unit has this ability.

Heavy:

Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made with such a weapon, if the attacking model’s unit Remained Stationary this turn, add 1 to that attack’s Hit roll.

Ignores Cover:

Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with such a weapon, the target cannot have the Benefit of Cover against that attack.

Indirect Fire:

Weapons with [INDIRECT FIRE] in their profile are known as Indirect Fire weapons, and attacks can be made with them even if the target is not visible to the attacking model. These attacks can destroy enemy models in a target unit even though none may have been visible to the attacking unit when you selected that target.

If no models in a target unit are visible to the attacking unit when you select that target, then each time a model in the attacking unit makes an attack against that target using an Indirect Fire weapon, subtract 1 from that attack’s Hit roll, an unmodified Hit roll of 1-3 always fails, and the target has the Benefit of Cover against that attack. Weapons with the [TORRENT] ability cannot be fired using the [INDIRECT FIRE] ability.

Infiltrators:

During deployment, if every model in a unit has this ability, then when you set it up, it can be set up anywhere on the battlefield that is more than 9" horizontally away from the enemy deployment zone and all enemy models.

Lance:

Weapons with [LANCE] in their profile are known as Lance weapons. Each time an attack is made with such a weapon, if the bearer made a Charge move this turn, add 1 to that attack’s Wound roll.

Leader:

While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are triggered when units are destroyed (pg 12), it is treated as a single unit for all rules purposes. Each time an attack targets an Attached unit, until the attacking unit has resolved all of its attacks, you must use the Toughness characteristic of the Bodyguard models in that unit, even if a Leader in that unit has a different Toughness characteristic. Each time an attack successfully wounds an Attached unit, that attack cannot be allocated to a Character model in that unit, even if that Character model has lost one or more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard model in an Attached unit has been destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to Character models in that unit.

Each time the last model in a Bodyguard unit is destroyed, each CHARACTER unit that is part of that Attached unit becomes a separate unit, with its original Starting Strength. If this happens as the result of an attack, they become separate units after the attacking unit has resolved all of its attacks. 

Each time the last model in a CHARACTER unit that is attached to a Bodyguard unit is destroyed and there is not another CHARACTER unit attached, that Attached unit’s Bodyguard unit becomes a separate unit, with its original Starting Strength. If this happens as the result of an attack, they become separate units after the attacking unit has resolved all of its attacks. 

Each time a unit that is part of an Attached unit is destroyed, it does not have the keywords of any other units that make up that Attached unit (unless it has those keywords on its own datasheet) for the purposes of any rules that would be triggered when that unit is destroyed.

Lethal Hits:

Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a Critical Hit automatically wounds the target.

Melta:

Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an attack made with such a weapon targets a unit within half that weapon’s range, that attack’s Damage characteristic is increased by the amount denoted by ‘x’.

Path of the Warrior:

Each time an Aspect Warriors or Avatar of Khaine unit from your army is selected to shoot or fight, select one of the following abilities for it to gain until the end of the phase:

■ Each time a model in this unit makes an attack, re-roll a Hit roll of 1. ■ Each time a model in this unit makes an attack, re-roll a Wound roll of 1.

Pistol:

Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and can only target one of the enemy units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit. 

If a model is equipped with one or more Pistols, unless it is a MONSTER or VEHICLE model, it can either shoot with its Pistols or with all of its other ranged weapons. Declare whether such a model will shoot with its Pistols or its other ranged weapons before selecting targets.

Precision:

Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a weapon successfully wounds an Attached unit, if a Character model in that unit is visible to the attacking model, the attacking model’s player can choose to have that attack allocated to that Character model instead of following the normal attack sequence.

Psychic:

Some weapons and abilities can only be used by PSYKERS. Such weapons and abilities are tagged with the word 'Psychic'. If a Psychic weapon or ability causes any unit to suffer one or more wounds, each of those wounds is considered to have been inflicted by a Psychic Attack.

Scouts 7":

Some units have ‘Scouts x"’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a Normal move of up to x", with the exception that, while making that move, the distance moved by each model in that unit can be greater than that model's Move characteristic, as long as it is not greater than x". 

DEDICATED TRANSPORT models can make use of any Scouts x" ability listed in their abilities, or a Scouts x" ability that a unit that starts the battle embarked within that DEDICATED TRANSPORT  model has (provided only models with this ability are embarked within that Dedicated Transport model), regardless of how that embarked unit gained this ability (e.g. listed in their abilities, conferred by an Enhancement or by an attached Character, etc.). 

A unit that moves using this ability must end that move more than 9" horizontally away from all enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first.

Stealth:

If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1 from that attack’s Hit roll.

Sustained Hits:

Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’

Torrent:

Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon, that attack automatically hits the target.

Twin-linked:

Weapons with [TWIN-LINKED] in their profile are known as Twin-linked weapons. Each time an attack is made with such a weapon, you can re-roll that attack’s Wound roll.

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Bartosz Dąbek

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