Timetable:
Programmet er som sædvanlig:
9:00-9:30 Check in
9:30-12:30 Kamp 1
12:30-13:15 Frokost og afstemning for fedeste hær
13:15-16:15 Kamp 2
16:15-16:30 Pause
16:30-19:30 Kamp 3
19:30-20:00 Præmieuddeling og oprydning
Missions:
Fælles for alle missioner:
VP Difference
0 = 10-10
1-2 = 11-9
3-4 = 12-8
5-6 = 13-7
7-8: 14-6
9-10: 15-5
11-12: 16-4
13-14: 17-3
15-16: 18-2
17-8: 19-1
19+: 20-0
Hvis en spiller mister alle sine modeller taber han 20-0 (husk boots on the ground).
No Mercy: No Mercy (s 219 i regelbogen) tæller med, med en max difference på +/- 6
Secondary objectives: Alle missioner er med Slay the Warlord, First Blood og Linebreaker
Random Game Length: The player who had first turn rolls a dice after T5. Game continues on the roll of 3+. At the end of T6, the player who went second rolls a dice. Game continues on the roll of 4+. This is a mission roll and cannot be re-rolled with a command point reroll.
First Turn: The player who finishes setting up first receives a +1 to a roll-off to see who goes first. If they take the first turn, opponent can roll a D6; on a 6, they manage to seize the initiative, and get the first turn instead!
ETC Mission 2
Objective #1: Eternal War: ETC Resupply Drop (ALTERED, 2 remaining Markers)
Objective #2: Maelstrom of War: Deadlock (3 cards per turn scoring cap)
Deployment: Vanguard Strike
Tactical Objectives: Generate up to 6 Tactical Objectives on the first turn, 5 on turn 2, etc...
Mission Special Rule: Strategic Deadlock: When using command points, double the cost from turn 3 onwards. At the start of battleround 3, before drawing new tactical objectives, player whose turn it is selects three markers on the battlefield and determines randomly which one will run out of supplies. That marker scores no points for EW at the end of the game. His opponent does the same for the 3 markers that weren’t chosen initially. At the start of battleround 5, the process is repeated and another 2 objectives run out of supplies and generate no points for Eternal War at the end of the game. Each remaining EW objective is worth 4VP when controlled at the end of the game
Scoring: At the end of the game, 4VP’s are scored for Eternal War for each of the 2 remaining EW markers under your control. Count up points scored from Eternal War, Maelstrom, Killpoints and secondary objectives objectives (Slay The Warlord, First Blood and Linebreaker). The difference in total VP’s scored decides the outcome of the battle.
ETC Mission 5
Objective #1: Eternal War: ETC Relic (ALTERED) & Scouring (Marker 1-6)
Objective #2: Maelstrom of War: Spoils of War (3 cards per turn scoring cap)
Deployment: Hammer and Anvil
Objective placing: The relic is placed in the exact middle of the table. Mark the superior (4VP) and inferior marker (1VP) before starting the first battleround.
Tactical Objectives: Generate up to 3 Tactical Objectives each turn. Domination is only achieved when all markers, including the relic, are controlled by one player.
Mission Special Rule: Precious Cargo Tactical Objective X type cards can be scored by either player, regardless of which player generated the card. In addition, these cards cannot be discarded unless achieved. Steal The Loot the player that scored more Tactical Objective X cards than their opponents scores an additional VP.
Scoring: At the end of the game the Relic is worth 5VP to the player whose model is carrying it, or 2VP to the player who is controlling it. The Superior Marker is worth 4VP to the player controlling it, while the Inferior Marker is only worth 1 VP. Score 2 VP for each other marker. Count up points scored from maelstrom and secondary objectives as well as from Steal The Loot. The difference in total VP’s scored during the game decides the outcome of the battle. Count up points scored from Eternal War, Maelstrom, Killpoints and secondary objectives objectives (Slay The Warlord, First Blood and Linebreaker). The difference in total VP’s scored decides the outcome of the battle.
NOTE: When the relic is dropped put it in base contact with the model that was carrying it prior to removing it from the table. Player owning the carrying model decides where the relic is dropped.
ETC Mission 6
Objective #1: Eternal War: ETC Dominate and Destroy (ALTERED)
Objective #2: Maelstrom of War: Targets Of Opportunity (no cap on Maelstrom cards scored)
Deployment: Frontline Assault
Tactical Objectives: Generate 3 Tactical Objectives at the start of the first turn. In each subsequent turn, Opportunity Lost takes effect. Discard all active objectives before drawing 3 new ones. If a player runs out of cards during the game, he reshuffles all the cards he hasn’t scored yet this battle and proceeds to draw the necessary cards.
Mission Special Rule: Opportunity Lost At the start of each round, players have to discard all active objectives and draw 3 new ones. Second Chance At the start of your turn, before discarding all objectives, spend 2CP to keep one objective card active and draw 3 new cards (plus ones scored for Dominate and Destroy). Dominate and Destroy Instead of using No Quarter Given as laid out in Chapter Approved, draw an additional maelstrom card each round for each KP scored in your previous turn and your opponents previous turn, up to a maximum of 6 cards. There is no cap on the amount of maelstrom cards that can be achieved per turn. All cards can be scored freely every turn.
Scoring: The difference in total VP’s scored during the game decides the outcome of the battle. Count up points scored from Maelstrom and Killpoints and secondary objectives objectives (Slay
The Warlord, First Blood and Linebreaker). The difference in total VP’s scored decides the outcome of the battle.
Army selection:
ETC FAQ: https://drive.google.com/file/d/1gVMZBKgpaenqeyedkXE7UWxgJPIUegU2/view
ETC Rulespack: https://drive.google.com/file/d/1EkWVtqczr_QkeM6saNxrj-janwbYAv2I/view