OLDSCHOOLOWE ŁÓDZKIE MANEWRY
Gaming Club Marauder invites to Master-class Warhammer 40000 tournament:
When:
05-06.10.2024
Where:
Szkoły Edukacji Innowacyjnej
ul. Rewolucji 1905 roku 52
90-213 Łódź
Sponsors:
Stagraf
Jaskinia Trolla - https://jaskiniatrolla.pl/
Players Limit:
40 players
Registration:
Payment Preregistration is open until <30.09> is 180 PLN (170PLN per person + 10PLN Polish league TAX).
The payment includes a gift, day one dinner, snacks, drinks etc. The payment is non-returnable, unless the tournament is cancelled or player limit is reduced due to sanitary restrictions.
Preregistration payment is to be sent to:
The list is full and the registration is closed for nowArmy creation rules:
No codexes/indexes/faqs published after 28.09.2024 may be used.
- Strikeforce
- 2000pts
- Forge World allowed
- Legends not allowed
- WTC base size document should be used in regards to how model should be based (https://worldteamchampionship.com/wp-content/uploads/2023/03/WTC-2023-Basesize-Document-11.03.2023.pdf)
List of the codex books that are available:
Space Marines
Grey Knights
Adeptus Custodes
Adeptus Mechanicus
Adepta Sororitas
Astra Militarum
Questor Imperialis
Imperial Agents
T'au Empire
Necrons
Tyranids
Genestealer Cults
Craftworld Eldar
Drukhari
Leagues of Votann
Orks
Heretic Astartes
Chaos Daemons
Thousand Sons
Death Guard
Questor Traitoris
World Eaters
The list needs to be written in accordance with WTC rulespack, with additional info about fixed secondary points Your list gives.
The player needs to register in Tourney Keeper:
Sending valid rosters until the end of: 30.09.2024
Round 1 pairings will be available a day after all the rosters are sent. Each player is then required to check their opponent’s list for any errors and post them in a single message on the forum. If you found no errors please type “PLAYER X – OK”. You will have until the end of 02.10.2024 to check them.
Corrections to any errors have to be uploaded to Tourney Keeper until the end of: 03.10.2024
Failure to do so will result in penalty points.
Referees:
Augusst13
Schedule:
Game Time: 3:30hrs
Saturday
Registration: 8:30-9:00
Game 1: 9:00-12:30
Game 2: 12:45-16:15
Dinner break: 16:15-16:45
Game 3: 16:45-20:15
Sunday
Game 4: 9:00-12:30
Game 5: 12:45-16:15
Awards ceremony: 16:15-16:45
Hobby Score:
- each model needs to be assembled and have WYSIWYG
- The armies do have to be properly painted and modeled
Battle Ready:
All models must be glued and/or magnetized and fully painted,
By a painted model we mean one that has detailed elements such as armor, robes, and smaller parts such as weapons, emblems on armor, holsters, tracks on tanks, windows, spikes, etc. must be distinguished either by painting them with colors other than the base color of the armor or garments on the model, whether by shading or highlights other than those on the main body of the model
Monochromatic painting schemes, ghost armies, etc. must be individually approved by the organizer.
The base must be prepared. A prepared base means:
a) a base with Texture paint from GW (or equivalent from another company) applied
b) a base with some form of sand, static grass, cork, etc. glued on and painted
c) a stage base, painted
Models must be WYSIWYG of all weapon elements that have some choice (i.e. special weapons, systems, mutations, etc.),
The same units must have distinctions such as:
a) different colors of the base edges
b) differently painted shoulder pads
c) colored rubber bands applied to the models
d) anything else that will enable them to be distinguished at first glance
Any model found violating this rule will be removed from play. If you’re unsure if your army is battle ready contact us at k.kolasa@me.com
- Players using converted or alternative models are expected to contact refs with photos of such models at 40k discord or via mail (k.kolasa@me.com@gmail.com) in regards of being allowed to use them. While providing the photo a player is expected to show his converted/alternative model next to an assembled, unaltered original.
Failure to do so may result in the models being removed from play
- Any size difference between a model being used and currently sold, normally assembled one is also subject to the rule above.
General rules:
- we’re using 10th edition rules, with all codexes, FAQs, Chapter Approved, WTC FAQs released before 28.09.2024
- we’ll be playing on 60x44” tables,
- Each game uses a fixed game length: 5 turns will be played,
- It is BOTH players’ responsibility to ensure mandatory things that happen in the game take place. It is customary to ask your opponent at the end of his movement phase if he is sure he does not want to bring any reserves on before moving on to the next phase.
- The terrain is placed by players, for each table there will be a set of terrains that players have to set up following the table layout. Players are expected to set up terrains on their table for the next mission after finishing the game.
- If something is not in the rules pack the referees can (and will) make relevant rulings during the tourney.
- The players are required to have the relevant rules, faqs etc. for their army,
- The players can, for whatever reason, choose not to play the game- there are 2 options that can be taken:
a) tactical draw- 10:10 match points (0:0 victory points)
b) walkover- 20:0 (50:0)
This has to be communicated ASAP to a referee.
CHANGING ANY RESULTS SUBMITTED TO TOURNEYKEEPER CAN ONLY BE DONE AFTER GETTING PERMISSION FROM REFEREE
Chess clocks and Time management:
- Chess clocks are mandatory. Each player is allocated equally half the remaining round time once pairings have been completed.
- It is MANDATORY that ALL games conclude their full complement of 5 turns within the allotted time.
- Deathclock: Once a player hits their allotted time on the clock, the normal rules for playing the game no longer apply (rules such as that you MUST attack when it is your turn to fight) and they can take no further actions during the game except in order to:
A – Make saving throws, and taking a Battleshock Test if required to
B – Score objectives that they have achieved or already hold
- Penalties will be applied at the discretion of the referees if they feel clocks are not managed properly, if players try to abuse time management, or if a game does not complete the mandatory 5 turns.
-Players are not allowed to pause the clock at any time. Pausing the clock may only be done by a referee if they feel it is necessary during a game. If a player pauses the clock at any time this is a foul. As well as any penalty applied the referee may adjust the clock to establish what they feel is the correct game state.
- Furthermore, if a game does not complete the mandatory 5 turns and a referee hasn’t already been involved, then the captains and coaches are obliged to inform the referees immediately. Failure to do so can incur a penalty at the discretion of the referees. This is so that the referee corps is always aware of any ‘repeat offenders’ and therefore potentially deliberate slow play.
To enforce this there will be penalties imposed on any team that has a player that is unable to finish their game within their allotted time. This is called a Timekeeping Foul (given for not finishing 5 rounds). These penalties will be applied to the team, and will carry through the rounds to the end of the event. It is possible to earn more than one penalty in a round if more than one player on a team commits a timekeeping foul. To be clear, it doesn't matter if different players on the team, during different rounds, commit a foul, the penalties are cumulative. Timekeeping fouls earned through running out of time in the round will not stack with any other penalty that has been applied to your team for any other reason unless the judges feel that this should be the case. This will be an extreme circumstance and not the usual way that this will be handled.
a) 1st Timekeeping Foul - Official warning
b) 2nd Timekeeping Foul – 5 Game Points per player
c) 3rd Timekeeping Foul – 10 Game Points per player
d) 4th Timekeeping Foul – 15 Game Points per player
Players Penalties:
a) Warning: no penalty, but a second warning or additional reprimand results in yellow card.
b) Reprimand: - up to 10 game points for the player, second reprimand or additional warning results in yellow card
c) Yellow card: - 5-20 game points for the player. 2 Yellow Cards will result in a Red Card.
d) Red card: -100 points and the player is immediately expelled from the tourney and all his scores are changed to 0:20. The team can put in a substitute player
e) The referees have the right to escalate any penalty, depending on the gravity of the situation, which means that player can get a red card without previous yellow card of warning, if gravity of the situation is serious.
Terrain:
- the terrain is placed by players, for each table there will be a set of terrains that players have to set up following the table layout. Players are expected to set up terrains on their table for the next mission after finishing the game.
- advanced terrain rules from the Rulebook will be in use,
- WTC terrain rules are in effect,
- WTC terrain maps will be used
- It is both players’ duty to make sure every table is set up properly
Individual Scoring
Victory points scored by each player are cumulative from these parts:
Primary objectives
Secondary objectives
A tabling does not automatically give a player 20 points. Instead, the player who is not tabled continues to play the game until a natural conclusion.
VP Differential..............Game score
0-5 ............................... 10 - 10
6-10 ..............................11 - 9
11-15 ........................... 12 - 8
16-20 ........................... 13 - 7
21-25 ........................... 14 - 6
26-30 ........................... 15 - 5
31-35 ........................... 16 - 4
36-40 ........................... 17 - 3
41-45 ........................... 18 - 2
46-50 ........................... 19 - 1
51+ .............................. 20 - 0
Missions:
1. Purge the Foe / Smoke and Mirrors / Tipping Point (Map Medium #51)
2. Linchpin / Raise Banners / Search and Destroy (Map Medium #1)
3. The Ritual / Swift Action / Crucible of Battle (Map Medium #2)
4: Supply Drop, Smoke and Mirrors, Hammer and Anvil (Map Medium #3)
5: Scorched Earth / Inspired Leadership / Crucible of Battle (Map Medium #10)
Maps: https://worldteamchampionship.com/wp-content/uploads/2024/07/WTC-2024-Map-Pack-Lite-v2.2.pdf
Consumption of alcohol and smoking is prohibited in the gaming area