Timetable:
Friday August 5th
Round 1 : 9.30 am - 2 pm
Round 2 : 3 pm - 7.30 pm
Saturday August 6th
Round 3 : 9.30 am - 2 pm
Round 4 : 3 pm - 7.30 pm
Sunday August 7th
Round 5 : 9.00 am – 13.30 pm
Round 6 : 2.30 pm - 7.00 pm
Awards: 7.00 pm – 8.00 pm
Missions:
MISSION 1
Objective #1: Eternal War: Big Guns Never Tire - 5 Objectives (3 Victory Points each). Points for Heavy Support choices are scored as per the rulebook.
Objective #2: Maelstrom of War: Tactical Escalation
Deployment: Hammer and Anvil
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MISSION 2
Objective #1: Eternal War: Crusade 4 objectives (3 Victory Points each)
Objective #2: Maelstrom of War: Cleanse and Control
Deployment: Vanguard Strike
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MISSION 3
Objective #1: Eternal War: The Emperor’s Will (4 Victory Points for each EMPEROR'S WILL objective)
Objective #2: Maelstrom of War: Contact Lost (players only generate 1 objective card total at the start of turn 1, no matter how many objectives they control at that point)
Deployment: Dawn of War
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MISSION 4
Eternal War: The Relic (6 Victory Points; the relic is a separate objective from all others)
Objective #2: Maelstrom of War: Spoils of War
Deployment: Dawn of War
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MISSION 5
Objective #1: Eternal War: The Scouring - Each player places three markers at least 6 "from the edge, 12" from each other worth 1, 2 and 3 points (point values noted in secret by the player deploying them). Before rolling to seize the initiative, you reveal the value of each marker. Points for Fast Attack choices are scored as per the rulebook.
Objective #2: Maelstrom of War: Deadlock
Deployment: Vanguard Strike
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MISSION 6
Objective #1: Eternal War: Crusade 4 objectives (3 Victory Points each)
Objective #2: Maelstrom of War: Contact Lost
Deployment: Hammer and Anvil
Army selection: